[61] | 1 | #include <OgreNoMemoryMacros.h>
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| 2 | #include <CEGUI/CEGUI.h>
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| 3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 6 | #include <OgreMemoryMacros.h>
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| 7 |
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[100] | 8 | #include <Ogre.h>
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[115] | 9 | //#include "OgreReferenceAppLayer.h"
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[100] | 10 | //#include "OgreRefAppWorld.h"
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[61] | 11 | #include "TestCullingTerrainApplication.h"
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| 12 |
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[115] | 13 |
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[61] | 14 | #define WIN32_LEAN_AND_MEAN
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[94] | 15 | #include <windows.h>
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[61] | 16 |
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[80] | 17 | /*******************************************************/
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| 18 | /* TestCullingTerrainApplication implementation */
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| 19 | /*******************************************************/
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[100] | 20 |
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| 21 | //-----------------------------------------------------------------------
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[61] | 22 | TestCullingTerrainApplication::~TestCullingTerrainApplication()
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| 23 | {
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[93] | 24 | if(mTerrainContentGenerator)
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| 25 | delete mTerrainContentGenerator;
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[99] | 26 | //if(mRenderTargetListener) delete mRenderTargetListener;
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[61] | 27 | }
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| 28 | //-----------------------------------------------------------------------
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[93] | 29 | void TestCullingTerrainApplication::createCamera()
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[61] | 30 | {
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[99] | 31 | // create the camera
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[103] | 32 | mCamera = mSceneMgr->createCamera("PlayerCam");
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[93] | 33 |
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[100] | 34 | /** set a nice viewpoint
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| 35 | * we use a camera node here and apply all transformations on it instead
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| 36 | * of applying all transformations directly to the camera
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| 37 | * because then the camera is displayed correctly in the visualization
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| 38 | */
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| 39 | mCamNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(
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| 40 | "CamNode1", Vector3(707, 5000, 528));
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| 41 | //mCamera->setPosition(707, 5000, 528);
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| 42 | mCamNode->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329));
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| 43 | mCamNode->attachObject(mCamera);
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[61] | 44 |
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[100] | 45 | //-- create visualization camera
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| 46 | mVizCamera = mSceneMgr->createCamera("VizCam");
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| 47 | mVizCamera->setPosition(mCamNode->getPosition());
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| 48 |
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| 49 | mVizCamera->setNearClipDistance(1);
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[93] | 50 | mCamera->setNearClipDistance(1);
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[61] | 51 |
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[99] | 52 | // infinite far plane?
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[93] | 53 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
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| 54 | {
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[100] | 55 | mVizCamera->setFarClipDistance(0);
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[93] | 56 | mCamera->setFarClipDistance(0);
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| 57 | }
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| 58 | else
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| 59 | {
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[104] | 60 | mVizCamera->setFarClipDistance(20000);
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| 61 | mCamera->setFarClipDistance(20000);
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[99] | 62 | }
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[61] | 63 | }
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[99] | 64 |
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[61] | 65 | //-----------------------------------------------------------------------
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[99] | 66 | bool TestCullingTerrainApplication::setup()
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| 67 | {
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| 68 | bool result = ExampleApplication::setup();
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| 69 |
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| 70 | createRenderTargetListener();
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| 71 |
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| 72 | return result;
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| 73 | }
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| 74 | //-----------------------------------------------------------------------
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| 75 | void TestCullingTerrainApplication::createRenderTargetListener()
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| 76 | {
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| 77 | mWindow->addListener(new VisualizationRenderTargetListener(mSceneMgr));
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| 78 | }
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| 79 | //-----------------------------------------------------------------------
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[75] | 80 | void TestCullingTerrainApplication::createScene()
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[61] | 81 | {
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| 82 | // Set ambient light
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[112] | 83 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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[113] | 84 |
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[110] | 85 | //-- create light
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[111] | 86 | mSunLight = mSceneMgr->createLight("SunLight");
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| 87 | mSunLight->setType(Light::LT_DIRECTIONAL);
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| 88 | //mSunLight->setType(Light::LT_SPOTLIGHT);
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[112] | 89 | //mSunLight->setSpotlightRange(Degree(30), Degree(50));
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| 90 |
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[111] | 91 | mSunLight->setPosition(707, 2000, 500);
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| 92 | mSunLight->setCastShadows(true);
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| 93 |
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[113] | 94 | Vector3 dir(0.5, 1, 0.5);
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[110] | 95 | dir.normalise();
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[112] | 96 | mSunLight->setDirection(dir);
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| 97 | //mSunLight->setDirection(Vector3::NEGATIVE_UNIT_Y);
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[110] | 98 |
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[111] | 99 | mSunLight->setDiffuseColour(1, 1, 1);
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| 100 | mSunLight->setSpecularColour(1, 1, 1);
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[110] | 101 |
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[61] | 102 | // --Fog
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| 103 | // NB it's VERY important to set this before calling setWorldGeometry
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| 104 | // because the vertex program picked will be different
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| 105 | ColourValue fadeColour(0.93, 0.86, 0.76);
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| 106 | mWindow->getViewport(0)->setBackgroundColour(fadeColour);
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| 107 | //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000);
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[94] | 108 |
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[61] | 109 | // Create a skybox
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[103] | 110 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 5000, false);
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| 111 |
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[61] | 112 | std::string terrain_cfg("terrain.cfg");
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| 113 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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| 114 | terrain_cfg = mResourcePath + terrain_cfg;
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| 115 | #endif
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[74] | 116 | mSceneMgr->setWorldGeometry(terrain_cfg);
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[75] | 117 |
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[100] | 118 | //-- CEGUI setup
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[61] | 119 | setupGui();
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[100] | 120 |
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[111] | 121 | // Floor plane
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[121] | 122 | /*
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| 123 | Plane plane;
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[111] | 124 | plane.normal = Vector3::UNIT_Y;
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| 125 | plane.d = -60;
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| 126 | MeshManager::getSingleton().createPlane("Myplane",
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| 127 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
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| 128 | 5000,5000,100,100,true,1,5,5,Vector3::UNIT_Z);
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| 129 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
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| 130 | pPlaneEnt->setMaterialName("Examples/Rockwall");
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| 131 | pPlaneEnt->setCastShadows(true);
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[121] | 132 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
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| 133 | */
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[111] | 134 |
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| 135 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_HWRENDER_TO_TEXTURE))
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| 136 | {
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| 137 | // In D3D, use a 1024x1024 shadow texture
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| 138 | mSceneMgr->setShadowTextureSettings(1024, 2);
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| 139 | }
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| 140 | else
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| 141 | {
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| 142 | // Use 512x512 texture in GL since we can't go higher than the window res
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| 143 | mSceneMgr->setShadowTextureSettings(512, 2);
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| 144 | }
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[112] | 145 | //mSceneMgr->setShadowColour(ColourValue(0, 0, 0));
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| 146 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5));
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| 147 | // mSceneMgr->setShowDebugShadows(true);
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[111] | 148 |
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| 149 |
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[100] | 150 | //-- terrain content setup
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| 151 |
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[80] | 152 | // HACK: necessary to call once before the content creation for
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| 153 | // terrain initialisation
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| 154 | mSceneMgr->_renderScene(mCamera, mWindow->getViewport(0), true);
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[74] | 155 |
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[82] | 156 | mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr);
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[110] | 157 |
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[107] | 158 | // if no objects file generate yourself
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[110] | 159 | if (!mTerrainContentGenerator->LoadObjects("objects.out"))
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| 160 | {
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[107] | 161 | // height is restricted to 50, so no objects appear on peaks
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| 162 | // => there is much occlusion
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| 163 | mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 50.0f, 3000.0f));
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[111] | 164 | mTerrainContentGenerator->SetOffset(0);
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[110] | 165 |
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| 166 | // the objects are generated on the whole terrain
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[120] | 167 | mTerrainContentGenerator->GenerateScene(1500, "robot");
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[112] | 168 | //mTerrainContentGenerator->GenerateScene(1500, "athene");
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[120] | 169 | //mTerrainContentGenerator->GenerateScene(500, "ninja");
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[110] | 170 | }
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[86] | 171 |
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[84] | 172 | // no limitations needed anymore: the user can set
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| 173 | // objects also on peaks of terrain
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[107] | 174 | mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 5000.0f, 3000.0f));
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[61] | 175 | }
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| 176 | //-----------------------------------------------------------------------
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[80] | 177 | void TestCullingTerrainApplication::setupGui()
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[61] | 178 | {
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[75] | 179 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY,
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| 180 | false, 3000, ST_EXTERIOR_CLOSE);
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[61] | 181 | mGUISystem = new CEGUI::System(mGUIRenderer);
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| 182 |
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| 183 | // Mouse
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| 184 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
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| 185 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
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| 186 | mGUISystem->setDefaultMouseCursor(
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| 187 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
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| 188 |
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[75] | 189 | CEGUI::MouseCursor::getSingleton().show();
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[61] | 190 | }
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| 191 | //-----------------------------------------------------------------------
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[80] | 192 | void TestCullingTerrainApplication::createFrameListener()
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[61] | 193 | {
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[115] | 194 | mTerrainFrameListener = new TerrainMouseQueryListener(mWindow, mCamera, mSceneMgr,
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[121] | 195 | mGUIRenderer, mTerrainContentGenerator, mVizCamera, mCamNode, mSunLight);
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[120] | 196 |
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[115] | 197 | mRoot->addFrameListener(mTerrainFrameListener);
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[61] | 198 | }
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| 199 | //-----------------------------------------------------------------------
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[80] | 200 | void TestCullingTerrainApplication::chooseSceneManager()
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[61] | 201 | {
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| 202 | mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE);
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| 203 | }
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| 204 |
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| 205 |
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[99] | 206 | /**************************************************************/
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| 207 | /* VisualizationRenderTargetListener implementation */
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| 208 | /**************************************************************/
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[107] | 209 | //-----------------------------------------------------------------------
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[99] | 210 | VisualizationRenderTargetListener::VisualizationRenderTargetListener(SceneManager *sceneMgr)
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| 211 | :RenderTargetListener(), mSceneMgr(sceneMgr)
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| 212 | {
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| 213 | }
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[61] | 214 | //-----------------------------------------------------------------------
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[99] | 215 | void VisualizationRenderTargetListener::preViewportUpdate(const RenderTargetViewportEvent &evt)
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| 216 | {
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[100] | 217 | const bool showViz = evt.source->getZOrder() == VIZ_VIEWPORT_Z_ORDER; // visualization viewport
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| 218 | const bool nShowViz = !showViz;
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| 219 |
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[113] | 220 | // ambient light must be full for visualization
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| 221 | if (showViz)
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| 222 | {
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| 223 | mSceneMgr->setAmbientLight(ColourValue(1, 1, 1));
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| 224 | }
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| 225 | else
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| 226 | {
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| 227 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 228 | }
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| 229 |
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[100] | 230 | mSceneMgr->setOption("ShowVisualization", &showViz);
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| 231 | mSceneMgr->setOption("SkyBoxEnabled", &nShowViz);
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| 232 | //mSceneMgr->setOption("SkyPlaneEnabled", &showViz);
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[99] | 233 |
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| 234 | RenderTargetListener::preViewportUpdate(evt);
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| 235 | }
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| 236 | //-----------------------------------------------------------------------
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| 237 | void VisualizationRenderTargetListener::postRenderTargetUpdate(const RenderTargetEvent &evt)
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| 238 | {
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| 239 | RenderTargetListener::postRenderTargetUpdate(evt);
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| 240 | }
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| 241 | //-----------------------------------------------------------------------
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[61] | 242 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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| 243 | {
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| 244 | // Create application object
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| 245 | TestCullingTerrainApplication app;
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| 246 |
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| 247 | try
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| 248 | {
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| 249 | app.go();
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| 250 | }
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| 251 | catch( Ogre::Exception& e )
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| 252 | {
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[75] | 253 | MessageBox( NULL, e.getFullDescription().c_str(),
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| 254 | "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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[61] | 255 | }
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| 256 |
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| 257 | return 0;
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| 258 | } |
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