[133] | 1 | #ifndef _TerrainFrameListener_H__
|
---|
| 2 | #define _TerrainFrameListener_H__
|
---|
[115] | 3 |
|
---|
| 4 | #include "CEGUIForwardRefs.h"
|
---|
| 5 | #include <Ogre.h>
|
---|
| 6 | #include <OgreKeyEvent.h>
|
---|
| 7 | #include <OgreEventListeners.h>
|
---|
| 8 | #include <OgreStringConverter.h>
|
---|
| 9 | #include <OgreException.h>
|
---|
| 10 | #include "VisibilityEnvironment.h"
|
---|
[130] | 11 | #include "VisibilityManager.h"
|
---|
[115] | 12 | #include "OgreTerrainContentGenerator.h"
|
---|
[151] | 13 | #include "OgrePlatformQueryManager.h"
|
---|
[115] | 14 |
|
---|
[173] | 15 |
|
---|
[160] | 16 | class TestCullingTerrainApplication;
|
---|
| 17 |
|
---|
| 18 |
|
---|
[115] | 19 | using namespace Ogre;
|
---|
| 20 |
|
---|
[259] | 21 | /** Struct storing walktrough statistics
|
---|
| 22 | */
|
---|
| 23 | struct WalkthroughStats
|
---|
| 24 | {
|
---|
| 25 | public:
|
---|
[115] | 26 |
|
---|
[259] | 27 | unsigned long mAccFps;
|
---|
| 28 | unsigned long mBestFps;
|
---|
| 29 | unsigned long mWorstFps;
|
---|
| 30 | unsigned long mAccTris;
|
---|
| 31 | unsigned long mAccQueryCulledNodes;
|
---|
| 32 | unsigned long mAccFrustumCulledNodes;
|
---|
| 33 | unsigned long mFrameCount;
|
---|
| 34 | unsigned long mAccRenderedNodes;
|
---|
| 35 |
|
---|
| 36 | WalkthroughStats():
|
---|
| 37 | mAccFps(0), mBestFps(0), mWorstFps(0), mAccTris(0),
|
---|
| 38 | mAccQueryCulledNodes(0), mAccFrustumCulledNodes(0),
|
---|
| 39 | mFrameCount(0), mAccRenderedNodes(0)
|
---|
| 40 | {}
|
---|
[254] | 41 |
|
---|
[259] | 42 | void Reset()
|
---|
| 43 | {
|
---|
[2305] | 44 | mAccFps = 0;
|
---|
| 45 | mBestFps = 0;
|
---|
| 46 | mWorstFps = 0;
|
---|
| 47 | mAccTris = 0;
|
---|
| 48 | mAccQueryCulledNodes = 0;
|
---|
| 49 | mAccFrustumCulledNodes = 0;
|
---|
| 50 | mFrameCount = mAccRenderedNodes = 0;
|
---|
[259] | 51 | }
|
---|
| 52 |
|
---|
[2305] | 53 | void UpdateFrame(int currentFps,
|
---|
| 54 | int bestFps,
|
---|
| 55 | int worstFps,
|
---|
| 56 | int renderedTris,
|
---|
| 57 | int renderedNodes,
|
---|
| 58 | int queryCulledNodes,
|
---|
| 59 | int frustumCulledNodes)
|
---|
[259] | 60 | {
|
---|
| 61 | mAccFps += currentFps;
|
---|
| 62 | mBestFps = bestFps;
|
---|
| 63 | mWorstFps = worstFps;
|
---|
| 64 |
|
---|
| 65 | // accumulated #triangles (M)
|
---|
| 66 | mAccTris += renderedTris / 1000;
|
---|
| 67 | mAccRenderedNodes += renderedNodes;
|
---|
| 68 | mAccQueryCulledNodes += queryCulledNodes;
|
---|
| 69 | mAccFrustumCulledNodes += frustumCulledNodes;
|
---|
| 70 |
|
---|
| 71 | ++ mFrameCount;
|
---|
| 72 | }
|
---|
| 73 |
|
---|
| 74 | void Print(std::ostream &d, const std::string &algorithmName) const
|
---|
| 75 | {
|
---|
| 76 | // compuate average fps and triangle count
|
---|
| 77 | float avgFps = (float)mAccFps / (float)mFrameCount;
|
---|
| 78 | float avgTris = (float)mAccTris / (float)mFrameCount;
|
---|
| 79 | float avgFrustumCulledNodes = 0;
|
---|
| 80 | float avgRenderedNodes = 0;
|
---|
| 81 | float avgQueryCulledNodes = 0;
|
---|
| 82 |
|
---|
| 83 | if (mFrameCount != 0)
|
---|
| 84 | {
|
---|
| 85 | avgFrustumCulledNodes = (float)mAccFrustumCulledNodes / (float)mFrameCount;
|
---|
| 86 | avgQueryCulledNodes = (float)mAccQueryCulledNodes / (float)mFrameCount;
|
---|
| 87 | avgRenderedNodes = (float)mAccRenderedNodes / (float) mFrameCount;
|
---|
| 88 | }
|
---|
| 89 |
|
---|
| 90 | //-- write out stats for recorded walkthrough
|
---|
| 91 | d << "Algorithm: " << algorithmName << "\n"
|
---|
[2108] | 92 | << "avg. FPS: " << avgFps << "\n"
|
---|
| 93 | << "best FPS: " << mBestFps << "\n"
|
---|
| 94 | << "worst FPS: " << mWorstFps << "\n"
|
---|
| 95 | << "#frames: " << mFrameCount << "\n"
|
---|
| 96 | << "avg. #triangles: " << avgTris << " M\n"
|
---|
| 97 | << "avg. #query culled nodes: " << avgFrustumCulledNodes << "\n"
|
---|
| 98 | << "avg. #frustum culled nodes: " << avgQueryCulledNodes << "\n"
|
---|
| 99 | << "avg. #rendered nodes: " << avgRenderedNodes << "\n";
|
---|
[259] | 100 | }
|
---|
| 101 |
|
---|
| 102 | };
|
---|
| 103 |
|
---|
[161] | 104 | /** Frame listener specialised for terrains.
|
---|
[115] | 105 | */
|
---|
[161] | 106 | class TerrainFrameListener: public FrameListener, public MouseListener,
|
---|
| 107 | public MouseMotionListener, public KeyListener
|
---|
[115] | 108 | {
|
---|
| 109 | public:
|
---|
| 110 |
|
---|
[160] | 111 | TerrainFrameListener(RenderWindow* win,
|
---|
| 112 | Camera* cam,
|
---|
| 113 | SceneManager *sceneManager,
|
---|
| 114 | CEGUI::Renderer *renderer,
|
---|
| 115 | TerrainContentGenerator *contentGenerator,
|
---|
| 116 | Camera *vizCamera,
|
---|
| 117 | SceneNode *camNode,
|
---|
| 118 | Light *sunLight,
|
---|
| 119 | TestCullingTerrainApplication *app);
|
---|
[115] | 120 |
|
---|
[133] | 121 | ~TerrainFrameListener();
|
---|
[115] | 122 |
|
---|
| 123 | bool frameStarted(const FrameEvent& evt);
|
---|
| 124 | bool frameEnded(const FrameEvent& evt);
|
---|
[417] | 125 |
|
---|
[115] | 126 |
|
---|
| 127 | /* MouseListener callbacks. */
|
---|
| 128 | virtual void mouseClicked(MouseEvent* e) { }
|
---|
| 129 | virtual void mouseEntered(MouseEvent* e) { }
|
---|
| 130 | virtual void mouseExited(MouseEvent* e) { }
|
---|
| 131 |
|
---|
| 132 | // This is when the mouse button goes DOWN.
|
---|
[161] | 133 | void mousePressed(MouseEvent* e);
|
---|
[115] | 134 |
|
---|
| 135 | // This is when the mouse button is let UP.
|
---|
[161] | 136 | void mouseReleased(MouseEvent* e);
|
---|
[115] | 137 |
|
---|
| 138 | /* MouseMotionListener callbacks */
|
---|
[161] | 139 | void mouseMoved(MouseEvent *e);
|
---|
[115] | 140 |
|
---|
| 141 | // This is when the mouse is clicked, held and dragged.
|
---|
[161] | 142 | void mouseDragged(MouseEvent *e);
|
---|
[115] | 143 |
|
---|
[161] | 144 | void mouseDragDropped(MouseEvent *e);
|
---|
[115] | 145 | void keyPressed(KeyEvent* e);
|
---|
| 146 |
|
---|
| 147 | void keyReleased(KeyEvent* e);
|
---|
| 148 | void keyClicked(KeyEvent* e);
|
---|
| 149 |
|
---|
[161] | 150 | /** The information about camera position and orienation per frame.
|
---|
| 151 | */
|
---|
[115] | 152 | typedef struct
|
---|
| 153 | {
|
---|
| 154 | Vector3 position;
|
---|
| 155 | Quaternion orientation;
|
---|
| 156 | Real timeElapsed;
|
---|
[254] | 157 | Real fps;
|
---|
[115] | 158 | } frame_info;
|
---|
| 159 |
|
---|
[254] | 160 | typedef std::vector<frame_info> FrameInfoContainer;
|
---|
| 161 |
|
---|
[115] | 162 | enum {WALKTHROUGH, REPLAY, STATE_NUM};
|
---|
| 163 |
|
---|
| 164 | // visualization modes for scene nodes
|
---|
[723] | 165 | enum {
|
---|
[2359] | 166 | NODEVIZ_NONE,
|
---|
| 167 | NODEVIZ_RENDER_NODES,
|
---|
| 168 | NODEVIZ_RENDER_NODES_AND_CONTENT,
|
---|
| 169 | NODEVIZ_RENDER_PVS,
|
---|
[723] | 170 | NODEVIZ_MODES_NUM};
|
---|
| 171 |
|
---|
[115] | 172 | //enum {NODEVIZ_NONE, NODEVIZ_RENDER_GEOMETRY, NODEVIZ_MODES_NUM};
|
---|
| 173 |
|
---|
[173] | 174 | void zoomVizCamera(int zoom);
|
---|
[115] | 175 |
|
---|
[254] | 176 | void addFrameInfo(FrameInfoContainer &frameInfos, SceneNode *camNode, Real timeElapsed);
|
---|
[115] | 177 | void setCurrentFrameInfo(Real timeElapsed);
|
---|
| 178 |
|
---|
[1271] | 179 | void applyCurrentAlgorithm();
|
---|
[115] | 180 |
|
---|
| 181 | void moveCamera();
|
---|
| 182 |
|
---|
[723] | 183 | void writeFrames(const std::string filename, const FrameInfoContainer &frameInfo) const;
|
---|
| 184 | void loadFrames(const std::string filename, FrameInfoContainer &frameInfo);
|
---|
[115] | 185 |
|
---|
| 186 | bool processUnbufferedKeyInput(const FrameEvent& evt);
|
---|
| 187 | bool processUnbufferedMouseInput(const FrameEvent& evt);
|
---|
| 188 |
|
---|
[723] | 189 | void switchMouseMode();
|
---|
| 190 |
|
---|
[254] | 191 | /** Shows the frame / algorithm statistics.
|
---|
| 192 | */
|
---|
[120] | 193 | void showStats(bool show);
|
---|
[115] | 194 |
|
---|
[254] | 195 | /** Updates frame statistics and the frame statistics display.
|
---|
| 196 | */
|
---|
[120] | 197 | void updateStats();
|
---|
| 198 |
|
---|
[867] | 199 | /** Toggles whether help screen is shown or not.
|
---|
[254] | 200 | */
|
---|
[120] | 201 | void toggleShowHelp();
|
---|
[254] | 202 |
|
---|
[867] | 203 | /** Toggles whether shadows are shown or not.
|
---|
[254] | 204 | */
|
---|
[139] | 205 | void toggleShowShadows();
|
---|
[867] | 206 | /** if camera stats (e.g, location, orientation, ...) should be displayed-
|
---|
| 207 | */
|
---|
[120] | 208 | void toggleDisplayCameraDetails();
|
---|
[254] | 209 | /** Takes screenshot of the current scene.
|
---|
| 210 | */
|
---|
[164] | 211 | void takeScreenshot();
|
---|
[254] | 212 | /** Takes one video frame.
|
---|
| 213 | */
|
---|
[2352] | 214 |
|
---|
| 215 | void showBoundingBoxes();
|
---|
[254] | 216 | void takeVideoFrame(std::ofstream &ofstr);
|
---|
| 217 |
|
---|
[120] | 218 | void nextSceneDetailLevel();
|
---|
| 219 | void nextFilter();
|
---|
| 220 | void nextAlgorithm();
|
---|
| 221 | void nextNodeVizMode();
|
---|
| 222 | void nextAppState();
|
---|
| 223 | void changeThreshold(int incr);
|
---|
[146] | 224 | void changeAssumedVisibility(int incr);
|
---|
[723] | 225 | void changeVizScale(const int incr);
|
---|
[2455] | 226 |
|
---|
[187] | 227 | void setTestGeometryForVisibleLeaves(bool testGeometryForVisibleLeaves);
|
---|
[2455] | 228 |
|
---|
| 229 | void setTestGeometryBounds(bool testGeometryBounds);
|
---|
| 230 |
|
---|
[1604] | 231 | /** Shows visualization of octree hierarchy nodes.
|
---|
[254] | 232 | */
|
---|
[120] | 233 | void toggleShowOctree();
|
---|
[2455] | 234 |
|
---|
[1604] | 235 | /** Shows visualization of the view cells.
|
---|
| 236 | */
|
---|
| 237 | void toggleShowViewCells();
|
---|
[2455] | 238 |
|
---|
[901] | 239 | /** Toggles between view cells / no view cells.
|
---|
| 240 | */
|
---|
| 241 | void toggleUseViewCells();
|
---|
| 242 |
|
---|
[867] | 243 | /** Toggles whether we use the initial depth pass.
|
---|
[254] | 244 | */
|
---|
[120] | 245 | void toggleUseDepthPass();
|
---|
[2145] | 246 |
|
---|
| 247 | void toggleFlushQueue();
|
---|
| 248 |
|
---|
[867] | 249 | /** Toggles whether the visualization is shown.
|
---|
[343] | 250 | */
|
---|
[120] | 251 | void toggleShowViz();
|
---|
[2145] | 252 |
|
---|
[867] | 253 | /** Toggles whether the frames are recorded.
|
---|
[254] | 254 | */
|
---|
[120] | 255 | void toggleRecord();
|
---|
| 256 |
|
---|
[1607] | 257 | void changeFloorDist(const float incr);
|
---|
| 258 |
|
---|
[133] | 259 | /** Applies visibility query. Collects the visible objects
|
---|
| 260 | and their visibility information.
|
---|
[154] | 261 | @param fromPoint if query should be from point or from camera
|
---|
| 262 | @param relativeVisibility if query should return number of visible pixels or
|
---|
| 263 | the ratio visible / projected pixels.
|
---|
| 264 | @param useItemBuffer if item buffer should be used or occlusion queries
|
---|
[133] | 265 | */
|
---|
[160] | 266 | void applyVisibilityQuery(bool fromPoint, bool relativeVisibility, bool useItemBuffer);
|
---|
[130] | 267 |
|
---|
[254] | 268 | /** Shows result from visibility queries.
|
---|
| 269 | */
|
---|
[135] | 270 | void toggleShowQueryStats();
|
---|
| 271 |
|
---|
[160] | 272 | /** Sets the type of the objects generated in the scene.
|
---|
| 273 | */
|
---|
[1271] | 274 | void applyObjectType();
|
---|
[160] | 275 |
|
---|
[1271] | 276 | void setAlgorithm(const int algorithm);
|
---|
| 277 |
|
---|
| 278 |
|
---|
[173] | 279 | static String msAlgorithmCaptions[];
|
---|
[723] | 280 | static String msApprevAlgorithmCaptions[];
|
---|
[173] | 281 | static String msQueryTypeCaptions[];
|
---|
| 282 | static String msQueryRelativeVisCaptions[];
|
---|
| 283 | static String msQueryMethodCaptions[];
|
---|
| 284 | static Real msObjectTerrainOffsets[];
|
---|
| 285 | static Real msObjectScales[];
|
---|
| 286 | static String msObjectCaptions[];
|
---|
| 287 |
|
---|
[115] | 288 | protected:
|
---|
| 289 |
|
---|
[160] | 290 | void initHelpOverlayElement(String name, int top);
|
---|
[173] | 291 | void initOverlayElement(OverlayElement **elInfo, String ext, String name,
|
---|
| 292 | int top, String caption);
|
---|
[160] | 293 |
|
---|
| 294 | //-- initialise overlays
|
---|
| 295 | void initHelpOverlay();
|
---|
| 296 | void initVisStatsOverlay();
|
---|
| 297 | void initQueryOverlay();
|
---|
[115] | 298 |
|
---|
[120] | 299 | SceneManager *mSceneMgr; // A pointer to the scene manager
|
---|
[115] | 300 |
|
---|
| 301 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
|
---|
| 302 |
|
---|
| 303 | int mCurrentAlgorithm;
|
---|
| 304 | int mVisibilityThreshold;
|
---|
[146] | 305 | int mAssumedVisibility;
|
---|
[254] | 306 | /// the current frame number
|
---|
[120] | 307 | int mCurrentFrame;
|
---|
[254] | 308 | /// the current application state
|
---|
[120] | 309 | int mAppState;
|
---|
[254] | 310 | /// The number of objects on the screen
|
---|
[120] | 311 | int mObjectCount;
|
---|
[254] | 312 | /// visualization mode
|
---|
[120] | 313 | int mNodeVizMode;
|
---|
[254] | 314 | /// number of video frames
|
---|
| 315 | int mNumVideoFrames;
|
---|
| 316 | /// the newly created object
|
---|
[2352] | 317 | int m_iShowBoundingBoxes;
|
---|
| 318 | int m_iBoundingBoxLevel;
|
---|
[254] | 319 | SceneNode *mCurrentObject;
|
---|
[259] | 320 |
|
---|
| 321 | WalkthroughStats mWalkthroughStats;
|
---|
| 322 |
|
---|
[723] | 323 | /// visualization scale
|
---|
| 324 | float mVizScale;
|
---|
[259] | 325 |
|
---|
[723] | 326 | ////////////////////////////////////////////////////////////////////////
|
---|
| 327 |
|
---|
| 328 | /** HACK for recording demo:
|
---|
| 329 | 1) the walkthrough must be recorded.
|
---|
| 330 | 2) the walktrough must be replayed using the different options, e.g., CHC
|
---|
[915] | 331 | with the mSavePrecomputedFps (key "E") option. This saves the frame rates
|
---|
[723] | 332 | for the different methods.
|
---|
[915] | 333 | 3) the walkthrough must then be replayed with the mRecordDemo (KEY "M") options turned on.
|
---|
[723] | 334 | for the video recording we are using FRAPS.
|
---|
| 335 | */
|
---|
| 336 |
|
---|
| 337 | /// the currently interpolated FPS
|
---|
| 338 | float mPrecomputedFps;
|
---|
| 339 | /// saves the precomputed fps for the different methods.
|
---|
| 340 | bool mSavePrecomputedFps;
|
---|
| 341 | /// displayes the precomputed fps
|
---|
| 342 | bool mRecordDemo;
|
---|
| 343 |
|
---|
| 344 | ////////////////////////////////////////////////////////////////////////////
|
---|
| 345 |
|
---|
| 346 |
|
---|
[115] | 347 | OverlayElement *mAlgorithmInfo;
|
---|
| 348 | OverlayElement *mThresholdInfo;
|
---|
[146] | 349 | OverlayElement *mAssumedVisibilityInfo;
|
---|
[115] | 350 | OverlayElement *mFrustumCulledNodesInfo;
|
---|
| 351 | OverlayElement *mQueryCulledNodesInfo;
|
---|
| 352 | OverlayElement *mTraversedNodesInfo;
|
---|
| 353 | OverlayElement *mHierarchyNodesInfo;
|
---|
[155] | 354 | OverlayElement *mTestGeometryForVisibleLeavesInfo;
|
---|
[115] | 355 | OverlayElement *mUseDepthPassInfo;
|
---|
| 356 | OverlayElement *mRenderedNodesInfo;
|
---|
[160] | 357 | OverlayElement *mObjectsCountInfo;
|
---|
[115] | 358 | OverlayElement *mQueriesIssuedInfo;
|
---|
[155] | 359 | OverlayElement *mDelayedQueriesIssuedInfo;
|
---|
| 360 | OverlayElement *mDelayedTraversedNodesInfo;
|
---|
[160] | 361 | OverlayElement *mCurrentObjectTypeInfo;
|
---|
[945] | 362 | OverlayElement *mViewCellsInfo;
|
---|
[115] | 363 |
|
---|
[723] | 364 | OverlayElement *mMyStatsAlgorithmInfo;
|
---|
| 365 | OverlayElement *mMyStatsFpsInfo;
|
---|
| 366 |
|
---|
[945] | 367 | OverlayElement *mMyLoadingInfo;
|
---|
| 368 |
|
---|
[135] | 369 | OverlayElement *mQueryTypeInfo;
|
---|
| 370 | OverlayElement *mQueryVisibleNodesInfo;
|
---|
[159] | 371 | OverlayElement *mQueryVisibleGeometryInfo;
|
---|
| 372 | OverlayElement *mQueryVisiblePatchInfo;
|
---|
| 373 |
|
---|
[135] | 374 | OverlayElement *mQueryVisiblityInfo;
|
---|
| 375 | OverlayElement *mQueryNodeVisibilityInfo;
|
---|
| 376 | OverlayElement *mQueryGeometryVisibilityInfo;
|
---|
[159] | 377 | OverlayElement *mQueryPatchVisibilityInfo;
|
---|
[135] | 378 |
|
---|
[115] | 379 | RayQueryExecutor *mRayQueryExecutor;
|
---|
| 380 | TerrainContentGenerator *mTerrainContentGenerator;
|
---|
| 381 |
|
---|
[155] | 382 | bool mTestGeometryForVisibleLeaves;
|
---|
[2455] | 383 | bool mTestGeometryBounds;
|
---|
| 384 |
|
---|
[115] | 385 | bool mShowOctree;
|
---|
[1604] | 386 | bool mShowViewCells;
|
---|
[115] | 387 | bool mUseDepthPass;
|
---|
[2145] | 388 | bool mFlushQueue;
|
---|
[115] | 389 | bool mShowVisualization;
|
---|
| 390 | bool mCullCamera;
|
---|
[254] | 391 | bool mRecordFrames;
|
---|
[139] | 392 | bool mShowShadows;
|
---|
[120] | 393 | bool mVisualizeCulledNodes;
|
---|
| 394 | bool mShowHelp;
|
---|
| 395 | bool mStatsOn;
|
---|
[2455] | 396 |
|
---|
| 397 |
|
---|
| 398 | ////////
|
---|
| 399 | //-- true if the mouse buttons are down
|
---|
| 400 |
|
---|
[723] | 401 | bool mLMouseDown;
|
---|
[2168] | 402 | bool mRMouseDown;
|
---|
[120] | 403 | bool mShutdownRequested;
|
---|
| 404 | bool mDisplayCameraDetails;
|
---|
[159] | 405 | bool mUseItemBuffer;
|
---|
[161] | 406 | bool mUseAnimation;
|
---|
[174] | 407 |
|
---|
[2455] | 408 |
|
---|
[174] | 409 | int mItemBufferMode;
|
---|
[159] | 410 |
|
---|
[115] | 411 | Real mVizCameraHeight;
|
---|
| 412 |
|
---|
| 413 | Camera *mVizCamera;
|
---|
| 414 | SceneNode *mCamNode;
|
---|
| 415 |
|
---|
[254] | 416 | /// Per frame data stored for a walkthrough
|
---|
| 417 | FrameInfoContainer mFrameInfo;
|
---|
[723] | 418 | /// HACK for demo
|
---|
| 419 | FrameInfoContainer mPrecomputedFpsFrameInfo;
|
---|
[254] | 420 |
|
---|
[160] | 421 | Real mReplayTimeElapsed;
|
---|
[115] | 422 | InputReader* mInputDevice;
|
---|
| 423 | Camera* mCamera;
|
---|
| 424 |
|
---|
| 425 | Vector3 mTranslateVector;
|
---|
| 426 | RenderWindow* mWindow;
|
---|
[120] | 427 |
|
---|
[115] | 428 | unsigned int mNumScreenShots;
|
---|
[120] | 429 | int mSceneDetailIndex;
|
---|
| 430 | int mAniso;
|
---|
| 431 |
|
---|
| 432 | float mMoveScale;
|
---|
[115] | 433 | Degree mRotScale;
|
---|
[164] | 434 |
|
---|
[115] | 435 | // just to stop toggles flipping too fast
|
---|
[120] | 436 | Real mTimeDelay;
|
---|
[115] | 437 | Radian mRotX, mRotY;
|
---|
| 438 | TextureFilterOptions mFiltering;
|
---|
[120] | 439 |
|
---|
| 440 | Real mMoveSpeed;
|
---|
[115] | 441 | Degree mRotateSpeed;
|
---|
[120] | 442 |
|
---|
| 443 | Overlay* mDebugOverlay;
|
---|
| 444 | Overlay* mHelpOverlay;
|
---|
| 445 | Overlay* mCullStatsOverlay;
|
---|
[135] | 446 | Overlay* mQueryOverlay;
|
---|
[723] | 447 | Overlay* mMyStatsOverlay;
|
---|
[945] | 448 | Overlay *mLoadingOverlay;
|
---|
[121] | 449 |
|
---|
| 450 | Light *mSunLight;
|
---|
[130] | 451 | GtpVisibility::VisibilityManager *mVisibilityManager;
|
---|
| 452 | EventProcessor* mEventProcessor;
|
---|
| 453 |
|
---|
[133] | 454 | bool mShiftPressed;
|
---|
[135] | 455 | bool mShowQueryStats;
|
---|
[259] | 456 |
|
---|
[151] | 457 | PlatformQueryManager *mQueryManager;
|
---|
[155] | 458 |
|
---|
| 459 | float mDelayedQueriesIssued;
|
---|
| 460 | float mDelayedTraversedNodes;
|
---|
[159] | 461 |
|
---|
[160] | 462 | int mCurrentObjectType;
|
---|
[945] | 463 |
|
---|
[164] | 464 | bool mDeleteObjects;
|
---|
[254] | 465 | bool mRecordVideo;
|
---|
[164] | 466 |
|
---|
[254] | 467 | Timer *mTimer;
|
---|
| 468 | long mTimeFrameEnded;
|
---|
| 469 | long mTimeFrameStarted;
|
---|
| 470 | float mPureRenderTimeFps;
|
---|
[160] | 471 | TestCullingTerrainApplication *mApplication;
|
---|
[417] | 472 |
|
---|
| 473 | bool mUseBufferedInputMouse;
|
---|
[901] | 474 |
|
---|
| 475 | bool mUseViewCells;
|
---|
[937] | 476 | bool mViewCellsLoaded;
|
---|
[1607] | 477 |
|
---|
| 478 | float mFloorDist;
|
---|
[2501] | 479 |
|
---|
| 480 | int mMoveFactor;
|
---|
[115] | 481 | };
|
---|
| 482 |
|
---|
| 483 |
|
---|
[133] | 484 | #endif //_TerrainFrameListener_H__ |
---|