[162] | 1 | #ifndef __EXPORTER_H
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| 2 | #define __EXPORTER_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <vector>
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| 6 | using namespace std;
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| 7 |
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[860] | 8 |
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[863] | 9 |
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[176] | 10 | #include "Material.h"
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[261] | 11 | #include "Containers.h"
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[386] | 12 | #include "VssRay.h"
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[176] | 13 |
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[863] | 14 | namespace GtpVisibilityPreprocessor {
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| 15 |
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[162] | 16 | class KdTree;
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[242] | 17 | class BspTree;
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[162] | 18 | class SceneGraphNode;
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| 19 | class Ray;
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| 20 | class AxisAlignedBox3;
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[176] | 21 | class Intersectable;
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[360] | 22 | class BspLeaf;
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[362] | 23 | class Polygon3;
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[434] | 24 | class VssTree;
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[448] | 25 | class VspBspTree;
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[446] | 26 | class RssTree;
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[486] | 27 | class Mesh;
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[535] | 28 | class Beam;
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[1106] | 29 | class OspTree;
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[1139] | 30 | class KdIntersectable;
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[1287] | 31 | class BvHierarchy;
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[1344] | 32 | class TransformedMeshInstance;
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[162] | 33 |
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[1344] | 34 |
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[162] | 35 | class Exporter
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| 36 | {
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| 37 | protected:
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| 38 | string mFilename;
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[191] | 39 | bool mWireframe;
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[176] | 40 | bool mUseForcedMaterial;
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| 41 | Material mForcedMaterial;
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[162] | 42 |
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[191] | 43 | bool mExportRayDensity;
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| 44 |
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[162] | 45 | public:
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| 46 |
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[176] | 47 | Exporter(const string filename):mFilename(filename),
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[191] | 48 | mWireframe(false),
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| 49 | mUseForcedMaterial(false),
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| 50 | mExportRayDensity(false)
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[1416] | 51 | {}
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| 52 |
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[170] | 53 | virtual ~Exporter() {}
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[162] | 54 |
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| 55 | virtual bool ExportScene(SceneGraphNode *node) = 0;
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| 56 |
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| 57 | virtual bool
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| 58 | ExportBox(const AxisAlignedBox3 &box) = 0;
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| 59 |
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| 60 | virtual bool
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[1197] | 61 | ExportKdTree(const KdTree &tree, const bool exportGeometry = false) = 0;
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[162] | 62 |
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[438] | 63 | virtual bool
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[434] | 64 | ExportVssTree(const VssTree &tree) = 0;
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| 65 |
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[162] | 66 | virtual bool
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[438] | 67 | ExportVssTree2(const VssTree &tree,
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| 68 | const Vector3 direction
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| 69 | ) = 0;
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| 70 |
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| 71 | virtual bool
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[242] | 72 | ExportBspTree(const BspTree &tree) = 0;
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| 73 |
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[1106] | 74 | virtual bool
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[1415] | 75 | ExportOspTree(const OspTree &tree, const int maxPvs);
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[176] | 76 |
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[349] | 77 | virtual bool
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| 78 | ExportRays(const RayContainer &rays,
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[466] | 79 | const float length=1000,
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| 80 | const RgbColor &color = RgbColor(1,1,1)
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| 81 | ) = 0;
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| 82 |
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| 83 | virtual bool
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[386] | 84 | ExportRays(const VssRayContainer &rays,
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[466] | 85 | const RgbColor &color = RgbColor(1,1,1)
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| 86 | ) = 0;
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[1112] | 87 |
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| 88 | virtual bool
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| 89 | ExportRaySets(const vector<VssRayContainer> &rays,
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| 90 | const RgbColor &color) = 0;
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| 91 |
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[261] | 92 | virtual void
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[1344] | 93 | ExportViewCells(const ViewCellContainer &viewCells);
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| 94 |
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[312] | 95 | virtual void
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| 96 | ExportViewCell(ViewCell *viewCell) = 0;
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[1344] | 97 |
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[162] | 98 | virtual void
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[1344] | 99 | ExportIntersectable(Intersectable *object);
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[176] | 100 |
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[313] | 101 | virtual void
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| 102 | ExportBspSplitPlanes(const BspTree &tree) = 0;
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| 103 | virtual void
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[383] | 104 | ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0;
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[448] | 105 |
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[360] | 106 | virtual void
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| 107 | ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0;
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[448] | 108 |
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[362] | 109 | virtual void
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[448] | 110 | ExportBspSplits(const VspBspTree &tree, const bool exportDepth = false) = 0;
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| 111 |
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| 112 | virtual void
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[362] | 113 | ExportPolygons(const PolygonContainer &polys) = 0;
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| 114 |
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[373] | 115 | virtual void
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[396] | 116 | ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) = 0;
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[373] | 117 |
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[440] | 118 | virtual void
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[1416] | 119 | ExportGeometry(
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| 120 | const ObjectContainer &objects,
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| 121 | const bool exportSingleMesh = false,
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| 122 | AxisAlignedBox3 *bbox = NULL);
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[440] | 123 |
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[486] | 124 | virtual void
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| 125 | ExportMesh(Mesh *mesh) = 0;
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| 126 |
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[448] | 127 | virtual bool
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| 128 | ExportRssTree2(const RssTree &tree,
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| 129 | const Vector3 direction) = 0;
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| 130 |
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[535] | 131 | virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box) = 0;
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| 132 |
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[191] | 133 | void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
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| 134 |
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| 135 | void SetWireframe() { mWireframe = true; }
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| 136 | void SetFilled() { mWireframe = false; }
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[162] | 137 |
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[176] | 138 | void SetForcedMaterial(const Material &m) {
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| 139 | mForcedMaterial = m;
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| 140 | mUseForcedMaterial = true;
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| 141 | }
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| 142 | void ResetForcedMaterial() {
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| 143 | mUseForcedMaterial = false;
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| 144 | }
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| 145 |
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[162] | 146 | static Exporter *
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| 147 | GetExporter(const string filename);
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| 148 |
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[459] | 149 | virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) = 0;
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[1139] | 150 |
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| 151 | void ExportKdIntersectable(const KdIntersectable &kdObj);
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[1344] | 152 |
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[1416] | 153 | bool ExportBvHierarchy(
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| 154 | const BvHierarchy &bvHierarchy,
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| 155 | const int maxPvs,
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[1418] | 156 | const AxisAlignedBox3 *box = NULL,
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| 157 | const bool exportBoundingBoxes = true);
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[1416] | 158 |
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[1344] | 159 | virtual void ExportMeshInstance(MeshInstance *mi);
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| 160 |
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| 161 | virtual void
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| 162 | ExportTransformedMeshInstance(TransformedMeshInstance *mi);
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| 163 |
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| 164 | virtual void ExportPolygon(Polygon3 *poly) = 0;
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[162] | 165 | };
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| 166 |
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[860] | 167 | }
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[162] | 168 |
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| 169 | #endif
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