source: GTP/trunk/Lib/Vis/Preprocessing/src/Exporter.h @ 1006

Revision 1006, 3.1 KB checked in by mattausch, 18 years ago (diff)

started viewspace-objectspace subdivision
removed memory leaks

RevLine 
[162]1#ifndef __EXPORTER_H
2#define __EXPORTER_H
3
4#include <string>
5#include <vector>
6using namespace std;
7
[860]8
[863]9
[176]10#include "Material.h"
[261]11#include "Containers.h"
[386]12#include "VssRay.h"
[176]13
[863]14namespace GtpVisibilityPreprocessor {
15
[162]16class KdTree;
[242]17class BspTree;
[162]18class SceneGraphNode;
19class Ray;
20class AxisAlignedBox3;
[176]21class Intersectable;
[360]22class BspLeaf;
[362]23class Polygon3;
[434]24class VssTree;
[448]25class VspBspTree;
[446]26class RssTree;
[486]27class Mesh;
[535]28class Beam;
[162]29
30class Exporter
31{
32protected:
33  string mFilename;
[191]34  bool mWireframe;
[176]35  bool mUseForcedMaterial;
36  Material mForcedMaterial;
[162]37
[191]38  bool mExportRayDensity;
39 
[162]40public:
41 
[176]42  Exporter(const string filename):mFilename(filename),
[191]43                                  mWireframe(false),
44                                  mUseForcedMaterial(false),
45                                  mExportRayDensity(false)
[162]46  {
47  }
[170]48  virtual ~Exporter() {}
[162]49 
50  virtual bool ExportScene(SceneGraphNode *node) = 0;
51
52  virtual bool
53  ExportBox(const AxisAlignedBox3 &box) = 0;
54
55  virtual bool
56  ExportKdTree(const KdTree &tree) = 0;
57
[438]58  virtual bool
[434]59  ExportVssTree(const VssTree &tree) = 0;
60
[162]61  virtual bool
[438]62  ExportVssTree2(const VssTree &tree,
63                                 const Vector3 direction
64                                 ) = 0;
65
66  virtual bool
[242]67  ExportBspTree(const BspTree &tree) = 0;
68
[386]69//    virtual bool
70//    ExportRays(const vector<Ray> &rays,
71//           const float length=1000,
72//           const RgbColor &color = RgbColor(1,1,1)
73//           ) = 0;
[176]74 
[349]75  virtual bool
76  ExportRays(const RayContainer &rays,
[466]77                         const float length=1000,
78                         const RgbColor &color = RgbColor(1,1,1)
79                         ) = 0;
80 
81  virtual bool
[386]82  ExportRays(const VssRayContainer &rays,
[466]83                         const RgbColor &color = RgbColor(1,1,1)
84                         ) = 0;
85 
[261]86  virtual void
[313]87  ExportViewCells(const ViewCellContainer &viewCells) = 0;
[312]88  virtual void
89  ExportViewCell(ViewCell *viewCell) = 0;
[162]90  virtual void
[176]91  ExportIntersectable(Intersectable *object) = 0;
92
[313]93  virtual void
94  ExportBspSplitPlanes(const BspTree &tree) = 0;
95  virtual void
[383]96  ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0;
[448]97
[360]98  virtual void
99  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0;
[448]100 
[362]101  virtual void
[448]102  ExportBspSplits(const VspBspTree &tree, const bool exportDepth = false) = 0;
103
104  virtual void
[362]105  ExportPolygons(const PolygonContainer &polys) = 0;
106
[373]107  virtual void
[396]108  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) = 0;
[373]109
[440]110  virtual void
111  ExportGeometry(const ObjectContainer &objects) = 0;
112
[486]113  virtual void
114  ExportMesh(Mesh *mesh) = 0;
115
[448]116  virtual bool
117  ExportRssTree2(const RssTree &tree,
118                                 const Vector3 direction) = 0;
119
[535]120  virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box) = 0;
121
[191]122  void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
123 
124  void SetWireframe() { mWireframe = true; }
125  void SetFilled() { mWireframe = false; }
[162]126
[176]127  void SetForcedMaterial(const Material &m) {
128    mForcedMaterial = m;
129    mUseForcedMaterial = true;
130  }
131  void ResetForcedMaterial() {
132    mUseForcedMaterial = false;
133  }
134   
[162]135  static Exporter *
136  GetExporter(const string filename);
137
[459]138  virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) = 0;
[162]139};
140 
[860]141}
[162]142
143#endif
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