1 | // Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
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2 | targets "client/actor/client.s3d_actor_run"
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3 | "client/actor/display.s3d_actor_run"
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4 | "client/actor/displayworld.s3d_actor_run" "client/actor/gfx.s3d_actor_run"
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5 | "client/actor/io.s3d_actor_run" "client/actor/motion.s3d_actor_run"
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6 | "client/actor/snd.s3d_actor_run" "client/model/displaymodel.s3d_inst_run"
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7 | "client/model/displaymodel.s3d_model_run"
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8 | "client/model/displaymodel.s3d_pospath_run" "client/texture/charset.tga"
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9 | "client/texture/cursor_def.tga" "client/texture/cursor_sel.tga"
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10 | "client/texture/loading_clamp.tga" "client/texture/logo_clamp.tga"
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11 | "client/texture/saving_clamp.tga" "client/texture/statecursor.tga"
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12 | "client/texture/test.tga" "level/actor/content.s3d_actor_run"
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13 | "level/actor/levelplayer.s3d_actor_run"
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14 | "level/actor/levelplayerbasis.s3d_actor_run"
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15 | "level/actor/main.s3d_actor_run" "level/actor/sky.s3d_actor_run"
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16 | "level/actor/world.s3d_actor_run" "level/model/playermodel.s3d_inst_run"
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17 | "level/model/playermodel.s3d_model_run"
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18 | "level/model/playermodel.s3d_pospath_run"
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19 | "level/model/skymodel.s3d_inst_run" "level/model/skymodel.s3d_model_run"
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20 | "level/model/skymodel.s3d_pospath_run"
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21 | "level/model/worldmodel.s3d_inst_run"
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22 | "level/model/worldmodel.s3d_model_run"
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23 | "level/model/worldmodel.s3d_pospath_run" "level/shader/fire.s3d_shader_run"
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24 | "level/shader/world.s3d_shader_run" "level/texture/BENEDETI.tga"
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25 | "level/texture/blueside.tga" "level/texture/dummy1to1.tga"
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26 | "level/texture/dummy1to2.tga" "level/texture/dummy1to4.tga"
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27 | "level/texture/dummy2to1.tga" "level/texture/dummy4to1.tga"
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28 | "level/texture/firecolor.tga" "level/texture/GOLDFOIL.tga"
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29 | "level/texture/greenside.tga" "level/texture/particle.tga"
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30 | "level/texture/pillarbump2.dds" "level/texture/pillarbump3.tga"
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31 | "level/texture/pillarcolor.tga" "level/texture/redbackground.tga"
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32 | "level/texture/sima.tga" "level/texture/sky_back_clamp.tga"
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33 | "level/texture/sky_bottom_clamp.tga" "level/texture/sky_front_clamp.tga"
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34 | "level/texture/sky_left_clamp.tga" "level/texture/sky_right_clamp.tga"
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35 | "level/texture/sky_top_clamp.tga" "level/texture/texdiffuse.tga"
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36 | "level/texture/texnormal.tga" "levelutil/actor/door.s3d_perch_run"
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37 | "levelutil/shader/basic.s3d_shader_run"
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38 | "levelutil/shader/comic.s3d_shader_run"
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39 | "levelutil/shader/display.s3d_shader_run"
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40 | "levelutil/shader/ordinary.s3d_shader_run"
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41 | "levelutil/shader/ordinary_transp.s3d_shader_run"
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42 | "levelutil/shader/posteffects.s3d_shader_run"
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43 | "levelutil/shader/sky.s3d_shader_run"
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44 | "levelutil/shader/prog/black.s3d_shaderprog_run"
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45 | "levelutil/shader/prog/bloom_bright.s3d_shaderprog_run"
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46 | "levelutil/shader/prog/bloom_combine.s3d_shaderprog_run"
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47 | "levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run"
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48 | "levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run"
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49 | "levelutil/shader/prog/bump.s3d_shaderprog_run"
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50 | "levelutil/shader/prog/bump_bright.s3d_shaderprog_run"
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51 | "levelutil/shader/prog/bump_mild.s3d_shaderprog_run"
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52 | "levelutil/shader/prog/bump_shmap.s3d_shaderprog_run"
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53 | "levelutil/shader/prog/comic.s3d_shaderprog_run"
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54 | "levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run"
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55 | "levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run"
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56 | "levelutil/shader/prog/gen_shmap.s3d_shaderprog_run"
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57 | "levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run"
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58 | "levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run"
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59 | "levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run"
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60 | "levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run"
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61 | "levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run"
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62 | "levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run"
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63 | "levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run"
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64 | "levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run"
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65 | "levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run"
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66 | "levelutil/shader/prog/lightfilter.s3d_shaderprog_run"
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67 | "levelutil/shader/prog/partic.s3d_shaderprog_run"
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68 | "levelutil/shader/prog/plain_point.s3d_shaderprog_run"
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69 | "levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run"
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70 | "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run"
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71 | "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
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72 | "levelutil/shader/prog/standard.s3d_shaderprog_run"
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73 | "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run"
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74 | "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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75 | "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shaderco"
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76 | & "de_run"
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77 | "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shaderco"
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78 | & "de_run"
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79 | "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shaderc"
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80 | & "ode_run"
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81 | "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shaderc"
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82 | & "ode_run"
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83 | "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3"
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84 | & "d_shadercode_run"
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85 | "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3"
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86 | & "d_shadercode_run"
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87 | "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shaderco"
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88 | & "de_run"
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89 | "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shaderco"
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90 | & "de_run"
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91 | "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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92 | "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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93 | "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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94 | "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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95 | "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shade"
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96 | & "rcode_run"
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97 | "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shade"
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98 | & "rcode_run"
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99 | "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2"
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100 | & "x0.s3d_shadercode_run"
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101 | "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1"
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102 | & "x1.s3d_shadercode_run"
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103 | "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_"
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104 | & "run"
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105 | "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_"
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106 | & "run"
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107 | "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_sha"
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108 | & "dercode_run"
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109 | "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_sha"
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110 | & "dercode_run"
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111 | "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shader"
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112 | & "code_run"
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113 | "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shader"
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114 | & "code_run"
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115 | "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0"
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116 | & ".s3d_shadercode_run"
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117 | "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0"
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118 | & ".s3d_shadercode_run"
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119 | "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_s"
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120 | & "hadercode_run"
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121 | "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_s"
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122 | & "hadercode_run"
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123 | "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_sha"
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124 | & "dercode_run"
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125 | "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_sha"
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126 | & "dercode_run"
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127 | "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercod"
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128 | & "e_run"
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129 | "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercod"
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130 | & "e_run"
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131 | "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d"
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132 | & "_shadercode_run"
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133 | "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d"
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134 | & "_shadercode_run"
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135 | "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shad"
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136 | & "ercode_run"
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137 | "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shad"
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138 | & "ercode_run"
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139 | "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_sh"
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140 | & "adercode_run"
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141 | "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_sh"
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142 | & "adercode_run"
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143 | "levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shader"
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144 | & "code_run"
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145 | "levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_r"
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146 | & "un"
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147 | "levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode"
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148 | & "_run"
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149 | "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercod"
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150 | & "e_run"
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151 | "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercod"
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152 | & "e_run"
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153 | "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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154 | "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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155 | "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_sha"
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156 | & "dercode_run"
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157 | "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_sha"
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158 | & "dercode_run"
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159 | "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shader"
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160 | & "code_run"
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161 | "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shader"
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162 | & "code_run"
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163 | "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shader"
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164 | & "code_run"
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165 | "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shader"
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166 | & "code_run"
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167 | "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercod"
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168 | & "e_run"
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169 | "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercod"
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170 | & "e_run"
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171 | "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_r"
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172 | & "un"
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173 | "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_r"
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174 | & "un"
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175 | "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_r"
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176 | & "un"
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177 | "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run"
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178 | "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run"
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179 | "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode"
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180 | & "_run"
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181 | "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode"
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182 | & "_run"
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183 | "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercod"
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184 | & "e_run"
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185 | "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercod"
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186 | & "e_run"
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187 | "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode"
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188 | & "_run"
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189 | "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode"
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190 | & "_run"
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191 | "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run"
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192 | "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run"
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193 | "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run"
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194 | "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run"
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195 | "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shaderc"
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196 | & "ode_run"
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197 | "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shaderc"
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198 | & "ode_run"
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199 | "levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shade"
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200 | & "rcode_run"
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201 | "levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shaderco"
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202 | & "de_run"
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203 | "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shaderco"
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204 | & "de_run"
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205 | "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_sh"
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206 | & "adercode_run"
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207 | "levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shaderco"
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208 | & "de_run"
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209 | "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_"
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210 | & "run"
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211 | "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_"
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212 | & "run"
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213 | "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run"
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214 | "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run"
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215 | "levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run"
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216 | "levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run"
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217 | "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run"
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218 | "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run"
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219 | "main/actor/cas.s3d_actor_run" "main/actor/common.s3d_actor_run"
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220 | "main/actor/main.s3d_actor_run" "server/actor/server.s3d_actor_run"
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221 | "server/actor/serverlink.s3d_actor_run"
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222 | "universe/actor/levels.s3d_actor_run"
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223 | "universe/actor/setting.s3d_actor_run"
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224 | "universe/actor/settingplayer.s3d_actor_run"
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225 | "universe/actor/universe.s3d_actor_run"
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226 | "universe/actor/universeplayer.s3d_actor_run"
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227 | $ |
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