Changeset 1300 for GTP/trunk/App/Demos/Vis/KdTreeDemo/README.txt
- Timestamp:
- 08/30/06 15:10:48 (18 years ago)
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GTP/trunk/App/Demos/Vis/KdTreeDemo/README.txt
r1296 r1300 31 31 -b, --burnin 32 32 Run a burn-in demo, i.e. loop the demo until ESC is pressed. Requires 33 --demomode. If --logfile is specified, the result of each run will be saved. 33 --demomode. When --logfile is specified, the result of each run will be 34 saved. 34 35 35 36 -s <sm_id>, --scenemgr <sm_id> … … 52 53 no effect. For supported scene managers, render mode switching is also 53 54 available ingame (see INGAME COMMANDS). 55 56 -v [mode], --viewcells [mode] 57 Set view cell mode. Applies only to scenes where view cells can be loaded 58 (see CONFIG FILE), otherwise has no effect. [mode] is optional. 59 Valid values for [mode] are: 60 0 ... do not use view cells for visibility (same as ommiting -v) 61 1 ... use view cells for visibility (same as -v without parameter) 62 2 ... use view cells and visibility filter 63 These setting can also be changeg ingame (see INGAME COMMANDS). 54 64 55 65 --comment … … 107 117 following formats: 108 118 .iv, .wrl: Mesh files like the vienna scene. 109 .cfg: Config files for terrain creation. You need to specify110 an appropriate scene manager which supports terrain111 world geometry rendering (KTE, OCM, TER).119 .cfg: Config files for terrain creation. You need to 120 specify an appropriate scene manager which supports 121 terrain world geometry rendering (KTE, OCM, TER). 112 122 .txt: Text file created by the application which store 113 123 positions of entites (small movable objects) … … 134 144 on enables shadows 135 145 selectentities: 136 Sum up the following numbers to select which entities will appear in137 the scene:146 Sum up the following numbers to select which entities will appear 147 in the scene: 138 148 1 robots in grid 139 149 2 randomly placed robots … … 186 196 R Toggle OpenGL/Direct3D render mode (Full, Line, Point) 187 197 T Toggle OpenGL/Direct3D texture filtering (Bilinear, Trilinear, Aniso) 188 C Toggle use view cells from PVS ( need to load them first)198 C Toggle use view cells from PVS (load on demand) 189 199 X Toggle use visibility filter (whatever that is) 190 200 … … 212 222 If the demo shall be permanently stored, the program must be launched with 213 223 the --outfile option, specifying a file to which the demo will be saved. The 214 file name must have on of the above mentioned extensions. If the file allready215 exists and a demo is saved, it will be overwritten. To save a recorded demo,216 simply press F6 to store it in the file. If a demo has been allready stored in217 this session, it will be overwritten.224 file name must have on of the above mentioned extensions. If the file 225 allready exists and a demo is saved, it will be overwritten. To save a 226 recorded demo, simply press F6 to store it in the file. If a demo has been 227 allready stored in this session, it will be overwritten. 218 228 It is recommended to limit the framerate of the application (e.g. by enabling 219 229 vsync) when recording a demo, since it will produce smaller files. 220 230 To load a demo from a file, specify it with the --infile command line option. 221 231 To run a benchmark, a prerecorded demo must be loaded. Also, a logfile has to 222 be specified using the --logfile option. Finally the --demomode option must be223 set. The program starts with disabled user input and no overlays. After an232 be specified using the --logfile option. Finally the --demomode option must 233 be set. The program starts with disabled user input and no overlays. After an 224 234 initial 5 second delay, to stabilize the framerate and preload the scene, the 225 235 demo is played back and the framerate and other statistics are recored. Then … … 237 247 If the specified logfile does not exist, it is created including the headers. 238 248 If a log file with the specified name does exists, it is checked if the demo 239 file used in the logfile corresponds with the demo file used in this benchmark240 run. If the names do not match, or if the logfile cannot be read or written241 to, the demo is executed but no stats are written. Additionaly, an error242 message is written in "Ogre.log". However, if the log file exists and the demo243 name matches, the resulst are appended to the existing logfile, allowing for244 easy comparison of different settings and options.249 file used in the logfile corresponds with the demo file used in this 250 benchmark run. If the names do not match, or if the logfile cannot be read or 251 written to, the demo is executed but no stats are written. Additionaly, an 252 error message is written to "Ogre.log". However, if the log file exists and 253 the demo name matches, the resulst are appended to the existing logfile, 254 allowing for easy comparison of different settings and options. 245 255 246 256 BUGS 247 Kills my PC occasionally when running a long demo with KTE and CHC in the 248 terrain scene. Reason completely mysterious. Happend twice so far. 257 Mysterious and serious (sometimes bluescreen) crashes due to an error in the 258 nVidia display driver (nv4_disp.dll). Occur with the following combination: 259 Direct3D Render Manager + terrain rendering with OCM or KTE + 260 hardware occlusion culling enabled (CHC, possibly also SWC) + demo playback. 261 Not tested on other hardware (e.g. ATI cards). Not exactly repeatable, 262 crashes in different places during playback or not at all. 249 263 250 264 AUTHOR
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