[12] | 1 | #include "OgreOcclusionCullingSceneManager.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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[19] | 4 | #include "OgreRenderSystem.h"
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| 5 | #include "OgreCamera.h"
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[21] | 6 | #include "OgreHardwareOcclusionQuery.h"
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[24] | 7 | //#include "OgreWireBoundingBox.h"
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[26] | 8 | #include "OgreSolidHalfBoundingBox.h"
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[21] | 9 |
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[16] | 10 | #include <windows.h>
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[12] | 11 |
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| 12 | namespace Ogre {
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| 13 |
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| 14 | //-----------------------------------------------------------------------
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[32] | 15 | OcclusionCullingSceneManager::OcclusionCullingSceneManager()
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| 16 | {
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[33] | 17 | mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem);
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[12] | 18 | }
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[22] | 19 | //-----------------------------------------------------------------------
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[33] | 20 | OcclusionCullingSceneManager::~OcclusionCullingSceneManager()
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| 21 | {
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| 22 | delete mOcclusionCullingSceneTraverser;
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| 23 | }
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| 24 | //-----------------------------------------------------------------------
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[32] | 25 | void OcclusionCullingSceneManager::_findVisibleObjects( Camera* cam, bool onlyShadowCasters )
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[19] | 26 | {
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[32] | 27 | // empty because we have to find objects in _renderVisibleObjects
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[19] | 28 | }
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[12] | 29 | //-----------------------------------------------------------------------
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[32] | 30 | void OcclusionCullingSceneManager::_renderVisibleObjects( void )
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[12] | 31 | {
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[42] | 32 | //-- render background
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| 33 | clearSpecialCaseRenderQueues();
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| 34 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
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| 35 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 36 |
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| 37 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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[37] | 38 | SceneManager::_renderVisibleObjects( );
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[42] | 39 | _deleteRenderedQueueGroups();
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| 40 |
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| 41 | //-- render visible objects (i.e., all but overlay)
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| 42 | clearSpecialCaseRenderQueues();
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| 43 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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| 44 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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| 45 |
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| 46 | mOcclusionCullingSceneTraverser->setSceneRoot(mSceneRoot);
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| 47 | mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress);
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| 48 |
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| 49 | _deleteRenderedQueueGroups();
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| 50 |
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| 51 | //-- render overlay
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| 52 | clearSpecialCaseRenderQueues();
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| 53 | SceneManager::_renderVisibleObjects( );
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| 54 |
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| 55 | clearSpecialCaseRenderQueues();
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[12] | 56 | }
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| 57 | //-----------------------------------------------------------------------
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[32] | 58 | /*void OcclusionCullingSceneManager::renderZPass()
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[19] | 59 | {
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| 60 | traverseNode(mSceneRoot);
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[32] | 61 | }*/
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[19] | 62 | //-----------------------------------------------------------------------
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[32] | 63 | void OcclusionCullingSceneManager::_updateSceneGraph( Camera* cam )
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[12] | 64 | {
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[42] | 65 | mOcclusionCullingSceneTraverser->setNumSceneNodes((int)mSceneNodes.size());
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[37] | 66 | mOcclusionCullingSceneTraverser->setRenderSystem(mDestRenderSystem);
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[30] | 67 |
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[42] | 68 | //mOcclusionCullingSceneTraverser->setNumQueries((int)mSceneNodes.size());
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| 69 | //mOcclusionCullingSceneTraverser->preprocess();
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| 70 |
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[22] | 71 | SceneManager::_updateSceneGraph(cam);
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| 72 | }
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| 73 | //-----------------------------------------------------------------------
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[29] | 74 | bool OcclusionCullingSceneManager::setOption( const String & key, const void * val )
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[26] | 75 | {
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[33] | 76 | mOcclusionCullingSceneTraverser->setOption(key, val);
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[32] | 77 |
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[29] | 78 | return SceneManager::setOption( key, val );
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[26] | 79 | }
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| 80 | //-----------------------------------------------------------------------
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[29] | 81 | bool OcclusionCullingSceneManager::getOption( const String & key, void *val )
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[26] | 82 | {
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[33] | 83 | mOcclusionCullingSceneTraverser->getOption(key, val);
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[32] | 84 |
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[29] | 85 | return SceneManager::getOption( key, val );
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[26] | 86 | }
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[29] | 87 | //-----------------------------------------------------------------------
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| 88 | bool OcclusionCullingSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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| 89 | {
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| 90 | return SceneManager::getOptionValues( key, refValueList );
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| 91 | }
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| 92 | //-----------------------------------------------------------------------
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| 93 | bool OcclusionCullingSceneManager::getOptionKeys( StringVector & refKeys )
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| 94 | {
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| 95 | SceneManager::getOptionKeys( refKeys );
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[32] | 96 |
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[33] | 97 | mOcclusionCullingSceneTraverser->getOptionKeys( refKeys );
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| 98 |
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[29] | 99 | return true;
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| 100 | }
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[12] | 101 | }
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