source: trunk/VUT/GtpVisibilityPreprocessor/src/main.cpp @ 420

Revision 420, 3.0 KB checked in by mattausch, 19 years ago (diff)
RevLine 
[162]1#include "SamplingPreprocessor.h"
[374]2#include "VssPreprocessor.h"
[162]3#include "ExactPreprocessor.h"
4#include "Parser.h"
5#include "UnigraphicsParser.h"
[170]6#include "X3dParser.h"
[162]7#include "Environment.h"
8#include "Camera.h"
[170]9#include "MeshKdTree.h"
[264]10#include "Exporter.h"
[292]11#include "X3dExporter.h" // delete later
[310]12#include "ViewCell.h"
[321]13#include "SceneGraph.h"
[162]14
15#define USE_EXE_PATH false
16
[372]17
[162]18int
19main(int argc, const char **argv)
20{
21  Debug.open("debug.log");
22  environment = new Environment;
23  environment->Parse(argc, argv, USE_EXE_PATH);
[170]24  MeshKdTree::ParseEnvironment();
[420]25 
[419]26  VspKdTree::ParseEnvironment();
[235]27
[409]28  char buff[128];
29 
30  environment->GetStringValue("Preprocessor.type", buff);
31  string preprocessorType(buff);
[374]32       
33  Preprocessor *p;
34
35        if (preprocessorType == "vss")
36                p = new VssPreprocessor();
37        else
38                if (preprocessorType == "exact")
39                        p = new ExactPreprocessor();
40                else
41                        if (preprocessorType == "sampling")
42                                p = new SamplingPreprocessor();
43                        else {
44                                cerr<<"Unknown preprocessor type"<<endl;
45                                Debug<<"Unknown preprocessor type"<<endl;
46                                exit(1);
47                        }
48       
49
[170]50  environment->GetStringValue("Scene.filename", buff);
51  string filename(buff);
52
53  p->LoadScene(filename);
[387]54       
[162]55  p->BuildKdTree();
56  p->KdTreeStatistics(cout);
[310]57 
58  // parse view cell hierarchy options
59  p->ParseViewCellsOptions();
[260]60
[331]61  // construct tree immediately for "from view cells" or "from scene geometry"
62  // construction method. For "from rays" construction, wait until there is
63  // a certain number of rays collected
[366]64  if (ViewCell::sHierarchy == ViewCell::BSP &&
[420]65          !(BspTree::mConstructionMethod == BspTree::FROM_RAYS))
[372]66  {
[420]67          if (BspTree::mConstructionMethod == BspTree::FROM_INPUT_VIEW_CELLS)
[372]68          {
[419]69                  // view cells input file name
[372]70                  environment->GetStringValue("ViewCells.filename", buff);
71                  string vcFilename(buff);
[419]72                  p->LoadViewCells(vcFilename);
73                  Debug << (int)p->mViewCells.size() << " view cells loaded" << endl;
[309]74          }
[310]75       
76          p->BuildBspTree();
[332]77       
[322]78          p->Export("vc_bsptree.x3d", false, false, true);
[372]79          p->BspTreeStatistics(Debug);
[294]80  }
[263]81
[162]82  //  p->mSceneGraph->Export("soda.x3d");
[176]83  if (0) {
[242]84    p->Export(filename + "-out.x3d", true, false, false);
[263]85    p->Export(filename + "-kdtree.x3d", false, true, false);   
[170]86  }
87 
[261]88   
[335]89  if (1) {
[176]90    p->ComputeVisibility();
91    p->ExportPreprocessedData("scene.vis");
92  }
[235]93
[386]94        Camera camera;
[344]95  if (0) {
[237]96    //camera.LookAtBox(p->mKdTree->GetBox());
[333]97                camera.LookInBox(p->mKdTree->GetBox());
98                camera.SetPosition(camera.mPosition + Vector3(0,300,0));
[191]99    camera.SnapImage("camera.jpg", p->mKdTree);
[386]100        }
101        if (0) {
[170]102    camera.LookInBox(p->mKdTree->GetBox());
103    camera.SetPosition(camera.mPosition - Vector3(0,100,0));
[333]104    camera.SnapImage("camera2.jpg", p->mKdTree);
[170]105  }
[162]106
[386]107        if (0) {
108    camera.SetPosition( p->mKdTree->GetBox().Center() - Vector3(0,-100,0) );
109                camera.SetDirection(Vector3(1, 0, 0));
110                camera.SnapImage("camera3.jpg", p->mKdTree);
111  }
112
[261]113  // clean up
114  DEL_PTR(p);
115  DEL_PTR(environment);
116
[162]117  return 0;
118}
119
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