[33] | 1 | #include "OgreOcclusionCullingTerrainSceneManager.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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| 4 | #include "OgreRenderSystem.h"
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| 5 | #include "OgreCamera.h"
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| 6 | #include "OgreHardwareOcclusionQuery.h"
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| 7 | //#include "OgreWireBoundingBox.h"
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| 8 | #include "OgreSolidHalfBoundingBox.h"
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| 9 |
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| 10 | //#include <windows.h>
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| 11 |
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| 12 | namespace Ogre {
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| 13 | //-----------------------------------------------------------------------
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| 14 | OcclusionCullingTerrainSceneManager::OcclusionCullingTerrainSceneManager()
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| 15 | {
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| 16 | mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem);
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[34] | 17 | mDisplayNodes = true;
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| 18 | //mShowBoundingBoxes = true;
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| 19 | mShowBoxes = true;
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[33] | 20 | }
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| 21 | //-----------------------------------------------------------------------
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| 22 | OcclusionCullingTerrainSceneManager::~OcclusionCullingTerrainSceneManager()
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| 23 | {
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| 24 | delete mOcclusionCullingSceneTraverser;
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| 25 | }
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| 26 | //-----------------------------------------------------------------------
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[34] | 27 | /*void OcclusionCullingTerrainSceneManager::_renderVisibleObjects(void)
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[33] | 28 | {
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| 29 | mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress, mSceneRoot);
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| 30 | }
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| 31 | //-----------------------------------------------------------------------
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| 32 | void OcclusionCullingTerrainSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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| 33 | {
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| 34 | // must be empty because objects are found and rendered in an interleaved fashion
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| 35 | // in _renderVisibibleObjects
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| 36 | }
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| 37 | //-----------------------------------------------------------------------
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| 38 | void OcclusionCullingTerrainSceneManager::_updateSceneGraph(Camera* cam)
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| 39 | {
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| 40 | mOcclusionCullingSceneTraverser->preprocess();
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| 41 |
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| 42 | TerrainSceneManager::_updateSceneGraph(cam);
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[34] | 43 | }*/
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[33] | 44 | //-----------------------------------------------------------------------
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| 45 | bool OcclusionCullingTerrainSceneManager::setOption( const String & key, const void * val )
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| 46 | {
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| 47 | return mOcclusionCullingSceneTraverser->setOption( key, val) || TerrainSceneManager::setOption( key, val );
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| 48 | }
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| 49 | //-----------------------------------------------------------------------
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| 50 | bool OcclusionCullingTerrainSceneManager::getOption( const String & key, void *val )
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| 51 | {
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| 52 | return mOcclusionCullingSceneTraverser->getOption( key, val) || TerrainSceneManager::getOption( key, val ) ;
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| 53 | }
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| 54 | //-----------------------------------------------------------------------
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| 55 | bool OcclusionCullingTerrainSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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| 56 | {
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| 57 | return TerrainSceneManager::getOptionValues( key, refValueList );
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| 58 | }
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| 59 | //-----------------------------------------------------------------------
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| 60 | bool OcclusionCullingTerrainSceneManager::getOptionKeys( StringVector & refKeys )
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| 61 | {
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| 62 | return mOcclusionCullingSceneTraverser->getOptionKeys ( refKeys ) || TerrainSceneManager::getOptionKeys( refKeys );
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| 63 | }
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| 64 | }
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