Ignore:
Timestamp:
09/16/06 01:49:27 (18 years ago)
Author:
giegl
Message:

GTPD - Jungle Rumble - better help etc

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Games/Jungle_Rumble/src/GameManager.cpp

    r1382 r1383  
    7474                                case VK_F1: 
    7575                                        if(activeScene == &this->gs) { 
    76                                                 this->gs.getHUD()->message("HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off\n F9: Depth Imposters On/Off\n F10: Raytracer On/Off\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent", 2, 0.01f, true); 
     76                                                #if(0) 
     77                                                        this->gs.getHUD()->message("HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off\n F9: Depth Imposters On/Off\n F10: Raytracer On/Off\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent", 2, 0.01f, true); 
     78                                                #else // MG 
     79                                                        std::string s(""); 
     80                                                        s += "HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 
     81                                                         
     82                                                        s += "\n F9: Depth Imposters On/Off "; 
     83                                                        if(this->gs.useDepthImposter) { s+= "[ON]"; } else { s+= "[OFF]"; } 
     84                                                         
     85                                                        s += "\n F10: Raytracer On/Off "; 
     86                                                        if(this->gs.useRaytracer) { s+= "[ON]"; } else { s+= "[OFF]"; } 
     87                                                         
     88                                                        s += "\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent"; 
     89                                                        s += "HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off\n F9: Depth Imposters On/Off\n F10: Raytracer On/Off\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent"; 
     90                                                        this->gs.getHUD()->message(s, 2, 0.01f, true); 
     91                                                        //this->gs.useRaytracer 
     92                                                #endif 
    7793                                        } 
    7894                                        //this->gs.hasWon(); 
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