- Timestamp:
- 04/01/05 17:28:57 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/OcclusionCullingSceneManager/src/OgreOcclusionCullingSceneManager.cpp
r33 r37 31 31 { 32 32 mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress, mSceneRoot); 33 SceneManager::_renderVisibleObjects( ); 33 34 } 34 35 //----------------------------------------------------------------------- … … 41 42 { 42 43 mOcclusionCullingSceneTraverser->setNumSceneNodes(mSceneNodes.size()); 43 mOcclusionCullingSceneTraverser->preprocess(); 44 mOcclusionCullingSceneTraverser->setRenderSystem(mDestRenderSystem); 45 46 mOcclusionCullingSceneTraverser->preprocess(); 44 47 45 48 SceneManager::_updateSceneGraph(cam);
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