source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3271

Revision 3271, 2.8 KB checked in by mattausch, 15 years ago (diff)
RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3269]9#filename=vienna_full_hp
10#filename=procedural_pompeii_area6_hires/pompeii_full
[3271]11filename=procedural_pompeii_area6_hires/pompeii_part
[3250]12#filename=city
[3220]13useLODs=1
[3223]14# shadow map size
[3220]15shadowSize=4096
16# the filenames given to recorded frames (+ number.bmp)
17recordedFramesSuffix=image
[3223]18# the filename for the statistics
19statsFilename=mystats.log
[3271]20walkThroughSuffix=path_pp
[3220]21
[3250]22# use potentially visible sets?
[3246]23usePvs=0
24
25# if using pvs, this specifies the name of the visibility solutin
[3245]26visibilitySolution=vienna_full-8x3-pgv
[3256]27viewCellsScaleFactor=1.0f
[3271]28useSkylightForIllum=1
[3220]29
[3246]30
[3117]31############
[3217]32## chc++ options
[3117]33
[2828]34assumedVisibleFrames=10
35maxBatchSize=50
[3117]36# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]37trianglesPerVirtualLeaf=300
[3215]38# max depth for searching for nodes for tight bounds
[3202]39maxDepthForTestingChildren=3
[3123]40
[3117]41
[3119]42####################
[3217]43## camera / light options
[3119]44
[3117]45# move speed
[3246]46#keyForwardMotion=5.0f
47#keyRotation=0.5f
[3247]48keyForwardMotion=20.0f
[3246]49keyRotation=1.5f
[3117]50
[3119]51# initial camera position
[3268]52#camPosition=483.398f 242.364f 186.078f
[3270]53# pompeii view point
[3268]54camPosition=1300.0f -2500.0f 10.0f
55
[3119]56# initial camera orientation
[3245]57camDirection=1 0 0
[3117]58
[3245]59#camPosition=468.025 267.591 182.478
60#camDirection=0.937282 0.348573 -0
[3134]61
[3115]62#lightDirection=-0.8f 1.0f -0.7f
63lightDirection=-0.3f 0.2f -0.7f
[3117]64
[3119]65
66#####################
[3217]67## window options
[3119]68
[3227]69#winWidth=800
70#winHeight=600
[3212]71
[3227]72winWidth=1024
73winHeight=768
[3119]74
[2868]75useFullScreen=0
[3117]76
[3175]77# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
[3242]78#renderMethod=2
79renderMethod=0
[3119]80
[2846]81#modelPath=data/city/model/
[2838]82
[2846]83
[2838]84############
[3217]85## shader options for deferred rendering
[2846]86
[3115]87# tone mapping
[3175]88useHDR=0
[3193]89
[3175]90# use antialiasing
[3216]91useAA=0
[3193]92
[3215]93# show lense flare
94useLenseFlare=1
95
[3175]96# use ssao / color bleeding
[3193]97useAdvancedShading=1
98
99# skylight turbitity
[3202]100turbitity=3.0f
101
[3216]102
103###############
104## ssao options
105
106# use full resolution ssao (vs. half resoltion)
[3259]107ssaoUseFullResolution=0
[3216]108# ssao kernel radius
[3227]109#ssaoKernelRadius=8e-1f
110ssaoKernelRadius=4e-1f
[3216]111# ssao sample intensity
[3227]112#ssaoSampleIntensity=0.2f
[3230]113ssaoSampleIntensity=0.8f
[3216]114# ssao temporal coherence factor
[3230]115tempCohFactor=2000.0f
[3216]116# ssao filter radius
[3257]117ssaoFilterRadius=12.0f
118
119
120###########################
121## powerplant options
122
[3271]123# static geometry
124filename=PowerPlantM
125bvhname=PowerPlantM
126keyForwardMotion=500.0f
127mouseMotion=3.0f
[3260]128#visibilitySolution=power-plant-2c-xx-1000b-pgv2
[3271]129visibilitySolution=power-plant-2c-xx-1000d-pgv
130camPosition=-1320.57 -6306.34 3603
131camDirection=0.292156 0.9556 0.0383878
132viewCellsScaleFactor=0.05f
133
134camPosition=763.554 -10254.5 2604
135camDirection=-0.0975121 0.994494 0.0383878
136useSkylightForIllum=1
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