Changeset 2255 for GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts
- Timestamp:
- 03/16/07 17:20:26 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/OnlineCullingCHC/scripts/terrainCulling.cfg
r2254 r2255 12 12 # 13 13 14 DepthPass= 014 DepthPass=yes 15 15 16 16 # 17 # render queue is flushed after some frames 17 # If vertex programs should be executed even in the depth pass. 18 # This options but is necessary if vertex shader alters geometry. But it can slow down the depth pass. 19 20 ExecuteVertexProgramForDepth=no 21 22 # 23 # render queue is flushed after some frames (can improve performance) 18 24 # 19 25 20 FlushQueue=1 26 FlushQueue=yes 27 28 ########################################################## 29 30 # 31 # Settings for visible objects queries (used by _findVisibleObjects method of the scene manager) 32 # 33 34 # if visibility based queries should be applied instead of standard Octree SceneManager findvisibleobjects based 35 # on frustum culling only 36 37 UseVisibilityQueries=yes 38 39 40 # For visibility based queries: the modes go from exact (exact visibility but slow) 41 # to node (exact visibility on node level, faster) to approximate (fastest but only approximate visibility) 42 43 #QueryObjectsMode=EXACT 44 QueryObjectsMode=NODE 45 #QueryObjectsMode=APPROXIMATE; 46 47 48 # If queries should use no material for rendering. 49 # Don't use this option if vertex program / fragment program changes geometry 50 51 ResetMaterialForQueries=no 21 52 22 53 … … 25 56 26 57 # 27 # S ettings for iv scene (vienna)58 # Scene geometry loading 28 59 # 29 60 … … 40 71 41 72 # 42 # Visibility solution 73 # use this option to render only terrain 74 # 75 76 Scene=terrain 77 78 79 ###################################################### 80 81 # 82 # Visibility solution (works not yet with terrain) 43 83 # 44 84 … … 46 86 47 87 48 ######################################################################49 88 89 ################################################################## 50 90 # 51 # Settings for terrain scene 52 # 53 54 Scene=terrain 55 56 # 57 # should render queue be flushed after each frame? 91 # Terrain scene manager settings 58 92 # 59 93 60 94 61 ###########################################62 #63 # Terrain scene manager settings64 #65 #########################################66 95 67 96 # The main world texture (if you wish the terrain manager to create a material for you)
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