[162] | 1 | #ifndef __X3DEXPORTER_H
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| 2 | #define __X3DEXPORTER_H
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| 3 |
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| 4 | #include <string>
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| 5 | using std::string;
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| 6 |
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| 7 | #include <iostream>
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| 8 | #include <fstream>
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| 9 |
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| 10 | #include "Exporter.h"
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[261] | 11 | #include "Containers.h"
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[386] | 12 | #include "VssRay.h"
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[162] | 13 |
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| 14 | class SceneGraphNode;
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| 15 | class Mesh;
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[176] | 16 | class Intersectable;
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| 17 | class MeshInstance;
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[242] | 18 | class Polygon3;
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| 19 | class ViewCell;
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| 20 | class BspTree;
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[162] | 21 |
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| 22 | class X3dExporter : public Exporter
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| 23 | {
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| 24 | std::ofstream stream;
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| 25 |
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| 26 | public:
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| 27 |
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| 28 | X3dExporter(const string filename);
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| 29 |
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| 30 | ~X3dExporter();
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| 31 |
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| 32 |
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[386] | 33 | // bool
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| 34 | // ExportRays(const vector<Ray> &rays,
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| 35 | // const float length=1000,
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| 36 | // const RgbColor &color = RgbColor(1,1,1));
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[162] | 37 |
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[446] | 38 |
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[162] | 39 | bool
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| 40 | ExportKdTree(const KdTree &tree);
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[434] | 41 |
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[438] | 42 | bool
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[434] | 43 | ExportVssTree(const VssTree &tree);
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| 44 |
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[438] | 45 | bool
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| 46 | ExportVssTree2(const VssTree &tree,
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| 47 | const Vector3 direction
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| 48 | );
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[446] | 49 |
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| 50 | virtual bool
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| 51 | ExportRssTree2(const RssTree &tree,
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| 52 | const Vector3 direction
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| 53 | );
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| 54 |
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[418] | 55 | bool
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[425] | 56 | ExportVspKdTree(const VspKdTree &tree, const int maxPvs);
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[418] | 57 |
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[242] | 58 | bool ExportBspTree(const BspTree &tree);
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| 59 |
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[162] | 60 | bool
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| 61 | ExportScene(SceneGraphNode *root)
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| 62 | {
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| 63 | ExportSceneNode(root);
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| 64 | return true;
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| 65 | }
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| 66 |
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[242] | 67 | virtual void
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[260] | 68 | ExportPolygon(Polygon3 *poly);
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[242] | 69 |
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[362] | 70 | virtual void
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| 71 | ExportPolygons(const PolygonContainer &polys);
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[263] | 72 |
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[176] | 73 | virtual bool
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[162] | 74 | ExportBox(const AxisAlignedBox3 &box);
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| 75 |
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| 76 | virtual void
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| 77 | ExportMeshInstance(MeshInstance *mi);
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| 78 |
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[176] | 79 | virtual void
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| 80 | ExportIntersectable(Intersectable *object);
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| 81 |
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| 82 | virtual void
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[162] | 83 | ExportMesh(Mesh *mesh);
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| 84 |
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[260] | 85 | virtual void
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| 86 | ExportViewCell(ViewCell *viewCell);
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[176] | 87 |
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[261] | 88 | virtual void
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[313] | 89 | ExportViewCells(const ViewCellContainer &viewCells);
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[312] | 90 |
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[313] | 91 | virtual void
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[440] | 92 | ExportGeometry(const ObjectContainer &objects);
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| 93 |
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| 94 | virtual void
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[313] | 95 | ExportBspSplitPlanes(const BspTree &tree);
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| 96 |
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| 97 | virtual void
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[383] | 98 | ExportBspSplits(const BspTree &tree, const bool exportDepth);
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[312] | 99 |
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[360] | 100 | virtual void
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| 101 | ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves);
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| 102 |
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[349] | 103 | bool
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| 104 | ExportRays(const RayContainer &rays,
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[386] | 105 | const float length=1000,
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| 106 | const RgbColor &color = RgbColor(1,1,1));
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[349] | 107 |
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[386] | 108 | bool
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| 109 | ExportRays(const VssRayContainer &rays,
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| 110 | const RgbColor &color = RgbColor(1,1,1));
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| 111 |
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[373] | 112 | virtual void
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[379] | 113 | ExportBspViewCellPartition(const BspTree &tree, const int maxPvs = 0);
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[373] | 114 |
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| 115 | virtual void
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[396] | 116 | ExportBspLeaves(const BspTree &tree, const int maxPvs = 0);
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[373] | 117 |
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[162] | 118 | protected:
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[329] | 119 |
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[176] | 120 | virtual void
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[162] | 121 | ExportSceneNode(SceneGraphNode *node);
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| 122 |
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[191] | 123 | bool
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| 124 | ExportKdTreeRayDensity(const KdTree &tree);
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| 125 |
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[263] | 126 | bool
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[434] | 127 | ExportBspTreeRayDensity(const BspTree &tree);
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| 128 |
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| 129 | void
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| 130 | AddBoxToMesh(const AxisAlignedBox3 &box,
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| 131 | Mesh *mesh);
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| 132 |
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[162] | 133 | };
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| 134 |
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| 135 |
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| 136 |
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| 137 | #endif
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