Changeset 139 for trunk/VUT/Ogre/include
- Timestamp:
- 06/20/05 08:13:57 (20 years ago)
- Location:
- trunk/VUT/Ogre/include
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/Ogre/include/OgrePlatformHierarchyInterface.h
r130 r139 53 53 */ 54 54 void InitFrame(GtpVisibility::HierarchyNode *root, Camera *cam, Camera *cullCam = NULL, 55 bool leaveTransparentsInQueue = false);55 int leavePassesInQueue = 0); 56 56 /** Checks if the node is visible from the current view frustum. 57 57 @param node the current node … … 162 162 163 163 bool mOnlyShadowCasters; 164 bool mLeaveTransparentsInQueue;164 int mLeavePassesInQueue; 165 165 bool mIsBoundingBoxQuery; 166 166 }; -
trunk/VUT/Ogre/include/OgreVisibilityOctreeSceneManager.h
r130 r139 67 67 68 68 /** Prepares visualization of hierarchical culling. */ 69 void ShowVisualization(Camera *cam);69 void PrepareVisualization(Camera *cam); 70 70 OctreeHierarchyInterface *mHierarchyInterface; 71 71 GtpVisibility::VisibilityManager *mVisibilityManager; -
trunk/VUT/Ogre/include/OgreVisibilityTerrainSceneManager.h
r133 r139 90 90 /** Fills render queue so that a visualization can be rendered. 91 91 */ 92 void ShowVisualization(Camera *cam); 92 void PrepareVisualization(Camera *cam); 93 94 void InitVisibilityCulling(Camera *cam); 95 93 96 94 97 OctreeHierarchyInterface *mHierarchyInterface; … … 96 99 97 100 bool mShowVisualization; 98 bool mSkipTransparents;99 101 bool mVisualizeCulledNodes; 100 102 … … 106 108 bool mRenderItemBuffer; 107 109 bool mEnableDepthWrite; 110 bool mSkipTransparents; 108 111 109 112 Pass *mDepthPass; … … 113 116 114 117 PlatformQueryManager *mQueryManager; 118 119 int mLeavePassesInQueue; 120 ShadowTechnique mSavedShadowTechnique; 115 121 }; 116 122
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