Revision 1281,
477 bytes
checked in by bittner, 18 years ago
(diff) |
mlrt 16 ray tracing support
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[162] | 1 | #ifndef __UNIGRAPHICSPARSER_H
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| 2 | #define __UNIGRAPHICSPARSER_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include "Parser.h"
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| 6 |
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[860] | 7 | namespace GtpVisibilityPreprocessor {
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| 8 |
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[162] | 9 | class SceneGraphNode;
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| 10 |
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| 11 | class UnigraphicsParser : public Parser
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| 12 | {
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| 13 | public:
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| 14 |
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| 15 | UnigraphicsParser(): Parser() {}
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| 16 |
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[1001] | 17 | virtual bool ParseFile(const std::string filename,
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| 18 | SceneGraphNode **root,
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[1221] | 19 | const bool loadPolygonsAsMeshes = false,
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[1281] | 20 | vector<FaceParentInfo> *parents = NULL);
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[162] | 21 |
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| 22 | };
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| 23 |
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[860] | 24 | }
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[162] | 25 |
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| 26 |
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| 27 | #endif
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