Revision 504,
1.5 KB
checked in by bittner, 19 years ago
(diff) |
added frustum class for frustum culling support for HW based rendering
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[163] | 1 | TEMPLATE = app
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| 2 |
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| 3 | TARGET = preprocessor
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| 4 |
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| 5 | #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport
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| 6 |
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[364] | 7 | unix:INCLUDEPATH += ../support/src/xerces-c-src_2_7_0/include
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[170] | 8 |
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[364] | 9 | INCLUDEPATH += ../src ../support/xerces/include ../support/zlib/include ../support/boost ../support/devil/include
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| 10 |
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| 11 |
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[191] | 12 | win32:LIBPATH += ../support/xerces/lib ../support/devil/lib
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[364] | 13 | unix:LIBPATH += ../support/src/xerces-c-src_2_7_0/lib ../support/devil/lib /usr/lib/qt3/lib64
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[170] | 14 |
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[163] | 15 | #win32:LIBPATH += c:/STLport-4.6.2/lib
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| 16 |
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| 17 | # debuc config
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[492] | 18 | CONFIG += console warn_off thread release qt
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[163] | 19 |
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| 20 | # RELEASE CONFIG
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[245] | 21 | #CONFIG += windows warn_on thread release
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[163] | 22 |
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| 23 | # DEPENDPATH = ../../include
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| 24 |
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[492] | 25 | QT += opengl
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| 26 |
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[191] | 27 | win32:LIBS += xerces-c_2.lib devil.lib ilu.lib ilut.lib
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[364] | 28 | unix:LIBS += -lxerces-c -lIL -lILU -lILUT
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[170] | 29 |
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[163] | 30 | # Input
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[492] | 31 | HEADERS += Halton.h VssRay.h VssPreprocessor.h RssTree.h GlRenderer.h \
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[504] | 32 | PreprocessorThread.h Preprocessor.h Frustum.h
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[163] | 33 |
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[170] | 34 |
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[163] | 35 | SOURCES += \
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| 36 | Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \
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| 37 | KdTree.cpp Environment.cpp gzstream.cpp common.cpp \
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| 38 | UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \
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| 39 | Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \
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[191] | 40 | Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \
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[245] | 41 | MutualVisibility.cpp Triangle3.cpp Rectangle3.cpp Plane3.cpp Polygon3.cpp \
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[427] | 42 | ViewCell.cpp ViewCellBsp.cpp Halton.cpp VssRay.cpp VssTree.cpp VssPreprocessor.cpp \
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[450] | 43 | RenderSimulator.cpp VspKdTree.cpp RayInfo.cpp RssTree.cpp RssPreprocessor.cpp \
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[492] | 44 | ViewCellsManager.cpp VspBspTree.cpp GlRenderer.cpp \
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[504] | 45 | PreprocessorThread.cpp Renderer.cpp Frustum.cpp
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[163] | 46 |
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