Changeset 2254 for GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts
- Timestamp:
- 03/16/07 13:08:00 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts/terrainCulling.cfg
r2177 r2254 9 9 10 10 # 11 # Should depth first pass be used? 11 # Should depth first pass be used? depth pass renders depth first, then rerenders geometry with all parameters 12 12 # 13 13 14 DepthPass=1 14 DepthPass=0 15 16 # 17 # render queue is flushed after some frames 18 # 19 20 FlushQueue=1 21 22 15 23 16 24 ###################################################################### … … 29 37 #Scene=../../../../../resources/media/city1.iv;../../../../../resources/media/roofs_1500.iv;../../../../../resources/media/CityRoads60.iv;../../../../../resources/media/CityPlane60.iv 30 38 39 #Scene=vienna_cropped.obj 40 31 41 # 32 # The view cells42 # Visibility solution 33 43 # 34 44 35 45 #ViewCells=../../../../../../../GTP/trunk/Lib/Vis/Preprocessing/scripts/vienna-visibility.xml.gz 36 37 38 #39 # render queue is flushed after some frames40 #41 42 FlushQueue=143 44 #45 # depth pass must be used together with illumination model46 #47 48 UseDepthPass=049 46 50 47
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