Changeset 1410
- Timestamp:
- 09/18/06 03:54:08 (18 years ago)
- Location:
- GTP/trunk/App/Games/Jungle_Rumble
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt
r1391 r1410 21 21 reflected/refracted objects are near the reflector/refractor. 22 22 23 Raytrace Effects are used for several (see "Raining..." level) - in some levels ("Surprise!") moving - objects. 23 Raytrace Effects are used on several objects, which can also be moving (see "Raining..." and 24 "Surprise!" level, respectively). 25 24 26 Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the 25 partcicle effects of the Flame- and Icethrower (press "4" and "5" to activate these), 26 combined with a heat blur. 27 partcicle effects of the Flamethrower and Ice-Gun (press "4" and "5" to activate them). 27 28 28 29 Jungle Rumble was started in the early phase of the GameTools Project, 29 and therefore uses its own Direct3D 9 engine (and not OGRE or Shark3D).30 and therefore uses its own Direct3D 9 engine. 30 31 31 The game starts in 800x600 window mode, using 512x512 textures for the Raytrace Effects cubemap. 32 You can easily change these settings in the "config.xml" file, residing in the same directory as this file. 32 33 Configuration and Use 34 ===================== 35 36 The game starts in 1024x768 fullscreen mode, using 512x512 textures for the Raytrace Effects cubemap. 37 You can easily change these settings in the "config.xml" file, residing in the same directory as the executable. 33 38 34 39 During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9; … … 44 49 based on leading edge computer graphics research. 45 50 It makes these libraries available to European developers (or companies developing software within the EU) 46 for free (including support)!51 for free, including support ! 47 52 All the companies have to do is joing the GTP Special Interest Group. 48 53 To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org, … … 54 59 (Press F1 during the game, to get the same information) 55 60 56 w-a-s-d 61 w-a-s-d Navigate your vehicle 57 62 left mouse shoot 58 1 Standard weapon59 2 Bombs - they explode later but can hurt really much60 3 Alien weapon - just shoot!61 4 Firethrower - Burn your opponent62 5 Icethrower - Slow down your opponent to toast it with the firethrower63 1 Big Gun 64 2 Bombs - explode late, but pack a lot of punch 65 3 Alien Weapon - just shoot! 66 4 Flamehrower - A warm welcome for those zebras 67 5 Ice-Gun - Slow down your opponents to toast them with the flamethrower 63 68 64 F1 65 F2 66 F3 67 F4 68 F9 69 F10 70 F11 69 F1 Display help (toggle) 70 F2 FPS on/off 71 F3 Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file) 72 F4 Music on/off 73 F9 Depthimposters on/off 74 F10 Raytracer on/off 75 F11 Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-) 71 76 72 77 -
GTP/trunk/App/Games/Jungle_Rumble/src/GameManager.cpp
r1407 r1410 72 72 std::wstring s; 73 73 //s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 74 s += L" HELP:\n drive: w-a-s-d\n shoot: left mouse";74 s += L"JUNGLE RUMBLE HELP\n drive: w-a-s-d\n shoot: left mouse"; 75 75 s += L"\n Pause: Pause Game"; 76 76 s += L"\n"; 77 77 78 s += L"\n 1 Big Guns\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Flamethrower - Toast your opponents\n 5 Icethrower - Slows down opponents (then toast them ;-) )"; 78 s += L"\n 1: Big Gun\n 2: Bombs - explode late, but cause lots of damage!"; 79 s += L"\n 3: Alien weapon\n 4: Flamethrower (Toast your opponents ;-))"; 80 s += L"\n 5: Ice Gun - Slows down opponents"; 79 81 s += L"\n"; 80 82
Note: See TracChangeset
for help on using the changeset viewer.