[896] | 1 | xof 0303txt 0032 |
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| 2 | template XSkinMeshHeader { |
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| 3 | <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> |
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| 4 | WORD nMaxSkinWeightsPerVertex; |
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| 5 | WORD nMaxSkinWeightsPerFace; |
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| 6 | WORD nBones; |
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| 7 | } |
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| 8 | |
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| 9 | template VertexDuplicationIndices { |
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| 10 | <b8d65549-d7c9-4995-89cf-53a9a8b031e3> |
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| 11 | DWORD nIndices; |
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| 12 | DWORD nOriginalVertices; |
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| 13 | array DWORD indices[nIndices]; |
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| 14 | } |
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| 15 | |
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| 16 | template SkinWeights { |
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| 17 | <6f0d123b-bad2-4167-a0d0-80224f25fabb> |
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| 18 | STRING transformNodeName; |
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| 19 | DWORD nWeights; |
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| 20 | array DWORD vertexIndices[nWeights]; |
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| 21 | array FLOAT weights[nWeights]; |
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| 22 | Matrix4x4 matrixOffset; |
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| 23 | } |
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| 24 | |
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| 25 | |
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| 26 | Frame SCENE_ROOT { |
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| 27 | |
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| 28 | |
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| 29 | FrameTransformMatrix { |
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| 30 | 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; |
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| 31 | } |
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| 32 | |
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| 33 | Frame groundPlane_transform { |
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| 34 | |
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| 35 | |
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| 36 | FrameTransformMatrix { |
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| 37 | 12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; |
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| 38 | } |
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| 39 | } |
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| 40 | |
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| 41 | Frame persp { |
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| 42 | |
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| 43 | |
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| 44 | FrameTransformMatrix { |
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| 45 | 0.409923,0.000000,0.912120,0.000000,0.222798,0.969709,-0.100130,0.000000,-0.884491,0.244264,0.397506,0.000000,-39.644531,10.948377,17.816959,1.000000;; |
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| 46 | } |
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| 47 | } |
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| 48 | |
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| 49 | Frame top { |
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| 50 | |
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| 51 | |
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| 52 | FrameTransformMatrix { |
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| 53 | 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;; |
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| 54 | } |
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| 55 | } |
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| 56 | |
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| 57 | Frame front { |
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| 58 | |
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| 59 | |
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| 60 | FrameTransformMatrix { |
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| 61 | 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;; |
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| 62 | } |
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| 63 | } |
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| 64 | |
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| 65 | Frame side { |
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| 66 | |
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| 67 | |
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| 68 | FrameTransformMatrix { |
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| 69 | 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;; |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | Frame pCube1 { |
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| 74 | |
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| 75 | |
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| 76 | FrameTransformMatrix { |
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| 77 | 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; |
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| 78 | } |
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| 79 | |
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| 80 | Mesh pCubeShape1 { |
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| 81 | 24; |
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| 82 | -10.000000;-5.000000;10.000000;, |
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| 83 | 10.000000;-5.000000;10.000000;, |
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| 84 | -10.000000;5.000000;10.000000;, |
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| 85 | 10.000000;5.000000;10.000000;, |
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| 86 | -10.000000;5.000000;-10.000000;, |
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| 87 | 10.000000;5.000000;-10.000000;, |
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| 88 | -10.000000;-5.000000;-10.000000;, |
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| 89 | 10.000000;-5.000000;-10.000000;, |
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| 90 | -10.000000;5.000000;10.000000;, |
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| 91 | 10.000000;5.000000;10.000000;, |
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| 92 | -10.000000;5.000000;-10.000000;, |
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| 93 | 10.000000;5.000000;-10.000000;, |
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| 94 | -10.000000;-5.000000;-10.000000;, |
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| 95 | -10.000000;-5.000000;10.000000;, |
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| 96 | 10.000000;-5.000000;10.000000;, |
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| 97 | 10.000000;-5.000000;-10.000000;, |
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| 98 | 10.000000;-5.000000;10.000000;, |
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| 99 | 10.000000;5.000000;10.000000;, |
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| 100 | 10.000000;5.000000;-10.000000;, |
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| 101 | 10.000000;-5.000000;-10.000000;, |
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| 102 | -10.000000;-5.000000;-10.000000;, |
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| 103 | -10.000000;5.000000;-10.000000;, |
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| 104 | -10.000000;5.000000;10.000000;, |
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| 105 | -10.000000;-5.000000;10.000000;; |
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| 106 | 6; |
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| 107 | 4;0,2,3,1;, |
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| 108 | 4;8,4,5,9;, |
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| 109 | 4;10,6,7,11;, |
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| 110 | 4;12,13,14,15;, |
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| 111 | 4;16,17,18,19;, |
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| 112 | 4;20,21,22,23;; |
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| 113 | |
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| 114 | MeshNormals { |
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| 115 | 6; |
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| 116 | -1.000000;0.000000;0.000000;, |
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| 117 | 0.000000;-1.000000;0.000000;, |
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| 118 | 0.000000;0.000000;-1.000000;, |
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| 119 | 0.000000;0.000000;1.000000;, |
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| 120 | 0.000000;1.000000;0.000000;, |
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| 121 | 1.000000;0.000000;0.000000;; |
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| 122 | 6; |
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| 123 | 4;2,2,2,2;, |
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| 124 | 4;1,1,1,1;, |
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| 125 | 4;3,3,3,3;, |
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| 126 | 4;4,4,4,4;, |
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| 127 | 4;0,0,0,0;, |
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| 128 | 4;5,5,5,5;; |
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| 129 | } |
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| 130 | |
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| 131 | MeshTextureCoords { |
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| 132 | 24; |
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| 133 | 0.225863;-0.449541;, |
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| 134 | 0.225863;-0.001799;, |
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| 135 | 0.001992;-0.449541;, |
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| 136 | 0.001992;-0.001799;, |
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| 137 | 0.232163;-0.001799;, |
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| 138 | 0.679905;-0.001799;, |
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| 139 | 0.686269;-0.449541;, |
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| 140 | 0.686269;-0.001799;, |
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| 141 | 0.232163;-0.449541;, |
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| 142 | 0.679905;-0.449541;, |
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| 143 | 0.910140;-0.449541;, |
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| 144 | 0.910140;-0.001799;, |
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| 145 | 0.550266;-0.901274;, |
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| 146 | 0.550266;-0.453532;, |
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| 147 | 0.998008;-0.453532;, |
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| 148 | 0.998008;-0.901274;, |
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| 149 | 0.320260;-0.453532;, |
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| 150 | 0.544131;-0.453532;, |
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| 151 | 0.544131;-0.901274;, |
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| 152 | 0.320260;-0.901274;, |
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| 153 | 0.090254;-0.453532;, |
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| 154 | 0.314125;-0.453532;, |
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| 155 | 0.314125;-0.901274;, |
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| 156 | 0.090254;-0.901274;; |
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| 157 | } |
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| 158 | |
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| 159 | MeshMaterialList { |
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| 160 | 1; |
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| 161 | 6; |
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| 162 | 0, |
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| 163 | 0, |
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| 164 | 0, |
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| 165 | 0, |
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| 166 | 0, |
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| 167 | 0; |
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| 168 | |
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| 169 | Material initialShadingGroup { |
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| 170 | 0.800000;0.800000;0.800000;1.000000;; |
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| 171 | 0.000000; |
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| 172 | 0.000000;0.000000;0.000000;; |
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| 173 | 0.000000;0.000000;0.000000;; |
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| 174 | |
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| 175 | TextureFilename { |
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| 176 | "brickroom.bmp"; |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | VertexDuplicationIndices { |
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| 182 | 24; |
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| 183 | 8; |
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| 184 | 0, |
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| 185 | 1, |
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| 186 | 2, |
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| 187 | 3, |
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| 188 | 4, |
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| 189 | 5, |
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| 190 | 6, |
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| 191 | 7, |
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| 192 | 2, |
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| 193 | 3, |
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| 194 | 4, |
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| 195 | 5, |
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| 196 | 6, |
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| 197 | 0, |
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| 198 | 1, |
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| 199 | 7, |
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| 200 | 1, |
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| 201 | 3, |
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| 202 | 5, |
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| 203 | 7, |
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| 204 | 6, |
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| 205 | 4, |
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| 206 | 2, |
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| 207 | 0; |
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| 208 | } |
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| 209 | } |
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| 210 | } |
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| 211 | } |
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