source: GTP/trunk/Lib/Vis/Preprocessing/src/Exporter.h @ 1867

Revision 1867, 3.8 KB checked in by bittner, 18 years ago (diff)

merge, global lines, rss sampling updates

RevLine 
[162]1#ifndef __EXPORTER_H
2#define __EXPORTER_H
3
4#include <string>
5#include <vector>
6using namespace std;
7
[860]8
[863]9
[176]10#include "Material.h"
[261]11#include "Containers.h"
[386]12#include "VssRay.h"
[1764]13#include "AxisAlignedBox3.h"
[176]14
[863]15namespace GtpVisibilityPreprocessor {
16
[162]17class KdTree;
[242]18class BspTree;
[162]19class SceneGraphNode;
20class Ray;
[176]21class Intersectable;
[360]22class BspLeaf;
[362]23class Polygon3;
[434]24class VssTree;
[448]25class VspBspTree;
[446]26class RssTree;
[486]27class Mesh;
[535]28class Beam;
[1106]29class OspTree;
[1139]30class KdIntersectable;
[1287]31class BvHierarchy;
[1344]32class TransformedMeshInstance;
[162]33
[1344]34
[162]35class Exporter
36{
37protected:
38  string mFilename;
[191]39  bool mWireframe;
[176]40  bool mUseForcedMaterial;
41  Material mForcedMaterial;
[162]42
[191]43  bool mExportRayDensity;
44 
[162]45public:
46 
[176]47  Exporter(const string filename):mFilename(filename),
[191]48                                  mWireframe(false),
49                                  mUseForcedMaterial(false),
[1764]50                                  mExportRayDensity(false),
51                                  mClampToBox(false)
[1416]52  {}
53
[170]54  virtual ~Exporter() {}
[162]55 
56  virtual bool ExportScene(SceneGraphNode *node) = 0;
57
58  virtual bool
59  ExportBox(const AxisAlignedBox3 &box) = 0;
60
61  virtual bool
[1197]62  ExportKdTree(const KdTree &tree, const bool exportGeometry = false) = 0;
[162]63
[438]64  virtual bool
[434]65  ExportVssTree(const VssTree &tree) = 0;
66
[162]67  virtual bool
[438]68  ExportVssTree2(const VssTree &tree,
69                                 const Vector3 direction
70                                 ) = 0;
71
72  virtual bool
[242]73  ExportBspTree(const BspTree &tree) = 0;
74
[1106]75  virtual bool
[1415]76  ExportOspTree(const OspTree &tree, const int maxPvs);
[176]77 
[349]78  virtual bool
79  ExportRays(const RayContainer &rays,
[466]80                         const float length=1000,
81                         const RgbColor &color = RgbColor(1,1,1)
82                         ) = 0;
83 
84  virtual bool
[386]85  ExportRays(const VssRayContainer &rays,
[466]86                         const RgbColor &color = RgbColor(1,1,1)
87                         ) = 0;
[1112]88
89  virtual bool
90  ExportRaySets(const vector<VssRayContainer> &rays,
91                                const RgbColor &color) = 0;
92
[261]93  virtual void
[1344]94  ExportViewCells(const ViewCellContainer &viewCells);
95 
[312]96  virtual void
97  ExportViewCell(ViewCell *viewCell) = 0;
[1344]98
[162]99  virtual void
[1344]100  ExportIntersectable(Intersectable *object);
[176]101
[313]102  virtual void
103  ExportBspSplitPlanes(const BspTree &tree) = 0;
104  virtual void
[383]105  ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0;
[448]106
[360]107  virtual void
108  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0;
[448]109 
[362]110  virtual void
[448]111  ExportBspSplits(const VspBspTree &tree, const bool exportDepth = false) = 0;
112
113  virtual void
[362]114  ExportPolygons(const PolygonContainer &polys) = 0;
115
[373]116  virtual void
[396]117  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) = 0;
[373]118
[440]119  virtual void
[1416]120  ExportGeometry(
121        const ObjectContainer &objects,
122        const bool exportSingleMesh = false,
123        AxisAlignedBox3 *bbox = NULL);
[440]124
[486]125  virtual void
126  ExportMesh(Mesh *mesh) = 0;
127
[448]128  virtual bool
129  ExportRssTree2(const RssTree &tree,
130                                 const Vector3 direction) = 0;
131
[535]132  virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box) = 0;
133
[191]134  void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
135 
136  void SetWireframe() { mWireframe = true; }
137  void SetFilled() { mWireframe = false; }
[1867]138 
[176]139  void SetForcedMaterial(const Material &m) {
140    mForcedMaterial = m;
141    mUseForcedMaterial = true;
142  }
143  void ResetForcedMaterial() {
144    mUseForcedMaterial = false;
145  }
146   
[162]147  static Exporter *
148  GetExporter(const string filename);
149
[459]150  virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) = 0;
[1139]151
152  void ExportKdIntersectable(const KdIntersectable &kdObj);
[1344]153
[1416]154  bool ExportBvHierarchy(
155          const BvHierarchy &bvHierarchy,
156          const int maxPvs,
[1764]157          AxisAlignedBox3 *box = NULL,
[1418]158          const bool exportBoundingBoxes = true);
[1416]159
[1344]160  virtual void ExportMeshInstance(MeshInstance *mi);
161
162  virtual void
163  ExportTransformedMeshInstance(TransformedMeshInstance *mi);
164
165  virtual void ExportPolygon(Polygon3 *poly) = 0;
[1764]166
167  bool mClampToBox;
168  AxisAlignedBox3 mBoundingBox;
[162]169};
170 
[860]171}
[162]172
173#endif
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