[492] | 1 | #include <QApplication>
|
---|
| 2 |
|
---|
| 3 | #include "PreprocessorThread.h"
|
---|
| 4 | #include "Camera.h"
|
---|
| 5 | #include "KdTree.h"
|
---|
| 6 | #include "SceneGraph.h"
|
---|
| 7 | #include "Preprocessor.h"
|
---|
| 8 |
|
---|
| 9 |
|
---|
[863] | 10 | namespace GtpVisibilityPreprocessor {
|
---|
[492] | 11 |
|
---|
[860] | 12 |
|
---|
[492] | 13 | PreprocessorThread::PreprocessorThread(Preprocessor *p,
|
---|
| 14 | QObject *parent):QThread(parent)
|
---|
| 15 | {
|
---|
| 16 | mPreprocessor = p;
|
---|
[599] | 17 | if (p->mQuitOnFinish)
|
---|
| 18 | connect(this, SIGNAL(finished()), qApp, SLOT(closeAllWindows(void)));
|
---|
[492] | 19 | }
|
---|
| 20 |
|
---|
| 21 | void
|
---|
| 22 | PreprocessorThread::Main()
|
---|
| 23 | {
|
---|
[685] | 24 |
|
---|
[492] | 25 | Camera camera;
|
---|
[556] | 26 |
|
---|
[492] | 27 | if (0) {
|
---|
[878] | 28 | // camera.LookAtBox(mPreprocessor->mKdTree->GetBox());
|
---|
| 29 | // camera.LookInBox(mPreprocessor->mKdTree->GetBox());
|
---|
[576] | 30 | camera.SetPosition(Vector3(3473, 6.778, -1699));
|
---|
| 31 | camera.SetDirection(Vector3(-0.2432, 0, 0.97));
|
---|
[878] | 32 | // camera.SetPosition(Vector3(991.7, 187.8, -271));
|
---|
| 33 | // camera.SetDirection(Vector3(0.9, 0, -0.4));
|
---|
| 34 |
|
---|
[492] | 35 | camera.SnapImage("camera.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
|
---|
[878] | 36 | }
|
---|
| 37 |
|
---|
[492] | 38 | if (0) {
|
---|
| 39 | camera.LookInBox(mPreprocessor->mKdTree->GetBox());
|
---|
| 40 | camera.SetPosition(camera.mPosition + Vector3(-250,0,-550));
|
---|
| 41 | camera.SnapImage("camera2.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
|
---|
| 42 | }
|
---|
| 43 |
|
---|
| 44 | if (0) {
|
---|
| 45 | camera.SetPosition( mPreprocessor->mKdTree->GetBox().Center() - Vector3(0,-100,0) );
|
---|
| 46 | camera.SetDirection(Vector3(1, 0, 0));
|
---|
| 47 | camera.SnapImage("camera3.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
|
---|
| 48 | }
|
---|
| 49 |
|
---|
[878] | 50 | if (mPreprocessor->mComputeVisibility) {
|
---|
| 51 | mPreprocessor->ComputeVisibility();
|
---|
| 52 | // mPreprocessor->ExportPreprocessedData("scene.vis");
|
---|
| 53 | mPreprocessor->PostProcessVisibility();
|
---|
| 54 | }
|
---|
| 55 |
|
---|
[556] | 56 |
|
---|
[878] | 57 |
|
---|
[712] | 58 | cerr << "Preprocessor main finished...\n";
|
---|
[492] | 59 |
|
---|
| 60 | }
|
---|
[556] | 61 |
|
---|
| 62 | PreprocessorThread::~PreprocessorThread()
|
---|
| 63 | {
|
---|
| 64 | cerr<<"Preprocessor thread destructor...\n";
|
---|
| 65 | }
|
---|
[860] | 66 |
|
---|
[878] | 67 | }
|
---|