source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemoApplication/tmp/res/res_targets.lst @ 2269

Revision 2269, 12.4 KB checked in by barsi, 17 years ago (diff)
Line 
1// Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
2targets "client/actor/client.s3d_actor_run"
3    "client/actor/display.s3d_actor_run"
4    "client/actor/displayworld.s3d_actor_run" "client/actor/gfx.s3d_actor_run"
5    "client/actor/io.s3d_actor_run" "client/actor/motion.s3d_actor_run"
6    "client/actor/snd.s3d_actor_run" "client/model/displaymodel.s3d_inst_run"
7    "client/model/displaymodel.s3d_model_run"
8    "client/model/displaymodel.s3d_pospath_run" "client/texture/charset.tga"
9    "client/texture/cursor_def.tga" "client/texture/cursor_sel.tga"
10    "client/texture/loading_clamp.tga" "client/texture/logo_clamp.tga"
11    "client/texture/saving_clamp.tga" "client/texture/statecursor.tga"
12    "client/texture/test.tga" "level/actor/content.s3d_actor_run"
13    "level/actor/levelplayer.s3d_actor_run"
14    "level/actor/levelplayerbasis.s3d_actor_run"
15    "level/actor/main.s3d_actor_run" "level/actor/sky.s3d_actor_run"
16    "level/actor/world.s3d_actor_run" "level/model/playermodel.s3d_inst_run"
17    "level/model/playermodel.s3d_model_run"
18    "level/model/playermodel.s3d_pospath_run"
19    "level/model/skymodel.s3d_inst_run" "level/model/skymodel.s3d_model_run"
20    "level/model/skymodel.s3d_pospath_run"
21    "level/model/worldmodel.s3d_inst_run"
22    "level/model/worldmodel.s3d_model_run"
23    "level/model/worldmodel.s3d_pospath_run" "level/shader/fire.s3d_shader_run"
24    "level/shader/world.s3d_shader_run" "level/texture/BENEDETI.tga"
25    "level/texture/blueside.tga" "level/texture/dummy1to1.tga"
26    "level/texture/dummy1to2.tga" "level/texture/dummy1to4.tga"
27    "level/texture/dummy2to1.tga" "level/texture/dummy4to1.tga"
28    "level/texture/firecolor.tga" "level/texture/GOLDFOIL.tga"
29    "level/texture/greenside.tga" "level/texture/particle.tga"
30    "level/texture/pillarbump2.dds" "level/texture/pillarbump3.tga"
31    "level/texture/pillarcolor.tga" "level/texture/redbackground.tga"
32    "level/texture/sima.tga" "level/texture/sky_back_clamp.tga"
33    "level/texture/sky_bottom_clamp.tga" "level/texture/sky_front_clamp.tga"
34    "level/texture/sky_left_clamp.tga" "level/texture/sky_right_clamp.tga"
35    "level/texture/sky_top_clamp.tga" "level/texture/texdiffuse.tga"
36    "level/texture/texnormal.tga" "levelutil/actor/door.s3d_perch_run"
37    "levelutil/shader/basic.s3d_shader_run"
38    "levelutil/shader/comic.s3d_shader_run"
39    "levelutil/shader/display.s3d_shader_run"
40    "levelutil/shader/ordinary.s3d_shader_run"
41    "levelutil/shader/ordinary_transp.s3d_shader_run"
42    "levelutil/shader/posteffects.s3d_shader_run"
43    "levelutil/shader/sky.s3d_shader_run"
44    "levelutil/shader/prog/black.s3d_shaderprog_run"
45    "levelutil/shader/prog/bloom_bright.s3d_shaderprog_run"
46    "levelutil/shader/prog/bloom_combine.s3d_shaderprog_run"
47    "levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run"
48    "levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run"
49    "levelutil/shader/prog/bump.s3d_shaderprog_run"
50    "levelutil/shader/prog/bump_bright.s3d_shaderprog_run"
51    "levelutil/shader/prog/bump_mild.s3d_shaderprog_run"
52    "levelutil/shader/prog/bump_shmap.s3d_shaderprog_run"
53    "levelutil/shader/prog/comic.s3d_shaderprog_run"
54    "levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run"
55    "levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run"
56    "levelutil/shader/prog/gen_shmap.s3d_shaderprog_run"
57    "levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run"
58    "levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run"
59    "levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run"
60    "levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run"
61    "levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run"
62    "levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run"
63    "levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run"
64    "levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run"
65    "levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run"
66    "levelutil/shader/prog/lightfilter.s3d_shaderprog_run"
67    "levelutil/shader/prog/partic.s3d_shaderprog_run"
68    "levelutil/shader/prog/plain_point.s3d_shaderprog_run"
69    "levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run"
70    "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run"
71    "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
72    "levelutil/shader/prog/standard.s3d_shaderprog_run"
73    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run"
74    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run"
75    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shaderco"
76    & "de_run"
77    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shaderco"
78    & "de_run"
79    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shaderc"
80    & "ode_run"
81    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shaderc"
82    & "ode_run"
83    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3"
84    & "d_shadercode_run"
85    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3"
86    & "d_shadercode_run"
87    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shaderco"
88    & "de_run"
89    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shaderco"
90    & "de_run"
91    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
92    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
93    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
94    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
95    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shade"
96    & "rcode_run"
97    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shade"
98    & "rcode_run"
99    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2"
100    & "x0.s3d_shadercode_run"
101    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1"
102    & "x1.s3d_shadercode_run"
103    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_"
104    & "run"
105    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_"
106    & "run"
107    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_sha"
108    & "dercode_run"
109    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_sha"
110    & "dercode_run"
111    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shader"
112    & "code_run"
113    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shader"
114    & "code_run"
115    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0"
116    & ".s3d_shadercode_run"
117    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0"
118    & ".s3d_shadercode_run"
119    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_s"
120    & "hadercode_run"
121    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_s"
122    & "hadercode_run"
123    "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_sha"
124    & "dercode_run"
125    "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_sha"
126    & "dercode_run"
127    "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercod"
128    & "e_run"
129    "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercod"
130    & "e_run"
131    "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d"
132    & "_shadercode_run"
133    "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d"
134    & "_shadercode_run"
135    "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shad"
136    & "ercode_run"
137    "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shad"
138    & "ercode_run"
139    "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_sh"
140    & "adercode_run"
141    "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_sh"
142    & "adercode_run"
143    "levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shader"
144    & "code_run"
145    "levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_r"
146    & "un"
147    "levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode"
148    & "_run"
149    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercod"
150    & "e_run"
151    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercod"
152    & "e_run"
153    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
154    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
155    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_sha"
156    & "dercode_run"
157    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_sha"
158    & "dercode_run"
159    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shader"
160    & "code_run"
161    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shader"
162    & "code_run"
163    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shader"
164    & "code_run"
165    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shader"
166    & "code_run"
167    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercod"
168    & "e_run"
169    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercod"
170    & "e_run"
171    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_r"
172    & "un"
173    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_r"
174    & "un"
175    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_r"
176    & "un"
177    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run"
178    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run"
179    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode"
180    & "_run"
181    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode"
182    & "_run"
183    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercod"
184    & "e_run"
185    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercod"
186    & "e_run"
187    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode"
188    & "_run"
189    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode"
190    & "_run"
191    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run"
192    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run"
193    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run"
194    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run"
195    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shaderc"
196    & "ode_run"
197    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shaderc"
198    & "ode_run"
199    "levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shade"
200    & "rcode_run"
201    "levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shaderco"
202    & "de_run"
203    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shaderco"
204    & "de_run"
205    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_sh"
206    & "adercode_run"
207    "levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shaderco"
208    & "de_run"
209    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_"
210    & "run"
211    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_"
212    & "run"
213    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run"
214    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run"
215    "levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run"
216    "levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run"
217    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run"
218    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run"
219    "main/actor/cas.s3d_actor_run" "main/actor/common.s3d_actor_run"
220    "main/actor/main.s3d_actor_run" "server/actor/server.s3d_actor_run"
221    "server/actor/serverlink.s3d_actor_run"
222    "universe/actor/levels.s3d_actor_run"
223    "universe/actor/setting.s3d_actor_run"
224    "universe/actor/settingplayer.s3d_actor_run"
225    "universe/actor/universe.s3d_actor_run"
226    "universe/actor/universeplayer.s3d_actor_run"
227$
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