- Timestamp:
- 10/27/06 17:40:02 (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r1683 r1691 116 116 pass 117 117 { 118 ambient 0.3 0.3 0.4 119 diffuse 0.9 0.9 1.0 118 ambient 0.8 0.8 0.8 119 diffuse 0.0 0.0 0.0 120 specular 0.0 0.0 0.0 120 121 //lighting off 121 122 IllumTechniques 122 123 { 123 //RenderTechnique CausticReciever 124 RenderTechnique CausticReciever 125 { 126 max_caster_count 10 127 } 128 //RenderTechnique DepthShadowReciever 124 129 //{ 125 // max_caster_count 10 126 //} 127 RenderTechnique DepthShadowReciever 128 { 129 } 130 } 130 131 //} 132 } 133 texture_unit 134 { 135 texture rockWall.tga 136 } 137 131 138 } 132 139 } … … 302 309 } 303 310 311 material GameTools/BlurCubeFace 312 { 313 314 technique 315 { 316 317 pass 318 { 319 vertex_program_ref GameTools/BlurCubeFaceVS 320 { 321 322 } 323 fragment_program_ref GameTools/BlurCubeFacePS 324 { 325 param_named_auto width viewport_width 326 param_named_auto height viewport_height 327 param_named face float 0 328 } 329 texture_unit 330 { 331 filtering bilinear 332 } 333 334 } 335 } 336 } 337 304 338 vertex_program PhaseVS hlsl 305 339 {
Note: See TracChangeset
for help on using the changeset viewer.