[3057] | 1 | #ifndef __RESOURCEMANAGER_H__
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| 2 | #define __RESOURCEMANAGER_H__
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[2747] | 3 |
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[2795] | 4 |
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[2747] | 5 | #include <string>
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[2755] | 6 | #include <iostream>
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| 7 | #include <fstream>
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[2757] | 8 | #include <map>
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[2755] | 9 | #include "common.h"
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[2747] | 10 |
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[2840] | 11 |
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[3019] | 12 |
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[2795] | 13 | class igzstream;
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[2747] | 14 |
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[2795] | 15 |
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[2776] | 16 | namespace CHCDemoEngine
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[2755] | 17 | {
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| 18 |
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| 19 | class SceneEntity;
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| 20 | class Material;
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[2747] | 21 | class Geometry;
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[2757] | 22 | class Texture;
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[2795] | 23 | class Matrix4x4;
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[2840] | 24 | class Transform3;
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[3036] | 25 | class ShaderProgram;
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[2747] | 26 |
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[2840] | 27 |
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[2795] | 28 | /** Loads a scene and also handles the cleanup
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| 29 | */
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| 30 | class ResourceManager
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[2747] | 31 | {
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| 32 | public:
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| 33 |
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[2795] | 34 | /** Loads a model
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| 35 | */
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[2755] | 36 | bool Load(const std::string &filename, SceneEntityContainer &geometry);
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[3052] | 37 | /** Returns number of scene entities loaded with this manager.
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| 38 | */
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[2948] | 39 | int GetNumEntities() const { return (int)mSceneEntities.size(); }
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[3054] | 40 | /** Returns pointer to shape container.
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| 41 | */
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| 42 | const ShapeContainer * const GetShapes() const { return &mShapes; }
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| 43 | /** Returns pointer to scene entity container.
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| 44 | */
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| 45 | const SceneEntityContainer * const GetSceneEntities() const { return &mSceneEntities; }
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[3052] | 46 | /** Returns the resource manager as a singleton.
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| 47 | */
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| 48 | inline static ResourceManager *GetSingleton();
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| 49 | /** We also want full control over the delete.
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| 50 | */
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| 51 | static void DelSingleton();
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[3070] | 52 | /** Adds a scene entity to be handled by the resource mananger.
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| 53 | */
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| 54 | void AddSceneEntity(SceneEntity *ent);
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| 55 | /** Adds a scene entity to be handled by the resource mananger.
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| 56 | */
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| 57 | Transform3 *CreateTransform(const Matrix4x4 &m);
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[3038] | 58 |
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[3070] | 59 |
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[3127] | 60 | bool mUseNormalMapping;
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| 61 |
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[2747] | 62 | protected:
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[2755] | 63 |
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[3037] | 64 | /** Default constructor. The constructor is protected
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| 65 | to have control over instantiation using the
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| 66 | singleton pattern.
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| 67 | */
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[3038] | 68 | ResourceManager();
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[3037] | 69 |
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| 70 | ~ResourceManager();
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| 71 |
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[2795] | 72 | void LoadTextures(igzstream &str);
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| 73 | void LoadShapes(igzstream &str);
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| 74 | void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
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[2757] | 75 |
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[2795] | 76 | SceneEntity *LoadSceneEntity(igzstream &str);
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| 77 | Material *LoadMaterial(igzstream &str);
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| 78 | Geometry *LoadGeometry(igzstream &str);
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[2747] | 79 |
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[3127] | 80 |
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[2757] | 81 | std::map<int, Texture *> mTextureTable;
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[2764] | 82 | std::map<int, Material *> mMaterialTable;
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| 83 | std::map<int, Geometry *> mGeometryTable;
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[2842] | 84 | //std::map<int, Shape *> mShapesTable;
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[2795] | 85 |
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[3038] | 86 |
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| 87 | /////////////
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| 88 | //-- these are kept to be able to delete these resources afterwards
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| 89 |
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[3036] | 90 | TextureContainer mTextures;
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| 91 | MaterialContainer mMaterials;
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| 92 | GeometryContainer mGeometry;
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| 93 | TransformContainer mTrafos;
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[2842] | 94 | ShapeContainer mShapes;
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[3127] | 95 |
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[2948] | 96 | /// the scene entities
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[2946] | 97 | SceneEntityContainer mSceneEntities;
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[3037] | 98 |
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| 99 | private:
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| 100 |
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| 101 | static ResourceManager *sResourceManager;
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[2747] | 102 | };
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| 103 |
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[3037] | 104 |
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[3052] | 105 | ResourceManager *ResourceManager::GetSingleton()
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| 106 | {
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| 107 | if (!sResourceManager)
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| 108 | sResourceManager = new ResourceManager();
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| 109 |
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| 110 | return sResourceManager;
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[2755] | 111 | }
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[3052] | 112 |
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| 113 |
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| 114 | }
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[2747] | 115 | #endif
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