Changeset 1401 for GTP/trunk/App/Games/Jungle_Rumble/src/GameScene.cpp
- Timestamp:
- 09/17/06 23:48:45 (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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GTP/trunk/App/Games/Jungle_Rumble/src/GameScene.cpp
r1382 r1401 621 621 secondNode = t->getSecondNode().get(); //Bullet 622 622 tempPlayer = ((Bullet*)secondNode)->myPlayer; //Player of bullet 623 if(tempPlayer == this->player && this->playerList.size()-1 < this->maxEnemyCount) { 623 //if(tempPlayer == this->player && this->playerList.size()-1 < this->maxEnemyCount) { 624 if(tempPlayer == this->player && int(this->playerList.size())-1 < this->maxEnemyCount) { 624 625 pos = node->getAbsolutePosition(); 625 626 pos.y++; … … 905 906 NxU32 mask = 0; 906 907 /*mask |= UserContactReport::COLGROUP_NOCOL; 907 mask != mask;908 908 mask |= UserContactReport::COLGROUP_TERRAIN;*/ 909 909 mask = 0xFFFFFFFF;
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