Changeset 1403 for GTP/trunk/App/Games/Jungle_Rumble/src/GameScene.cpp
- Timestamp:
- 09/18/06 02:18:37 (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Games/Jungle_Rumble/src/GameScene.cpp
r1401 r1403 23 23 #define M_PI 3.1415 24 24 25 extern bool GLOBAL_player_freezeQ; 26 25 27 GameScene::GameScene(void) : Scene() 26 28 { … … 47 49 this->currentlypaused = false; 48 50 this->preparepaused = false; 51 52 this->ignoreKeys = false; 49 53 } 50 54 … … 121 125 122 126 void GameScene::initScene(GameManager &_manager) { 127 this->ignoreKeys = false; 123 128 this->resultVisible = false; 124 129 this->won = false; … … 757 762 758 763 //Update Player instructions 759 if(this->keyDown['W']) player->accelerate(); 760 if(this->keyDown['S']) player->stop(); 761 if(this->keyDown['A']) player->toLeft(); 762 if(this->keyDown['D']) player->toRight(); 764 if(!ignoreKeys) { 765 if(this->keyDown['W']) player->accelerate(); 766 if(this->keyDown['S']) player->stop(); 767 if(this->keyDown['A']) player->toLeft(); 768 if(this->keyDown['D']) player->toRight(); 769 } 763 770 764 771 //Set active Weapons … … 983 990 this->recalcTransformations = false; 984 991 } 992 if(this->won && this->resultShowingTimer<=5.75f) { 993 //this->player->resetValues(); 994 GLOBAL_player_freezeQ = true; 995 this->ignoreKeys = true; 996 } 985 997 if(this->resultShowingTimer<=0) { 986 998 this->manager->switchToMenueScene();
Note: See TracChangeset
for help on using the changeset viewer.