Ignore:
Timestamp:
03/23/07 13:32:05 (18 years ago)
Author:
szirmay
Message:
 
Location:
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include
Files:
2 added
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/OgreIlluminationManager.h

    r2240 r2285  
    88#include "OgreConvolvedCubeMapRenderTechnique.h" 
    99#include "OgreCausticCasterRenderTechnique.h" 
    10 #include "OgreCausticRecieverRenderTechnique.h" 
     10#include "OgreCausticReceiverRenderTechnique.h" 
    1111#include "OgreSceneCameraDepthRenderingRun.h" 
    1212#include "OgreSBBRenderTechnique.h" 
    1313#include "OgreDepthShadowMapRenderingRun.h" 
    14 #include "OgreDepthShadowRecieverRenderTechnique.h" 
     14#include "OgreDepthShadowReceiverRenderTechnique.h" 
    1515#include "OgreFireRenderTechnique.h" 
    1616#include "OgreHierarchicalParticleSystemTechnique.h" 
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgreCausticCasterRenderTechnique.h

    r2240 r2285  
    2525                @param photonMapResolution                      photon map resolution 
    2626                @param causticCubeMapResolution         caustic cubemap resolution 
    27                 @param photonMapMaterialName            the name of the material should be used when rendering the choton hit map 
     27                @param photonMapMaterialName            the name of the material should be used when rendering the photon hit map 
    2828                @param causticMapMaterialName           the name of the material that should be used when rendering the caustic cubemap 
    2929                @param photonMapTexID                           the texture unit state id of the caustic map generation material where the photonhit map should be bound to 
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