[32] | 1 | #include "OgreOcclusionCullingSceneTraverser.h"
|
---|
| 2 | #include "OgreMath.h"
|
---|
| 3 | #include "OgreIteratorWrappers.h"
|
---|
| 4 | #include "OgreCamera.h"
|
---|
| 5 | #include "OgreHardwareOcclusionQuery.h"
|
---|
| 6 | #include "OgreSolidHalfBoundingBox.h"
|
---|
| 7 |
|
---|
[33] | 8 |
|
---|
[32] | 9 | #include <windows.h>
|
---|
| 10 |
|
---|
| 11 | namespace Ogre {
|
---|
| 12 |
|
---|
| 13 | //-----------------------------------------------------------------------
|
---|
[33] | 14 | OcclusionCullingSceneTraverser::OcclusionCullingSceneTraverser(SceneManager *sm, RenderSystem *rsys):
|
---|
[32] | 15 | mFrameId(1), mDistanceQueue(NULL), mVisibilityThreshold(0), mCurrentTestIdx(0),
|
---|
| 16 | mQueryMode(MODE_RENDER), mNumSceneNodes(0), mCurrentAlgorithm(RENDER_COHERENT),
|
---|
[41] | 17 | mNumQueries(0), mNumTraversedNodes(0), mNumQueryCulledNodes(0), mNumFrustumCulledNodes(0),
|
---|
[51] | 18 | mNumRenderedNodes(0),mNumRenderedGeometry(0), mSceneManager(sm), mRenderSystem(rsys), mSceneRoot(NULL)
|
---|
[32] | 19 | {
|
---|
| 20 | mHalfBoundingBox[0] = mHalfBoundingBox[1] = 0;
|
---|
| 21 | }
|
---|
| 22 | //-----------------------------------------------------------------------
|
---|
| 23 | OcclusionCullingSceneTraverser::~OcclusionCullingSceneTraverser()
|
---|
| 24 | {
|
---|
| 25 | if(mHalfBoundingBox[0]) delete mHalfBoundingBox[0];
|
---|
| 26 | if(mHalfBoundingBox[1]) delete mHalfBoundingBox[1];
|
---|
| 27 |
|
---|
| 28 | deleteQueries();
|
---|
[42] | 29 |
|
---|
| 30 | if(mDistanceQueue)
|
---|
| 31 | delete mDistanceQueue;
|
---|
[32] | 32 | //SceneManager::~SceneManager();
|
---|
| 33 | }
|
---|
| 34 | //-----------------------------------------------------------------------
|
---|
[42] | 35 | void OcclusionCullingSceneTraverser::renderScene( Camera *cam )
|
---|
[32] | 36 | {
|
---|
| 37 | mNumTraversedNodes = 0; |
---|
| 38 | mNumQueryCulledNodes = 0; |
---|
| 39 | mNumFrustumCulledNodes = 0; |
---|
| 40 | mNumRenderedGeometry = 0;
|
---|
[51] | 41 | mNumRenderedNodes = 0;
|
---|
| 42 |
|
---|
[32] | 43 | mCurrentTestIdx = 0;
|
---|
[34] | 44 |
|
---|
[42] | 45 | initDistanceQueue(cam);
|
---|
| 46 |
|
---|
[32] | 47 | switch(mCurrentAlgorithm) |
---|
| 48 | { |
---|
| 49 | case RENDER_CULL_FRUSTUM: |
---|
| 50 | renderCullFrustum(cam); |
---|
| 51 | break; |
---|
| 52 | case RENDER_STOP_AND_WAIT: |
---|
| 53 | renderStopAndWait(cam); |
---|
| 54 | break; |
---|
| 55 | case RENDER_COHERENT: |
---|
[51] | 56 | renderCoherentWithQueue(cam); |
---|
[32] | 57 | break; |
---|
| 58 | default: |
---|
| 59 | renderCullFrustum(cam); |
---|
| 60 | break; |
---|
| 61 | }
|
---|
[52] | 62 |
|
---|
[32] | 63 | mFrameId ++;
|
---|
| 64 | }
|
---|
| 65 | //-----------------------------------------------------------------------
|
---|
| 66 | void OcclusionCullingSceneTraverser::renderCoherentWithQueue(Camera *cam) |
---|
| 67 | { |
---|
| 68 | QueryQueue queryQueue; |
---|
| 69 | |
---|
| 70 | //-- PART 1: process finished occlusion queries |
---|
| 71 | while(!mDistanceQueue->empty() || !queryQueue.empty()) |
---|
| 72 | { |
---|
| 73 | while(!queryQueue.empty() && |
---|
| 74 | ((queryQueue.front().second)->resultAvailable() || mDistanceQueue->empty())) |
---|
| 75 | { |
---|
| 76 | SceneNode *node = queryQueue.front().first; |
---|
| 77 | HardwareOcclusionQuery *query = queryQueue.front().second; |
---|
| 78 | |
---|
| 79 | queryQueue.pop(); |
---|
| 80 | |
---|
| 81 | // wait until result available |
---|
| 82 | unsigned int visiblePixels; |
---|
| 83 | query->pullOcclusionQuery(&visiblePixels); |
---|
| 84 | |
---|
| 85 | if(visiblePixels > mVisibilityThreshold) |
---|
| 86 | { |
---|
[52] | 87 | pullUpVisibility(node); |
---|
[32] | 88 | traverseNode(cam, node); |
---|
| 89 | } |
---|
| 90 | else |
---|
| 91 | { |
---|
| 92 | mNumQueryCulledNodes ++; |
---|
| 93 | } |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | //-- PART 2: hierarchical traversal |
---|
| 97 | if(!mDistanceQueue->empty()) |
---|
| 98 | { |
---|
| 99 | SceneNode *node = mDistanceQueue->top(); |
---|
| 100 | mDistanceQueue->pop(); |
---|
[41] | 101 | |
---|
[42] | 102 | bool intersects = false; |
---|
[41] | 103 | //TODO: Isvisible also checked inside scenenode::findvisibleobjects |
---|
[42] | 104 | if(!cam->isVisible(node->_getWorldAABB(), intersects)) |
---|
[32] | 105 | { |
---|
[41] | 106 | mNumFrustumCulledNodes ++; |
---|
| 107 | continue; |
---|
| 108 | } |
---|
| 109 | |
---|
[42] | 110 | // if intersects near plane => skip occlusion query because wrong results possible |
---|
| 111 | if(intersects) |
---|
| 112 | { |
---|
| 113 | // update node's visited flag |
---|
| 114 | node->setLastVisited(mFrameId); |
---|
[52] | 115 | pullUpVisibility(node); |
---|
[42] | 116 | traverseNode(cam, node); |
---|
| 117 | |
---|
| 118 | continue; |
---|
| 119 | } |
---|
| 120 | |
---|
[41] | 121 | // identify previously visible nodes |
---|
| 122 | bool wasVisible = node->isNodeVisible() && (node->lastVisited() == mFrameId - 1); |
---|
[32] | 123 | |
---|
[41] | 124 | // identify nodes that we cannot skip queries for |
---|
[52] | 125 | bool mustQuery= !wasVisible || (node->numAttachedObjects() > 0) || isLeaf(node); |
---|
[32] | 126 | |
---|
[41] | 127 | // reset node's visibility classification |
---|
| 128 | node->setNodeVisible(false); |
---|
[32] | 129 | |
---|
[41] | 130 | // update node's visited flag |
---|
| 131 | node->setLastVisited(mFrameId); |
---|
[32] | 132 | |
---|
[52] | 133 | // skip testing previously visible interior nodes without geometry |
---|
| 134 | if(mustQuery) |
---|
[41] | 135 | { |
---|
| 136 | HardwareOcclusionQuery *query = issueOcclusionQuery(&node->_getWorldAABB(), wasVisible); |
---|
| 137 | queryQueue.push(QueryPair(node, query)); |
---|
| 138 | } |
---|
[32] | 139 | |
---|
[41] | 140 | // always traverse a node if it was visible |
---|
| 141 | if(wasVisible) |
---|
| 142 | { |
---|
| 143 | traverseNode(cam, node); |
---|
[32] | 144 | } |
---|
| 145 | else |
---|
| 146 | { |
---|
| 147 | mNumFrustumCulledNodes ++; |
---|
| 148 | } |
---|
| 149 | } |
---|
| 150 | } |
---|
| 151 | }
|
---|
| 152 | //-----------------------------------------------------------------------
|
---|
| 153 | void OcclusionCullingSceneTraverser::renderCullFrustum(Camera *cam)
|
---|
| 154 | {
|
---|
| 155 | while(!mDistanceQueue->empty()) |
---|
| 156 | { |
---|
| 157 | SceneNode *node = mDistanceQueue->top(); |
---|
| 158 | mDistanceQueue->pop(); |
---|
| 159 | |
---|
| 160 | // interesting for visualization purpose |
---|
| 161 | node->setNodeVisible(false); |
---|
[40] | 162 | |
---|
[41] | 163 | //TODO: IsVisible also checked inside scenenode::_findvisibleobjects |
---|
| 164 | if(!cam->isVisible(node->_getWorldAABB())) |
---|
[32] | 165 | { |
---|
| 166 | mNumFrustumCulledNodes ++; |
---|
[41] | 167 | continue; |
---|
[32] | 168 | } |
---|
[41] | 169 | |
---|
| 170 | // update node's visited flag |
---|
| 171 | node->setLastVisited(mFrameId); |
---|
| 172 | node->setNodeVisible(true); |
---|
| 173 | traverseNode(cam, node); |
---|
[32] | 174 | }
|
---|
| 175 | }
|
---|
| 176 | //-----------------------------------------------------------------------
|
---|
| 177 | void OcclusionCullingSceneTraverser::renderStopAndWait(Camera *cam) |
---|
| 178 | { |
---|
| 179 | while(!mDistanceQueue->empty()) |
---|
| 180 | { |
---|
| 181 | SceneNode *node = mDistanceQueue->top(); |
---|
| 182 | mDistanceQueue->pop(); |
---|
| 183 | |
---|
| 184 | // interesting for the visualization |
---|
| 185 | node->setNodeVisible(false); |
---|
| 186 | node->setLastVisited(mFrameId); |
---|
| 187 | |
---|
[42] | 188 | bool intersects = false; |
---|
[41] | 189 | //TODO: Isvisible also checked inside scenenode::findvisibleobjects |
---|
[42] | 190 | if(!cam->isVisible(node->_getWorldAABB(), intersects)) |
---|
[32] | 191 | { |
---|
[41] | 192 | mNumFrustumCulledNodes ++; |
---|
| 193 | continue; |
---|
| 194 | } |
---|
| 195 | |
---|
[42] | 196 | // if intersects near plane => skip occlusion query because wrong results possible |
---|
| 197 | if(intersects) |
---|
| 198 | { |
---|
| 199 | node->setNodeVisible(true); |
---|
| 200 | traverseNode(cam, node); |
---|
| 201 | |
---|
| 202 | continue; |
---|
| 203 | } |
---|
| 204 | |
---|
[41] | 205 | HardwareOcclusionQuery *query = issueOcclusionQuery(&node->_getWorldAABB(), false); |
---|
[32] | 206 | |
---|
[41] | 207 | unsigned int visiblePixels; |
---|
| 208 | // wait if result not available |
---|
| 209 | query->pullOcclusionQuery(&visiblePixels); |
---|
[51] | 210 | |
---|
[41] | 211 | // node visible |
---|
| 212 | if(visiblePixels > mVisibilityThreshold) |
---|
| 213 | { |
---|
[42] | 214 | node->setNodeVisible(true); |
---|
[41] | 215 | traverseNode(cam, node); |
---|
[32] | 216 | } |
---|
| 217 | else |
---|
| 218 | { |
---|
[41] | 219 | mNumQueryCulledNodes ++; |
---|
[32] | 220 | } |
---|
| 221 | } |
---|
| 222 | } |
---|
| 223 | //----------------------------------------------------------------------- |
---|
[41] | 224 | HardwareOcclusionQuery *OcclusionCullingSceneTraverser::issueOcclusionQuery( |
---|
| 225 | AxisAlignedBox *box, bool wasVisible ) |
---|
[32] | 226 | { |
---|
| 227 | // change state so the bounding box gets not actually rendered on the screen |
---|
[41] | 228 | // TODO: in rendervisibleobjects, the rendermode is changed by ogre itself => change this!! |
---|
[44] | 229 | |
---|
[54] | 230 | //setRenderingMode(MODE_QUERY); |
---|
| 231 | //mRenderSystem->_setRasterisationMode(SDL_SOLID); setRenderingMode(MODE_RENDER);
|
---|
[32] | 232 |
|
---|
| 233 | // get next available test id |
---|
[42] | 234 | HardwareOcclusionQuery *query = getNextOcclusionQuery(); |
---|
[41] | 235 | |
---|
| 236 | //-- the actual query test |
---|
[32] | 237 | query->beginOcclusionQuery(); |
---|
| 238 |
|
---|
[41] | 239 | renderBoundingBox(box);
|
---|
[32] | 240 |
|
---|
| 241 | query->endOcclusionQuery();
|
---|
[54] | 242 |
|
---|
| 243 | /*mRenderSystem->_setRasterisationMode(SDL_WIREFRAME);
|
---|
[52] | 244 | setRenderingMode(MODE_RENDER);
|
---|
| 245 | renderBoundingBox(box);
|
---|
[54] | 246 | mRenderSystem->_setRasterisationMode(SDL_SOLID);*/
|
---|
[52] | 247 |
|
---|
[32] | 248 | return query;
|
---|
| 249 | }
|
---|
| 250 | //-----------------------------------------------------------------------
|
---|
| 251 | void OcclusionCullingSceneTraverser::setRenderingMode( int mode ) |
---|
| 252 | { |
---|
| 253 | // avoid unnecessary state changes |
---|
[52] | 254 | if(mode != mQueryMode) |
---|
| 255 | { |
---|
| 256 | mQueryMode = mode; |
---|
[32] | 257 | bool enabled = (mode == MODE_RENDER); |
---|
[52] | 258 | |
---|
| 259 | //if(mode == MODE_RENDER) return; |
---|
| 260 | |
---|
| 261 | /* |
---|
| 262 | mRenderSystem->_setRasterisationMode(SDL_SOLID); |
---|
| 263 | mRenderSystem->_setSurfaceParams(ColourValue(0.9, 0.2, 0.2),
|
---|
| 264 | ColourValue(0.2, 0.2, 0.2), ColourValue(0.2, 0.2, 0.2),
|
---|
| 265 | ColourValue(0, 0, 0), Real(100));
|
---|
| 266 | mRenderSystem->_setDepthBufferCheckEnabled(false); |
---|
| 267 | mRenderSystem->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 255);
|
---|
| 268 | */
|
---|
| 269 |
|
---|
| 270 | mRenderSystem->_setColourBufferWriteEnabled(enabled, enabled, enabled, enabled); |
---|
[32] | 271 | mRenderSystem->_setDepthBufferWriteEnabled(enabled); |
---|
[54] | 272 | //mRenderSystem->setLightingEnabled(enabled); |
---|
[52] | 273 | } |
---|
[32] | 274 | }
|
---|
| 275 | //-----------------------------------------------------------------------
|
---|
| 276 | void OcclusionCullingSceneTraverser::traverseNode( Camera *cam, SceneNode *node )
|
---|
| 277 | {
|
---|
| 278 | mNumTraversedNodes ++;
|
---|
[34] | 279 |
|
---|
[32] | 280 | if(node->numAttachedObjects() > 0)
|
---|
| 281 | {
|
---|
| 282 | renderSceneNode(cam, node);
|
---|
| 283 | }
|
---|
| 284 |
|
---|
| 285 | // internal node: add children to priority queue for further processing
|
---|
| 286 | Node::ChildNodeIterator it = node->getChildIterator();
|
---|
| 287 |
|
---|
| 288 | while (it.hasMoreElements())
|
---|
| 289 | {
|
---|
| 290 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
|
---|
| 291 | mDistanceQueue->push(sceneChild);
|
---|
| 292 | }
|
---|
| 293 | }
|
---|
| 294 | //-----------------------------------------------------------------------
|
---|
| 295 | void OcclusionCullingSceneTraverser::renderSceneNode( Camera *cam, SceneNode *node )
|
---|
| 296 | {
|
---|
[41] | 297 | //TODO: does not do any changes
|
---|
[54] | 298 | //setRenderingMode(MODE_RENDER);
|
---|
[32] | 299 |
|
---|
[52] | 300 | if(node->lastRendered() != node->lastVisited())
|
---|
| 301 | {
|
---|
| 302 | node->setLastRendered(node->lastVisited());
|
---|
| 303 | mNumRenderedNodes ++;
|
---|
| 304 |
|
---|
| 305 | mSceneManager->_renderSceneNode(cam, node);
|
---|
| 306 | }
|
---|
[32] | 307 | }
|
---|
| 308 | //-----------------------------------------------------------------------
|
---|
[42] | 309 | /* void OcclusionCullingSceneTraverser::preprocess( void )
|
---|
[32] | 310 | {
|
---|
| 311 | //-- initialise occlusion queries.
|
---|
| 312 | deleteQueries();
|
---|
[37] | 313 |
|
---|
[41] | 314 | for(unsigned int i=0; i < mNumQueries; i++)
|
---|
[32] | 315 | {
|
---|
| 316 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
|
---|
| 317 | }
|
---|
[42] | 318 | }*/
|
---|
[32] | 319 | //-----------------------------------------------------------------------
|
---|
| 320 | void OcclusionCullingSceneTraverser::setSceneManager( SceneManager *sm )
|
---|
| 321 | {
|
---|
| 322 | mSceneManager = sm;
|
---|
| 323 | }
|
---|
| 324 | //-----------------------------------------------------------------------
|
---|
| 325 | void OcclusionCullingSceneTraverser::setRenderSystem( RenderSystem *rsys )
|
---|
| 326 | {
|
---|
| 327 | mRenderSystem = rsys;
|
---|
| 328 | }
|
---|
| 329 | //-----------------------------------------------------------------------
|
---|
| 330 | /*unsigned int OcclusionCullingSceneManager::countSceneNodes(SceneNode *node)
|
---|
| 331 | {
|
---|
| 332 | unsigned int result = 1;
|
---|
| 333 |
|
---|
| 334 | Node::ChildNodeIterator it = node->getChildIterator();
|
---|
| 335 |
|
---|
| 336 | while (it.hasMoreElements())
|
---|
| 337 | {
|
---|
| 338 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
|
---|
| 339 | result += countSceneNodes(sceneChild);
|
---|
| 340 | }
|
---|
| 341 |
|
---|
| 342 | return result;
|
---|
| 343 | }*/
|
---|
| 344 | //-----------------------------------------------------------------------
|
---|
| 345 | bool OcclusionCullingSceneTraverser::isLeaf( SceneNode *node )
|
---|
| 346 | {
|
---|
| 347 | return (node->numChildren() == 0);
|
---|
| 348 | }
|
---|
| 349 | //-----------------------------------------------------------------------
|
---|
[52] | 350 | void OcclusionCullingSceneTraverser::pullUpVisibility(SceneNode *node )
|
---|
[32] | 351 | {
|
---|
| 352 | while(node && !node->isNodeVisible()) |
---|
| 353 | { |
---|
| 354 | node->setNodeVisible(true); |
---|
[42] | 355 | node = node->getParentSceneNode(); |
---|
[32] | 356 | }
|
---|
| 357 | }
|
---|
| 358 | //-----------------------------------------------------------------------
|
---|
| 359 | void OcclusionCullingSceneTraverser::deleteQueries( void )
|
---|
| 360 | {
|
---|
[51] | 361 | for(unsigned int i=0; i < (unsigned int)mOcclusionQueries.size(); ++i)
|
---|
[32] | 362 | delete mOcclusionQueries[i];
|
---|
| 363 |
|
---|
| 364 | mOcclusionQueries.clear();
|
---|
| 365 | }
|
---|
| 366 | //-----------------------------------------------------------------------
|
---|
[41] | 367 | void OcclusionCullingSceneTraverser::renderBoundingBox( AxisAlignedBox *box )
|
---|
[32] | 368 | {
|
---|
| 369 | // Render two halfes of the bounding box (using triangle fans)
|
---|
| 370 | for(int half = 0; half < 2; half ++)
|
---|
| 371 | {
|
---|
[51] | 372 | static Matrix4 xform[256];
|
---|
| 373 | //TODO: this should be full bounding box
|
---|
[41] | 374 | SolidHalfBoundingBox *halfbox = getSolidHalfBoundingBox(half);
|
---|
| 375 | halfbox->setupBoundingBox(*box);
|
---|
[51] | 376 |
|
---|
[54] | 377 | /*mRenderSystem->_setWorldMatrix(Matrix4::IDENTITY); |
---|
[52] | 378 | |
---|
[54] | 379 | halfbox->getWorldTransforms(xform); |
---|
[51] | 380 | |
---|
| 381 | int numMatrices = halfbox->getNumWorldTransforms(); |
---|
| 382 | if (numMatrices > 1) |
---|
| 383 | { |
---|
| 384 | mRenderSystem->_setWorldMatrices(xform, numMatrices); |
---|
| 385 | } |
---|
| 386 | else |
---|
| 387 | { |
---|
| 388 | mRenderSystem->_setWorldMatrix(*xform); |
---|
| 389 | } |
---|
[54] | 390 | mRenderSystem->setClipPlanes(halfbox->getClipPlanes()); |
---|
[51] | 391 | |
---|
[32] | 392 | static RenderOperation ro; |
---|
[39] | 393 | |
---|
[41] | 394 | mSceneManager->useRenderableViewProjMode(halfbox);
|
---|
| 395 | halfbox->getRenderOperation(ro);
|
---|
| 396 | ro.srcRenderable = halfbox;
|
---|
[54] | 397 | mRenderSystem->_render(ro);*/
|
---|
| 398 |
|
---|
| 399 | mSceneManager->myrenderSingleObject(getSolidHalfBoundingBox(half),
|
---|
| 400 | getSolidHalfBoundingBox(half)->getTechnique()->getPass(0), true);
|
---|
[32] | 401 | }
|
---|
| 402 | }
|
---|
| 403 | //-----------------------------------------------------------------------
|
---|
| 404 | SolidHalfBoundingBox *OcclusionCullingSceneTraverser::getSolidHalfBoundingBox( int half )
|
---|
| 405 | {
|
---|
| 406 | if(!mHalfBoundingBox[half])
|
---|
| 407 | mHalfBoundingBox[half] = new SolidHalfBoundingBox(half == 1);
|
---|
| 408 |
|
---|
| 409 | return mHalfBoundingBox[half];
|
---|
| 410 | }
|
---|
| 411 | //-----------------------------------------------------------------------
|
---|
[42] | 412 | void OcclusionCullingSceneTraverser::setNumSceneNodes(int num)
|
---|
| 413 | {
|
---|
| 414 | mNumSceneNodes = num;
|
---|
| 415 | }
|
---|
| 416 | //-----------------------------------------------------------------------
|
---|
| 417 | /*void OcclusionCullingSceneTraverser::setNumQueries(int num)
|
---|
| 418 | {
|
---|
| 419 | mNumQueries = num;
|
---|
| 420 | }*/
|
---|
| 421 | //-----------------------------------------------------------------------
|
---|
| 422 | void OcclusionCullingSceneTraverser::setSceneRoot(SceneNode *root)
|
---|
| 423 | {
|
---|
| 424 | mSceneRoot = root;
|
---|
| 425 | }
|
---|
| 426 | //-----------------------------------------------------------------------
|
---|
| 427 | void OcclusionCullingSceneTraverser::initDistanceQueue(Camera *cam)
|
---|
| 428 | {
|
---|
| 429 | mDistanceQueue = new PriorityQueue(myless<SceneNode *>(cam));
|
---|
| 430 | mDistanceQueue->push(mSceneRoot);
|
---|
| 431 | }
|
---|
| 432 | //-----------------------------------------------------------------------
|
---|
| 433 | HardwareOcclusionQuery *OcclusionCullingSceneTraverser::getNextOcclusionQuery(void)
|
---|
| 434 | {
|
---|
| 435 | if(mCurrentTestIdx == mOcclusionQueries.size())
|
---|
| 436 | {
|
---|
| 437 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
|
---|
| 438 | }
|
---|
| 439 |
|
---|
| 440 | return mOcclusionQueries[mCurrentTestIdx ++];
|
---|
| 441 | }
|
---|
| 442 | //-----------------------------------------------------------------------
|
---|
[32] | 443 | bool OcclusionCullingSceneTraverser::setOption( const String & key, const void * val )
|
---|
| 444 | {
|
---|
| 445 | if ( key == "Algorithm" )
|
---|
| 446 | {
|
---|
| 447 | mCurrentAlgorithm = * static_cast < const int * > ( val );
|
---|
| 448 | return true;
|
---|
| 449 | }
|
---|
| 450 | if ( key == "Threshold" )
|
---|
| 451 | {
|
---|
| 452 | mVisibilityThreshold = * static_cast < const int * > ( val );
|
---|
| 453 | return true;
|
---|
| 454 | }
|
---|
| 455 |
|
---|
| 456 | return false;
|
---|
| 457 | }
|
---|
| 458 | //-----------------------------------------------------------------------
|
---|
| 459 | bool OcclusionCullingSceneTraverser::getOption( const String & key, void *val )
|
---|
| 460 | {
|
---|
| 461 | if ( key == "Algorithm" )
|
---|
| 462 | {
|
---|
| 463 | * static_cast < int * > ( val ) = mCurrentAlgorithm;
|
---|
| 464 | return true;
|
---|
| 465 | }
|
---|
| 466 | if ( key == "Threshold" )
|
---|
| 467 | {
|
---|
| 468 | * static_cast < unsigned int * > ( val ) = mVisibilityThreshold;
|
---|
| 469 | return true;
|
---|
| 470 | }
|
---|
| 471 | if ( key == "NumSceneNodes" )
|
---|
| 472 | {
|
---|
| 473 | * static_cast < unsigned int * > ( val ) = mNumSceneNodes;
|
---|
| 474 | return true;
|
---|
| 475 | }
|
---|
| 476 | if ( key == "NumTraversedNodes" )
|
---|
| 477 | {
|
---|
| 478 | * static_cast < unsigned int * > ( val ) = mNumTraversedNodes;
|
---|
| 479 | return true;
|
---|
| 480 | }
|
---|
| 481 | if ( key == "NumQueryCulledNodes" )
|
---|
| 482 | {
|
---|
| 483 | * static_cast < unsigned int * > ( val ) = mNumQueryCulledNodes;
|
---|
| 484 | return true;
|
---|
| 485 | }
|
---|
| 486 | if ( key == "NumFrustumCulledNodes" )
|
---|
| 487 | {
|
---|
| 488 | * static_cast < unsigned int * > ( val ) = mNumFrustumCulledNodes;
|
---|
| 489 | return true;
|
---|
| 490 | }
|
---|
[52] | 491 | if ( key == "NumRenderedNodes" )
|
---|
| 492 | {
|
---|
| 493 | * static_cast < unsigned int * > ( val ) = mNumRenderedNodes;
|
---|
| 494 | return true;
|
---|
| 495 | }
|
---|
[32] | 496 | return false;
|
---|
| 497 | }
|
---|
[33] | 498 | //-----------------------------------------------------------------------
|
---|
| 499 | bool OcclusionCullingSceneTraverser::getOptionKeys( StringVector & refKeys )
|
---|
| 500 | {
|
---|
| 501 | refKeys.push_back( "Algorithm" );
|
---|
| 502 | refKeys.push_back( "Threshold" );
|
---|
| 503 | refKeys.push_back( "NumSceneNodes" ); |
---|
| 504 | refKeys.push_back( "NumTraversedNodes" ); |
---|
| 505 | refKeys.push_back( "NumQueryCulledNodes" ); |
---|
| 506 | refKeys.push_back( "NumFrustumCulledNodes" ); |
---|
[52] | 507 | refKeys.push_back( "mNumRenderedGeometry" );
|
---|
[33] | 508 |
|
---|
| 509 | return true;
|
---|
| 510 | }
|
---|
[32] | 511 | }
|
---|