[32] | 1 | #include "OgreOcclusionCullingSceneTraverser.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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| 4 | #include "OgreCamera.h"
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| 5 | #include "OgreHardwareOcclusionQuery.h"
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| 6 | #include "OgreSolidHalfBoundingBox.h"
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| 7 |
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[33] | 8 |
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[32] | 9 | #include <windows.h>
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| 10 |
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| 11 | namespace Ogre {
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| 12 |
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| 13 | //-----------------------------------------------------------------------
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[33] | 14 | OcclusionCullingSceneTraverser::OcclusionCullingSceneTraverser(SceneManager *sm, RenderSystem *rsys):
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[32] | 15 | mFrameId(1), mDistanceQueue(NULL), mVisibilityThreshold(0), mCurrentTestIdx(0),
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| 16 | mQueryMode(MODE_RENDER), mNumSceneNodes(0), mCurrentAlgorithm(RENDER_COHERENT),
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[41] | 17 | mNumQueries(0), mNumTraversedNodes(0), mNumQueryCulledNodes(0), mNumFrustumCulledNodes(0),
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[51] | 18 | mNumRenderedNodes(0),mNumRenderedGeometry(0), mSceneManager(sm), mRenderSystem(rsys), mSceneRoot(NULL)
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[32] | 19 | {
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| 20 | mHalfBoundingBox[0] = mHalfBoundingBox[1] = 0;
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| 21 | }
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| 22 | //-----------------------------------------------------------------------
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| 23 | OcclusionCullingSceneTraverser::~OcclusionCullingSceneTraverser()
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| 24 | {
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| 25 | if(mHalfBoundingBox[0]) delete mHalfBoundingBox[0];
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| 26 | if(mHalfBoundingBox[1]) delete mHalfBoundingBox[1];
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| 27 |
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| 28 | deleteQueries();
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[42] | 29 |
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| 30 | if(mDistanceQueue)
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| 31 | delete mDistanceQueue;
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[32] | 32 | //SceneManager::~SceneManager();
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| 33 | }
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| 34 | //-----------------------------------------------------------------------
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[42] | 35 | void OcclusionCullingSceneTraverser::renderScene( Camera *cam )
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[32] | 36 | {
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| 37 | mNumTraversedNodes = 0; |
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| 38 | mNumQueryCulledNodes = 0; |
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| 39 | mNumFrustumCulledNodes = 0; |
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| 40 | mNumRenderedGeometry = 0;
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[51] | 41 | mNumRenderedNodes = 0;
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| 42 |
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[32] | 43 | mCurrentTestIdx = 0;
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[34] | 44 |
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[42] | 45 | initDistanceQueue(cam);
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| 46 |
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[51] | 47 | //deleteQueries();
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| 48 | //char *msg = "deleting queries\n"; OutputDebugString(msg);
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| 49 | //for(unsigned int i=0; i < 1000; i++)
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| 50 | //mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
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[52] | 51 |
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[51] | 52 | //mCurrentAlgorithm = RENDER_CULL_FRUSTUM; |
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| 53 | |
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[32] | 54 | switch(mCurrentAlgorithm) |
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| 55 | { |
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| 56 | case RENDER_CULL_FRUSTUM: |
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| 57 | renderCullFrustum(cam); |
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| 58 | break; |
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| 59 | case RENDER_STOP_AND_WAIT: |
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| 60 | renderStopAndWait(cam); |
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| 61 | break; |
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| 62 | case RENDER_COHERENT: |
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[51] | 63 | renderCoherentWithQueue(cam); |
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[32] | 64 | break; |
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| 65 | default: |
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| 66 | renderCullFrustum(cam); |
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| 67 | break; |
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| 68 | }
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[52] | 69 |
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[32] | 70 | mFrameId ++;
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| 71 | }
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| 72 | //-----------------------------------------------------------------------
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| 73 | void OcclusionCullingSceneTraverser::renderCoherentWithQueue(Camera *cam) |
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| 74 | { |
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| 75 | QueryQueue queryQueue; |
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| 76 | |
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| 77 | //-- PART 1: process finished occlusion queries |
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| 78 | while(!mDistanceQueue->empty() || !queryQueue.empty()) |
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| 79 | { |
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| 80 | while(!queryQueue.empty() && |
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| 81 | ((queryQueue.front().second)->resultAvailable() || mDistanceQueue->empty())) |
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| 82 | { |
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| 83 | SceneNode *node = queryQueue.front().first; |
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| 84 | HardwareOcclusionQuery *query = queryQueue.front().second; |
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| 85 | |
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| 86 | queryQueue.pop(); |
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| 87 | |
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| 88 | // wait until result available |
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| 89 | unsigned int visiblePixels; |
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| 90 | query->pullOcclusionQuery(&visiblePixels); |
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| 91 | |
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| 92 | if(visiblePixels > mVisibilityThreshold) |
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| 93 | { |
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[52] | 94 | pullUpVisibility(node); |
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[32] | 95 | traverseNode(cam, node); |
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| 96 | } |
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| 97 | else |
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| 98 | { |
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| 99 | mNumQueryCulledNodes ++; |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | //-- PART 2: hierarchical traversal |
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| 104 | if(!mDistanceQueue->empty()) |
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| 105 | { |
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| 106 | SceneNode *node = mDistanceQueue->top(); |
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| 107 | mDistanceQueue->pop(); |
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[41] | 108 | |
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[42] | 109 | bool intersects = false; |
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[41] | 110 | //TODO: Isvisible also checked inside scenenode::findvisibleobjects |
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[42] | 111 | if(!cam->isVisible(node->_getWorldAABB(), intersects)) |
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[32] | 112 | { |
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[41] | 113 | mNumFrustumCulledNodes ++; |
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| 114 | continue; |
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| 115 | } |
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| 116 | |
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[42] | 117 | // if intersects near plane => skip occlusion query because wrong results possible |
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| 118 | if(intersects) |
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| 119 | { |
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| 120 | // update node's visited flag |
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| 121 | node->setLastVisited(mFrameId); |
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[52] | 122 | pullUpVisibility(node); |
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[42] | 123 | traverseNode(cam, node); |
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| 124 | |
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| 125 | continue; |
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| 126 | } |
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| 127 | |
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[41] | 128 | // identify previously visible nodes |
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| 129 | bool wasVisible = node->isNodeVisible() && (node->lastVisited() == mFrameId - 1); |
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[32] | 130 | |
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[41] | 131 | // identify nodes that we cannot skip queries for |
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[52] | 132 | bool mustQuery= !wasVisible || (node->numAttachedObjects() > 0) || isLeaf(node); |
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[32] | 133 | |
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[41] | 134 | // reset node's visibility classification |
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| 135 | node->setNodeVisible(false); |
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[32] | 136 | |
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[41] | 137 | // update node's visited flag |
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| 138 | node->setLastVisited(mFrameId); |
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[32] | 139 | |
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[52] | 140 | // skip testing previously visible interior nodes without geometry |
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| 141 | if(mustQuery) |
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[41] | 142 | { |
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| 143 | HardwareOcclusionQuery *query = issueOcclusionQuery(&node->_getWorldAABB(), wasVisible); |
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| 144 | queryQueue.push(QueryPair(node, query)); |
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| 145 | } |
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[32] | 146 | |
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[41] | 147 | // always traverse a node if it was visible |
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| 148 | if(wasVisible) |
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| 149 | { |
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| 150 | traverseNode(cam, node); |
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[32] | 151 | } |
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| 152 | else |
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| 153 | { |
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| 154 | mNumFrustumCulledNodes ++; |
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| 155 | } |
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| 156 | } |
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| 157 | } |
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| 158 | }
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| 159 | //-----------------------------------------------------------------------
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| 160 | void OcclusionCullingSceneTraverser::renderCullFrustum(Camera *cam)
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| 161 | {
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| 162 | while(!mDistanceQueue->empty()) |
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| 163 | { |
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| 164 | SceneNode *node = mDistanceQueue->top(); |
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| 165 | mDistanceQueue->pop(); |
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| 166 | |
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| 167 | // interesting for visualization purpose |
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| 168 | node->setNodeVisible(false); |
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[40] | 169 | |
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[41] | 170 | //TODO: IsVisible also checked inside scenenode::_findvisibleobjects |
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| 171 | if(!cam->isVisible(node->_getWorldAABB())) |
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[32] | 172 | { |
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| 173 | mNumFrustumCulledNodes ++; |
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[41] | 174 | continue; |
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[32] | 175 | } |
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[41] | 176 | |
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| 177 | // update node's visited flag |
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| 178 | node->setLastVisited(mFrameId); |
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| 179 | node->setNodeVisible(true); |
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| 180 | traverseNode(cam, node); |
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[32] | 181 | }
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| 182 | }
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| 183 | //-----------------------------------------------------------------------
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| 184 | void OcclusionCullingSceneTraverser::renderStopAndWait(Camera *cam) |
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| 185 | { |
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| 186 | while(!mDistanceQueue->empty()) |
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| 187 | { |
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| 188 | SceneNode *node = mDistanceQueue->top(); |
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| 189 | mDistanceQueue->pop(); |
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| 190 | |
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| 191 | // interesting for the visualization |
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| 192 | node->setNodeVisible(false); |
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| 193 | node->setLastVisited(mFrameId); |
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| 194 | |
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[42] | 195 | bool intersects = false; |
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[41] | 196 | //TODO: Isvisible also checked inside scenenode::findvisibleobjects |
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[42] | 197 | if(!cam->isVisible(node->_getWorldAABB(), intersects)) |
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[32] | 198 | { |
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[41] | 199 | mNumFrustumCulledNodes ++; |
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| 200 | continue; |
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| 201 | } |
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| 202 | |
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[42] | 203 | // if intersects near plane => skip occlusion query because wrong results possible |
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| 204 | if(intersects) |
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| 205 | { |
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| 206 | node->setNodeVisible(true); |
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| 207 | traverseNode(cam, node); |
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| 208 | |
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| 209 | continue; |
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| 210 | } |
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| 211 | |
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[41] | 212 | HardwareOcclusionQuery *query = issueOcclusionQuery(&node->_getWorldAABB(), false); |
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[32] | 213 | |
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[41] | 214 | unsigned int visiblePixels; |
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| 215 | // wait if result not available |
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| 216 | query->pullOcclusionQuery(&visiblePixels); |
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[51] | 217 | |
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[41] | 218 | // node visible |
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| 219 | if(visiblePixels > mVisibilityThreshold) |
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| 220 | { |
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[42] | 221 | node->setNodeVisible(true); |
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[41] | 222 | traverseNode(cam, node); |
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[32] | 223 | } |
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| 224 | else |
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| 225 | { |
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[41] | 226 | mNumQueryCulledNodes ++; |
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[32] | 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | //----------------------------------------------------------------------- |
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[41] | 231 | HardwareOcclusionQuery *OcclusionCullingSceneTraverser::issueOcclusionQuery( |
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| 232 | AxisAlignedBox *box, bool wasVisible ) |
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[32] | 233 | { |
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| 234 | // change state so the bounding box gets not actually rendered on the screen |
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[41] | 235 | // TODO: in rendervisibleobjects, the rendermode is changed by ogre itself => change this!! |
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[44] | 236 | |
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[51] | 237 | setRenderingMode(MODE_QUERY); |
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[52] | 238 | //mRenderSystem->_setRasterisationMode(SDL_SOLID);setRenderingMode(MODE_RENDER);
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[32] | 239 |
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| 240 | // get next available test id |
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[42] | 241 | HardwareOcclusionQuery *query = getNextOcclusionQuery(); |
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[41] | 242 | |
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| 243 | //-- the actual query test |
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[32] | 244 | query->beginOcclusionQuery(); |
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| 245 |
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[41] | 246 | renderBoundingBox(box);
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[32] | 247 |
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| 248 | query->endOcclusionQuery();
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| 249 |
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[52] | 250 |
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| 251 | //mRenderSystem->_setRasterisationMode(SDL_WIREFRAME);
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| 252 | setRenderingMode(MODE_RENDER);
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| 253 | renderBoundingBox(box);
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| 254 | //mRenderSystem->_setRasterisationMode(SDL_SOLID);
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| 255 |
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[32] | 256 | return query;
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| 257 | }
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| 258 | //-----------------------------------------------------------------------
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| 259 | void OcclusionCullingSceneTraverser::setRenderingMode( int mode ) |
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| 260 | { |
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| 261 | // avoid unnecessary state changes |
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[52] | 262 | if(mode != mQueryMode) |
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| 263 | { |
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| 264 | mQueryMode = mode; |
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[32] | 265 | bool enabled = (mode == MODE_RENDER); |
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[52] | 266 | |
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| 267 | //if(mode == MODE_RENDER) return; |
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| 268 | |
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| 269 | /* |
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| 270 | mRenderSystem->_setRasterisationMode(SDL_SOLID); |
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| 271 | mRenderSystem->_setSurfaceParams(ColourValue(0.9, 0.2, 0.2),
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| 272 | ColourValue(0.2, 0.2, 0.2), ColourValue(0.2, 0.2, 0.2),
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| 273 | ColourValue(0, 0, 0), Real(100));
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| 274 | mRenderSystem->_setDepthBufferCheckEnabled(false); |
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| 275 | mRenderSystem->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 255);
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| 276 | */
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| 277 |
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| 278 | mRenderSystem->_setColourBufferWriteEnabled(enabled, enabled, enabled, enabled); |
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[32] | 279 | mRenderSystem->_setDepthBufferWriteEnabled(enabled); |
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| 280 | mRenderSystem->setLightingEnabled(enabled); |
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[52] | 281 | } |
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[32] | 282 | }
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| 283 | //-----------------------------------------------------------------------
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| 284 | void OcclusionCullingSceneTraverser::traverseNode( Camera *cam, SceneNode *node )
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| 285 | {
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| 286 | mNumTraversedNodes ++;
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[34] | 287 |
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[32] | 288 | if(node->numAttachedObjects() > 0)
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| 289 | {
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| 290 | renderSceneNode(cam, node);
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| 291 | }
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| 292 |
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| 293 | // internal node: add children to priority queue for further processing
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| 294 | Node::ChildNodeIterator it = node->getChildIterator();
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| 295 |
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| 296 | while (it.hasMoreElements())
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| 297 | {
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| 298 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
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| 299 | mDistanceQueue->push(sceneChild);
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| 300 | }
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| 301 | }
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| 302 | //-----------------------------------------------------------------------
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| 303 | void OcclusionCullingSceneTraverser::renderSceneNode( Camera *cam, SceneNode *node )
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| 304 | {
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[41] | 305 | //TODO: does not do any changes
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[32] | 306 | setRenderingMode(MODE_RENDER);
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| 307 |
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[52] | 308 | if(node->lastRendered() != node->lastVisited())
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| 309 | {
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| 310 | node->setLastRendered(node->lastVisited());
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| 311 | mNumRenderedNodes ++;
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| 312 |
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| 313 | mSceneManager->_renderSceneNode(cam, node);
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| 314 | }
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[32] | 315 | }
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| 316 | //-----------------------------------------------------------------------
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[42] | 317 | /* void OcclusionCullingSceneTraverser::preprocess( void )
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[32] | 318 | {
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| 319 | //-- initialise occlusion queries.
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| 320 | deleteQueries();
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[37] | 321 |
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[41] | 322 | for(unsigned int i=0; i < mNumQueries; i++)
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[32] | 323 | {
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| 324 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
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| 325 | }
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[42] | 326 | }*/
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[32] | 327 | //-----------------------------------------------------------------------
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| 328 | void OcclusionCullingSceneTraverser::setSceneManager( SceneManager *sm )
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| 329 | {
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| 330 | mSceneManager = sm;
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| 331 | }
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| 332 | //-----------------------------------------------------------------------
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| 333 | void OcclusionCullingSceneTraverser::setRenderSystem( RenderSystem *rsys )
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| 334 | {
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| 335 | mRenderSystem = rsys;
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| 336 | }
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| 337 | //-----------------------------------------------------------------------
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| 338 | /*unsigned int OcclusionCullingSceneManager::countSceneNodes(SceneNode *node)
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| 339 | {
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| 340 | unsigned int result = 1;
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| 341 |
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| 342 | Node::ChildNodeIterator it = node->getChildIterator();
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| 343 |
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| 344 | while (it.hasMoreElements())
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| 345 | {
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| 346 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
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| 347 | result += countSceneNodes(sceneChild);
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| 348 | }
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| 349 |
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| 350 | return result;
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| 351 | }*/
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| 352 | //-----------------------------------------------------------------------
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| 353 | bool OcclusionCullingSceneTraverser::isLeaf( SceneNode *node )
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| 354 | {
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| 355 | return (node->numChildren() == 0);
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| 356 | }
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| 357 | //-----------------------------------------------------------------------
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[52] | 358 | void OcclusionCullingSceneTraverser::pullUpVisibility(SceneNode *node )
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[32] | 359 | {
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| 360 | while(node && !node->isNodeVisible()) |
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| 361 | { |
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| 362 | node->setNodeVisible(true); |
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[42] | 363 | node = node->getParentSceneNode(); |
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[32] | 364 | }
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| 365 | }
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| 366 | //-----------------------------------------------------------------------
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| 367 | void OcclusionCullingSceneTraverser::deleteQueries( void )
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| 368 | {
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[51] | 369 | for(unsigned int i=0; i < (unsigned int)mOcclusionQueries.size(); ++i)
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[32] | 370 | delete mOcclusionQueries[i];
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| 371 |
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| 372 | mOcclusionQueries.clear();
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| 373 | }
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| 374 | //-----------------------------------------------------------------------
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[41] | 375 | void OcclusionCullingSceneTraverser::renderBoundingBox( AxisAlignedBox *box )
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[32] | 376 | {
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| 377 | // Render two halfes of the bounding box (using triangle fans)
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| 378 | for(int half = 0; half < 2; half ++)
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| 379 | {
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[51] | 380 | static Matrix4 xform[256];
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| 381 | //TODO: this should be full bounding box
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[41] | 382 | SolidHalfBoundingBox *halfbox = getSolidHalfBoundingBox(half);
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| 383 | halfbox->setupBoundingBox(*box);
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[51] | 384 |
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[52] | 385 | mRenderSystem->_setWorldMatrix(Matrix4::IDENTITY); |
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| 386 | |
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[51] | 387 | // Set world transformation |
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| 388 | /*halfbox->getWorldTransforms(xform); |
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| 389 | |
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| 390 | int numMatrices = halfbox->getNumWorldTransforms(); |
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| 391 | if (numMatrices > 1) |
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| 392 | { |
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| 393 | mRenderSystem->_setWorldMatrices(xform, numMatrices); |
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| 394 | } |
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| 395 | else |
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| 396 | { |
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| 397 | mRenderSystem->_setWorldMatrix(*xform); |
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| 398 | } |
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[52] | 399 | mRenderSystem->setClipPlanes(halfbox->getClipPlanes());*/ |
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[51] | 400 | |
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[32] | 401 | static RenderOperation ro; |
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[39] | 402 | |
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[41] | 403 | mSceneManager->useRenderableViewProjMode(halfbox);
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| 404 | halfbox->getRenderOperation(ro);
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| 405 | ro.srcRenderable = halfbox;
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[52] | 406 | mRenderSystem->_render(ro);
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[32] | 407 |
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[52] | 408 | //mSceneManager->myrenderSingleObject(getSolidHalfBoundingBox(half), getSolidHalfBoundingBox(half)->getTechnique()->getPass(0), true);
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[32] | 409 | }
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| 410 | }
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| 411 | //-----------------------------------------------------------------------
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| 412 | SolidHalfBoundingBox *OcclusionCullingSceneTraverser::getSolidHalfBoundingBox( int half )
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| 413 | {
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| 414 | if(!mHalfBoundingBox[half])
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| 415 | mHalfBoundingBox[half] = new SolidHalfBoundingBox(half == 1);
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| 416 |
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| 417 | return mHalfBoundingBox[half];
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| 418 | }
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| 419 | //-----------------------------------------------------------------------
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[42] | 420 | void OcclusionCullingSceneTraverser::setNumSceneNodes(int num)
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| 421 | {
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| 422 | mNumSceneNodes = num;
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| 423 | }
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| 424 | //-----------------------------------------------------------------------
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| 425 | /*void OcclusionCullingSceneTraverser::setNumQueries(int num)
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| 426 | {
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| 427 | mNumQueries = num;
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| 428 | }*/
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| 429 | //-----------------------------------------------------------------------
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| 430 | void OcclusionCullingSceneTraverser::setSceneRoot(SceneNode *root)
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| 431 | {
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| 432 | mSceneRoot = root;
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| 433 | }
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| 434 | //-----------------------------------------------------------------------
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| 435 | void OcclusionCullingSceneTraverser::initDistanceQueue(Camera *cam)
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| 436 | {
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| 437 | mDistanceQueue = new PriorityQueue(myless<SceneNode *>(cam));
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| 438 | mDistanceQueue->push(mSceneRoot);
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| 439 | }
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| 440 | //-----------------------------------------------------------------------
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| 441 | HardwareOcclusionQuery *OcclusionCullingSceneTraverser::getNextOcclusionQuery(void)
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| 442 | {
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| 443 | if(mCurrentTestIdx == mOcclusionQueries.size())
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| 444 | {
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| 445 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
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[51] | 446 | //char *msg = "creating query!!\n"; OutputDebugString(msg);
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[42] | 447 | }
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| 448 |
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| 449 | return mOcclusionQueries[mCurrentTestIdx ++];
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| 450 | }
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| 451 | //-----------------------------------------------------------------------
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[32] | 452 | bool OcclusionCullingSceneTraverser::setOption( const String & key, const void * val )
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| 453 | {
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| 454 | if ( key == "Algorithm" )
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| 455 | {
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---|
| 456 | mCurrentAlgorithm = * static_cast < const int * > ( val );
|
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| 457 | return true;
|
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| 458 | }
|
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| 459 | if ( key == "Threshold" )
|
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| 460 | {
|
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| 461 | mVisibilityThreshold = * static_cast < const int * > ( val );
|
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| 462 | return true;
|
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| 463 | }
|
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| 464 |
|
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| 465 | return false;
|
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| 466 | }
|
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| 467 | //-----------------------------------------------------------------------
|
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| 468 | bool OcclusionCullingSceneTraverser::getOption( const String & key, void *val )
|
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| 469 | {
|
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| 470 | if ( key == "Algorithm" )
|
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| 471 | {
|
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| 472 | * static_cast < int * > ( val ) = mCurrentAlgorithm;
|
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| 473 | return true;
|
---|
| 474 | }
|
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| 475 | if ( key == "Threshold" )
|
---|
| 476 | {
|
---|
| 477 | * static_cast < unsigned int * > ( val ) = mVisibilityThreshold;
|
---|
| 478 | return true;
|
---|
| 479 | }
|
---|
| 480 | if ( key == "NumSceneNodes" )
|
---|
| 481 | {
|
---|
| 482 | * static_cast < unsigned int * > ( val ) = mNumSceneNodes;
|
---|
| 483 | return true;
|
---|
| 484 | }
|
---|
| 485 | if ( key == "NumTraversedNodes" )
|
---|
| 486 | {
|
---|
| 487 | * static_cast < unsigned int * > ( val ) = mNumTraversedNodes;
|
---|
| 488 | return true;
|
---|
| 489 | }
|
---|
| 490 | if ( key == "NumQueryCulledNodes" )
|
---|
| 491 | {
|
---|
| 492 | * static_cast < unsigned int * > ( val ) = mNumQueryCulledNodes;
|
---|
| 493 | return true;
|
---|
| 494 | }
|
---|
| 495 | if ( key == "NumFrustumCulledNodes" )
|
---|
| 496 | {
|
---|
| 497 | * static_cast < unsigned int * > ( val ) = mNumFrustumCulledNodes;
|
---|
| 498 | return true;
|
---|
| 499 | }
|
---|
[52] | 500 | if ( key == "NumRenderedNodes" )
|
---|
| 501 | {
|
---|
| 502 | * static_cast < unsigned int * > ( val ) = mNumRenderedNodes;
|
---|
| 503 | return true;
|
---|
| 504 | }
|
---|
[32] | 505 | return false;
|
---|
| 506 | }
|
---|
[33] | 507 | //-----------------------------------------------------------------------
|
---|
| 508 | bool OcclusionCullingSceneTraverser::getOptionKeys( StringVector & refKeys )
|
---|
| 509 | {
|
---|
| 510 | refKeys.push_back( "Algorithm" );
|
---|
| 511 | refKeys.push_back( "Threshold" );
|
---|
| 512 | refKeys.push_back( "NumSceneNodes" ); |
---|
| 513 | refKeys.push_back( "NumTraversedNodes" ); |
---|
| 514 | refKeys.push_back( "NumQueryCulledNodes" ); |
---|
| 515 | refKeys.push_back( "NumFrustumCulledNodes" ); |
---|
[52] | 516 | refKeys.push_back( "mNumRenderedGeometry" );
|
---|
[33] | 517 |
|
---|
| 518 | return true;
|
---|
| 519 | }
|
---|
[32] | 520 | }
|
---|