[376] | 1 | #ifndef __VSS_RAY_H
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| 2 | #define __VSS_RAY_H
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[372] | 3 |
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| 4 | #include <vector>
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[2116] | 5 |
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[372] | 6 | #include "Vector3.h"
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[492] | 7 | #include "Containers.h"
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[372] | 8 |
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[2342] | 9 | #ifdef USE_SSE
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| 10 | #include <xmmintrin.h>
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| 11 | #endif
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[2116] | 12 |
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| 13 |
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[860] | 14 | namespace GtpVisibilityPreprocessor {
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| 15 |
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[372] | 16 | class AxisAlignedBox3;
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| 17 | class Intersectable;
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[1133] | 18 | class KdNode;
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[2116] | 19 | class Ray;
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[372] | 20 |
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[1900] | 21 | #define ABS_CONTRIBUTION_WEIGHT 0.0f
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[1966] | 22 | #define VSS_STORE_VIEWCELLS 1
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[2342] | 23 |
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| 24 |
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| 25 |
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[372] | 26 | class VssRay {
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| 27 | public:
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[1528] | 28 |
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| 29 | // various flags
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[372] | 30 | enum {
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[1566] | 31 | FPosDirX = 1, // the direction of ray in X-axis is positive
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| 32 | FPosDirY = 2, // the direction of ray in Y-axis is positive
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| 33 | FPosDirZ = 4, // the direction of ray in Z-axis is positive
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| 34 | BorderSample = 8,// if this ray is an adaptive border ray
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[1771] | 35 | ReverseSample = 16, // if this ray is a reverse sample
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| 36 | Valid = 32 // this ray is a valid ray
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| 37 | //(with respect to detect empty viewspace)
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[372] | 38 | };
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| 39 |
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[1867] | 40 | // Id of the generating SimpleRay
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[1989] | 41 | int mGeneratorId;
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[1867] | 42 |
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[438] | 43 | static int mailID;
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[372] | 44 | int mMailbox;
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| 45 |
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[438] | 46 | // inverse of the ray size
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| 47 | float mInvSize;
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| 48 |
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| 49 | // counter of references to this ray
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[372] | 50 | short mRefCount;
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[438] | 51 |
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| 52 | // various flags
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[372] | 53 | char mFlags;
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| 54 |
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| 55 | Vector3 mOrigin;
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| 56 | Vector3 mTermination;
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| 57 |
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[438] | 58 | /// Termination object for the ray
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| 59 | /// only the termination object is actually used
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| 60 | Intersectable *mOriginObject;
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| 61 | Intersectable *mTerminationObject;
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[464] | 62 |
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[1966] | 63 | #if VSS_STORE_VIEWCELLS
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[492] | 64 | ViewCellContainer mViewCells;
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[1966] | 65 | #endif
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[1133] | 66 |
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[464] | 67 | ////////////////////////
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| 68 | // members related to importance sampling
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| 69 | // sampling pass in which this ray was generated
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| 70 | short mPass;
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| 71 |
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[2593] | 72 | /// Distribution used to generate this ray
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[1883] | 73 | short mDistribution;
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| 74 |
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[2593] | 75 | /// number of cells where this ray made a contribution to the PVS
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[1883] | 76 | int mPvsContribution;
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[464] | 77 |
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[2593] | 78 | /// sum of relative ray contributions per object
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[464] | 79 | float mRelativePvsContribution;
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[492] | 80 |
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[2593] | 81 | /// weighted contribution to the pvs (based on the pass the ray was casted at)
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| 82 | /// computed by the prperocessor
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[492] | 83 | float mWeightedPvsContribution;
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[534] | 84 |
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[2593] | 85 | /// probability of this ray
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[556] | 86 | float mPdf;
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[464] | 87 |
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[438] | 88 | //////////////////////////////
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[1133] | 89 |
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| 90 |
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| 91 | /// the kd node holding the termination point
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| 92 | KdNode *mTerminationNode;
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| 93 | /// the kd node holding the origin point
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| 94 | KdNode *mOriginNode;
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| 95 |
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[2014] | 96 | VssRay() {}
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| 97 |
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[464] | 98 | VssRay(
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| 99 | const Vector3 &origin,
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[438] | 100 | const Vector3 &termination,
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| 101 | Intersectable *originObject,
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[464] | 102 | Intersectable *terminationObject,
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[537] | 103 | const int pass = 0,
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[556] | 104 | const float pdf = 1.0f
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[1528] | 105 | );
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[372] | 106 |
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[1528] | 107 | VssRay(const Ray &ray);
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[492] | 108 |
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| 109 |
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[1528] | 110 | void Precompute();
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[376] | 111 |
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[372] | 112 | void Mail() { mMailbox = mailID; }
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| 113 | static void NewMail() { mailID++; }
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| 114 | bool Mailed() const { return mMailbox == mailID; }
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| 115 |
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| 116 | bool Mailed(const int mail) {
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| 117 | return mMailbox >= mailID + mail;
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| 118 | }
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| 119 |
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[438] | 120 | int HitCount() const {
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[386] | 121 | #if BIDIRECTIONAL_RAY
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[438] | 122 | if (mOriginObject && mTerminationObject)
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| 123 | return 2;
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| 124 | if (mOriginObject || mTerminationObject)
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| 125 | return 1;
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| 126 | return 0;
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[386] | 127 | #else
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[438] | 128 | return (mTerminationObject) ? 1 : 0;
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[386] | 129 | #endif
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[438] | 130 | }
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[372] | 131 |
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[438] | 132 | Vector3 GetOrigin() const { return mOrigin; }
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[372] | 133 | Vector3 GetTermination() const { return mTermination; }
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| 134 | Vector3 GetDir() const { return mTermination - mOrigin; }
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| 135 | // Vector3 GetNormalizedDir() const { return Normalize(termination - mOrigin); }
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| 136 | Vector3 GetNormalizedDir() const { return (mTermination - mOrigin)*mInvSize; }
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| 137 |
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[448] | 138 | float Length() const { return Distance(mOrigin, mTermination); }
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| 139 |
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[438] | 140 | Vector3 Extrap(const float t) const {
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| 141 | return GetOrigin() + t * GetDir();
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| 142 | }
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[434] | 143 |
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[438] | 144 | float GetDirParametrization(const int axis) const;
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[492] | 145 | float GetOpositeDirParametrization(const int axis) const;
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[438] | 146 |
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[2575] | 147 | static float GetDirParam(const int axis, const Vector3 dir);
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| 148 | static Vector3 GetInvDirParam(const float alpha, const float beta);
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[438] | 149 |
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| 150 | float GetSize() const { return 1.0f/mInvSize; }
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| 151 | float GetInvSize() const { return mInvSize; }
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[372] | 152 | float GetOrigin(const int axis) const { return mOrigin[axis]; }
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| 153 | float GetTermination(const int axis) const { return mTermination[axis]; }
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| 154 | float GetDir(const int axis) const { return mTermination[axis] - mOrigin[axis]; }
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| 155 | float GetNormalizedDir(const int axis) const {
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| 156 | return (mTermination[axis] - mOrigin[axis])*mInvSize;
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| 157 | }
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| 158 |
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| 159 | bool
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| 160 | ComputeMinMaxT(const AxisAlignedBox3 &box,
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[438] | 161 | float &tmin,
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| 162 | float &tmax) const;
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[372] | 163 |
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| 164 | bool
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| 165 | Intersects(const AxisAlignedBox3 &box,
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[438] | 166 | float &tmin,
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| 167 | float &tmax) const;
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[372] | 168 |
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| 169 | bool
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| 170 | IntersectsSphere(const Vector3 ¢er,
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[438] | 171 | const float sqrRadius,
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| 172 | Vector3 &point,
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| 173 | float &t) const;
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[372] | 174 |
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| 175 | void
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| 176 | Translate(const Vector3 &translation) {
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| 177 | mOrigin += translation;
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| 178 | mTermination += translation;
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| 179 | }
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[427] | 180 |
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[438] | 181 | void SetupEndPoints(const Vector3 &origin,
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| 182 | const Vector3 &termination)
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| 183 | {
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| 184 | mOrigin = origin;
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| 185 | mTermination = termination;
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| 186 | Precompute();
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| 187 | }
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[427] | 188 |
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[2234] | 189 | inline bool HasPosDir(const int axis) const { return mFlags & (1<<axis); }
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[372] | 190 |
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[1112] | 191 | char Flags() const { return mFlags;} void SetFlags(char orFlag) { mFlags |= orFlag;}
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[372] | 192 |
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| 193 | bool IsActive() const { return mRefCount>0; }
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| 194 |
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| 195 | // reference counting for leaf nodes
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| 196 | int RefCount() const { return mRefCount; }
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| 197 | int Ref() { return mRefCount++; }
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| 198 |
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| 199 | void ScheduleForRemoval() { if (mRefCount>0) mRefCount = -mRefCount; }
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| 200 | bool ScheduledForRemoval() const { return mRefCount<0; }
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| 201 | void Unref() {
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| 202 | if (mRefCount > 0)
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| 203 | mRefCount--;
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| 204 | else
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| 205 | if (mRefCount < 0)
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[438] | 206 | mRefCount++;
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[372] | 207 | else {
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[2176] | 208 | std::cerr<<"Trying to unref already deleted ray!"<<std::endl;
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[438] | 209 | exit(1);
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[372] | 210 | }
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| 211 | }
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[434] | 212 |
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[438] | 213 | static Vector3
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| 214 | GetDirection(const float a, const float b) {
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[1824] | 215 | return GetInvDirParam(a, b);
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| 216 | //return Vector3(sin(a), sin(b), cos(a));
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[438] | 217 | }
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[434] | 218 |
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[492] | 219 | friend bool GreaterWeightedPvsContribution(const VssRay * a,
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| 220 | const VssRay *b) {
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| 221 | return a->mWeightedPvsContribution > b->mWeightedPvsContribution;
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| 222 | }
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| 223 |
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| 224 | float SqrDistance(const Vector3 &point) const {
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| 225 | Vector3 diff = point - mOrigin;
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| 226 | float t = DotProd(diff, GetDir());
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| 227 |
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| 228 | if ( t <= 0.0f ) {
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| 229 | t = 0.0f;
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| 230 | } else {
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| 231 | if (t >= 1.0f) {
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| 232 | t = 1.0f;
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| 233 | } else {
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| 234 | t /= SqrMagnitude(GetDir());
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| 235 | }
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| 236 | diff -= t*GetDir();
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| 237 | }
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| 238 | return SqrMagnitude(diff);
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| 239 | }
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[1259] | 240 |
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[1528] | 241 | /** Returns the data sampled on either the ray origin or termination.
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| 242 | */
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[1259] | 243 | void GetSampleData(
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| 244 | const bool isTerminaton,
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| 245 | Vector3 &pt,
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| 246 | Intersectable **obj,
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| 247 | KdNode **node) const;
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| 248 |
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[2176] | 249 | friend std::ostream& operator<< (std::ostream &s, const VssRay &vssRay);
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[1221] | 250 |
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[372] | 251 | };
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| 252 |
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[2233] | 253 |
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[1528] | 254 | inline void VssRay::GetSampleData(const bool isTermination,
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| 255 | Vector3 &pt,
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| 256 | Intersectable **obj,
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| 257 | KdNode **node) const
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| 258 | {
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| 259 | if (isTermination)
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| 260 | {
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| 261 | pt = mTermination;
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| 262 | *obj = mTerminationObject;
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| 263 | *node = mTerminationNode;
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| 264 | }
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| 265 | else
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| 266 | {
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| 267 | pt = mOrigin;
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| 268 | *obj = mOriginObject;
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| 269 | *node = mOriginNode;
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| 270 | }
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| 271 | }
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| 272 |
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[2233] | 273 |
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[446] | 274 | void
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| 275 | GenerateExtendedConvexCombinationWeights(float &w1,
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| 276 | float &w2,
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| 277 | float &w3,
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| 278 | const float overlap
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| 279 | );
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[372] | 280 |
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[464] | 281 | void
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| 282 | GenerateExtendedConvexCombinationWeights2(float &w1,
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| 283 | float &w2,
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| 284 | const float overlap
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| 285 | );
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| 286 |
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[1221] | 287 | // Overload << operator for C++-style output
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[2176] | 288 | inline std::ostream&
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| 289 | operator<< (std::ostream &s, const VssRay &vssRay)
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[1221] | 290 | {
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| 291 | return s
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| 292 | << "(" << vssRay.mPass << ", " << vssRay.mOrigin << ", " << vssRay.mTermination
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| 293 | << ", " << vssRay.mOriginObject << ", " << vssRay.mTerminationObject << ", " << vssRay.mPdf << ")";
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| 294 | }
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| 295 |
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[446] | 296 | // --------------------------------------------------------------
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| 297 | // For sorting rays
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| 298 | // --------------------------------------------------------------
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[1528] | 299 | struct SortableEntry
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[446] | 300 | {
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| 301 | enum EType {
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| 302 | ERayMin,
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| 303 | ERayMax
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| 304 | };
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[372] | 305 |
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[446] | 306 | int type;
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| 307 | float value;
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| 308 | void *data;
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| 309 |
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| 310 | SortableEntry() {}
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| 311 | SortableEntry(const int t, const float v, void *d):type(t),
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| 312 | value(v),
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| 313 | data(d) {}
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| 314 |
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| 315 | friend bool operator<(const SortableEntry &a, const SortableEntry &b) {
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| 316 | return a.value < b.value;
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| 317 | }
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| 318 | };
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| 319 |
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[467] | 320 | struct VssRayContainer : public vector<VssRay *>
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| 321 | {
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[2176] | 322 | void PrintStatistics(std::ostream &s);
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[1112] | 323 | int SelectRays(const int number, VssRayContainer &selected, const bool copy=false) const;
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[2353] | 324 | int GetContributingRays(VssRayContainer &selected, const int minPass) const;
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[492] | 325 |
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[467] | 326 | };
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[372] | 327 |
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| 328 |
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[2353] | 329 | struct RayPacket
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| 330 | {
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| 331 | RayPacket(const VssRayContainer &rays)
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| 332 | {
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| 333 | for (int i = 0; i < 4; ++ i)
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| 334 | mOriginX[i] = rays[i]->mOrigin[0];
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| 335 |
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| 336 | for (int i = 0; i < 4; ++ i)
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| 337 | mOriginY[i] = rays[i]->mOrigin[1];
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| 338 |
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| 339 | for (int i = 0; i < 4; ++ i)
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| 340 | mOriginZ[i] = rays[i]->mOrigin[2];
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| 341 | }
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| 342 | #ifdef USE_SSE
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| 343 | union { float mOriginX[4]; __m128 mOriginX4; };
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| 344 | union { float mOriginY[4]; __m128 mOriginY4; };
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| 345 | union { float mOriginZ[4]; __m128 mOriginZ4; };
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| 346 |
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| 347 | union { float mTerminationX[4]; __m128 mTerminationX4; };
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| 348 | union { float mTerminationY[4]; __m128 mTerminationY4; };
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| 349 | union { float mTerminationZ[4]; __m128 mTerminationZ4; };
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| 350 | #else
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| 351 | float mOriginX[4];
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| 352 | float mOriginY[4];
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| 353 | float mOriginZ[4];
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| 354 |
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| 355 | float mTerminationX[4];
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| 356 | float mTerminationY[4];
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| 357 | float mTerminationZ[4];
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| 358 | #endif
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| 359 | ViewCellContainer mViewCells[4];
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[1715] | 360 | };
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| 361 |
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[2353] | 362 |
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[1715] | 363 | };
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| 364 |
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[372] | 365 | #endif
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