Ignore:
Timestamp:
10/03/06 09:41:15 (18 years ago)
Author:
szirmay
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Illum/EnvMap/EnvMap.fx

    r1534 r1556  
    694694float4 IlluminatedScenePS( _IlluminatedSceneVS_output IN ) : COLOR0 
    695695{ 
    696     float3 color = objColor * tex2D(DecorationSampler, IN.TexCoord); 
    697      
     696    float3 color = objColor;// * tex2D(DecorationSampler, IN.TexCoord); 
     697    /* 
    698698    if (iShowCubeMap > 0)  
    699699    { 
     
    711711        } 
    712712        else color *= 0.7; 
    713                  
     713        */       
    714714        float dist = length( IN.Position ); 
    715715    return float4(color, dist);  
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