Changeset 1399 for GTP/trunk/App/Games/Jungle_Rumble
- Timestamp:
- 09/17/06 22:28:27 (18 years ago)
- Location:
- GTP/trunk/App/Games/Jungle_Rumble
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Games/Jungle_Rumble/src/GameManager.cpp
r1398 r1399 71 71 std::wstring s; 72 72 //s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 73 s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse \n F3: PhysX Debugger\n F4: Music On/Off";74 73 s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse"; 74 s += L"\n Pause: Pause Game"; 75 75 s += L"\n"; 76 77 s += L"\n 1 Big Guns\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Flamethrower - Toast your opponents\n 5 Icethrower - Slows down opponents (then toast them ;-) )"; 78 s += L"\n"; 79 80 s += L"\n F3: PhysX Debugger\n F4: Music On/Off"; 81 s += L"\n F5 Opponent Fire On/Off"; 82 76 83 s += L"\n F9: DEPTH IMPOSTERS On/Off "; 77 if(this->gs.useDepthImposter) { s+= L"[ ON]"; } else { s+= L"[OFF]"; }78 84 if(this->gs.useDepthImposter) { s+= L"[is ON]"; } else { s+= L"[is OFF]"; } 85 79 86 s += L"\n F10: RAYTRACE EFFECTS On/Off "; 80 if(this->gs.useRaytracer) { s+= L"[ON]"; } else { s+= L"[OFF]"; } 81 s += L"\n"; 82 83 s += L"\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent"; 87 if(this->gs.useRaytracer) { s+= L"[is ON]"; } else { s+= L"[is OFF]"; } 88 84 89 return s; 85 90 } … … 138 143 this->ms.setBackgroundSoundMute(!this->ms.getBackgroundSoundMute()); 139 144 break; 140 case VK_F5:141 //this->gs.getHUD()->displayToasted(3, 0.01f);142 break;143 145 case VK_F6: 144 146 //this->gs.getHUD()->message("hallo martin", 3, 0.01f); … … 156 158 this->gs.useRaytracer = !this->gs.useRaytracer; 157 159 break; 158 case VK_F 11:160 case VK_F5: 159 161 this->gs.aiPlayerFireEnable = !this->gs.aiPlayerFireEnable; 160 162 break;
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