source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.h @ 3127

Revision 3127, 2.5 KB checked in by mattausch, 16 years ago (diff)
RevLine 
[3057]1#ifndef __RESOURCEMANAGER_H__
2#define __RESOURCEMANAGER_H__
[2747]3
[2795]4
[2747]5#include <string>
[2755]6#include <iostream>
7#include <fstream>
[2757]8#include <map>
[2755]9#include "common.h"
[2747]10
[2840]11
[3019]12
[2795]13class igzstream;
[2747]14
[2795]15
[2776]16namespace CHCDemoEngine
[2755]17{
18
19class SceneEntity;
20class Material;
[2747]21class Geometry;
[2757]22class Texture;
[2795]23class Matrix4x4;
[2840]24class Transform3;
[3036]25class ShaderProgram;
[2747]26
[2840]27
[2795]28/** Loads a scene and also handles the cleanup
29*/
30class ResourceManager
[2747]31{
32public:
33
[2795]34        /** Loads a model
35        */
[2755]36        bool Load(const std::string &filename, SceneEntityContainer &geometry);
[3052]37        /** Returns number of scene entities loaded with this manager.
38        */
[2948]39        int GetNumEntities() const { return (int)mSceneEntities.size(); }
[3054]40        /** Returns pointer to shape container.
41        */
42        const ShapeContainer * const GetShapes() const { return &mShapes; }
43        /** Returns pointer to scene entity container.
44        */
45        const SceneEntityContainer * const GetSceneEntities() const { return &mSceneEntities; }
[3052]46        /** Returns the resource manager as a singleton.
47        */
48        inline static ResourceManager *GetSingleton();
49        /** We also want full control over the delete.
50        */
51        static void DelSingleton();
[3070]52        /** Adds a scene entity to be handled by the resource mananger.
53        */
54        void AddSceneEntity(SceneEntity *ent);
55        /** Adds a scene entity to be handled by the resource mananger.
56        */
57        Transform3 *CreateTransform(const Matrix4x4 &m);
[3038]58
[3070]59
[3127]60        bool mUseNormalMapping;
61
[2747]62protected:
[2755]63       
[3037]64        /** Default constructor. The constructor is protected
65                to have control over instantiation using the
66                singleton pattern.
67        */
[3038]68        ResourceManager();
[3037]69
70        ~ResourceManager();
71
[2795]72        void LoadTextures(igzstream &str);
73        void LoadShapes(igzstream &str);
74        void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
[2757]75
[2795]76        SceneEntity *LoadSceneEntity(igzstream &str);
77        Material *LoadMaterial(igzstream &str);
78        Geometry *LoadGeometry(igzstream &str);
[2747]79
[3127]80
[2757]81        std::map<int, Texture *> mTextureTable;
[2764]82        std::map<int, Material *> mMaterialTable;
83        std::map<int, Geometry *> mGeometryTable;
[2842]84        //std::map<int, Shape *> mShapesTable;
[2795]85
[3038]86
87        /////////////
88        //-- these are kept to be able to delete these resources afterwards
89
[3036]90        TextureContainer mTextures;
91        MaterialContainer mMaterials;
92        GeometryContainer mGeometry;
93        TransformContainer mTrafos;
[2842]94        ShapeContainer mShapes;
[3127]95       
[2948]96        /// the scene entities
[2946]97        SceneEntityContainer mSceneEntities;
[3037]98
99private:
100
101        static ResourceManager *sResourceManager;
[2747]102};
103
[3037]104
[3052]105ResourceManager *ResourceManager::GetSingleton()
106{
107        if (!sResourceManager)
108                sResourceManager = new ResourceManager();
109       
110        return sResourceManager;
[2755]111}
[3052]112
113
114}
[2747]115#endif
Note: See TracBrowser for help on using the repository browser.