Ignore:
Timestamp:
03/16/07 13:08:00 (18 years ago)
Author:
mattausch
Message:

fixed problems of particle demo + visibility manager

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts/terrainCulling.cfg

    r2177 r2254  
    99 
    1010# 
    11 # Should depth first pass be used? 
     11# Should depth first pass be used? depth pass renders depth first, then rerenders geometry with all parameters 
    1212# 
    1313 
    14 DepthPass=1 
     14DepthPass=0 
     15 
     16# 
     17# render queue is flushed after some frames 
     18# 
     19 
     20FlushQueue=1 
     21 
     22 
    1523 
    1624###################################################################### 
     
    2937#Scene=../../../../../resources/media/city1.iv;../../../../../resources/media/roofs_1500.iv;../../../../../resources/media/CityRoads60.iv;../../../../../resources/media/CityPlane60.iv 
    3038 
     39#Scene=vienna_cropped.obj 
     40 
    3141# 
    32 # The view cells 
     42# Visibility solution 
    3343# 
    3444 
    3545#ViewCells=../../../../../../../GTP/trunk/Lib/Vis/Preprocessing/scripts/vienna-visibility.xml.gz 
    36  
    37  
    38 # 
    39 # render queue is flushed after some frames 
    40 # 
    41  
    42 FlushQueue=1 
    43  
    44 # 
    45 # depth pass must be used together with illumination model 
    46 # 
    47  
    48 UseDepthPass=0 
    4946 
    5047 
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