- Timestamp:
- 03/27/07 11:55:24 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.program
r2024 r2293 48 48 } 49 49 50 51 52 // Cube mapping programs53 vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl54 {55 source GameTools_CubeMap.hlsl56 entry_point deaultVS57 target vs_2_058 }59 60 fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl61 {62 source GameTools_CubeMap.hlsl63 entry_point deaultPS64 target ps_2_065 66 }67 68 vertex_program GameTools/Caustic/DefaultVS hlsl69 {70 source GameTools_Caustic.hlsl71 entry_point deaultVS72 target vs_2_073 }74 75 fragment_program GameTools/Caustic/DefaultPS hlsl76 {77 source GameTools_Caustic.hlsl78 entry_point deaultPS79 target ps_2_080 81 }82 83 vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl84 {85 source GameTools_SoftShadow.hlsl86 entry_point deaultVS87 target vs_2_088 }89 90 fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl91 {92 source GameTools_SoftShadow.hlsl93 entry_point deaultPS94 target ps_2_095 96 }97 98 fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl99 {100 source GameTools_SoftShadow.hlsl101 entry_point deault2PS102 target ps_2_0103 104 }105 106 vertex_program GameTools/CausticSoftShadowVS hlsl107 {108 source GameTools_CausticSoftShadow.hlsl109 entry_point deaultVS110 target vs_2_0111 }112 113 fragment_program GameTools/CausticSoftShadowPS hlsl114 {115 source GameTools_CausticSoftShadow.hlsl116 entry_point deaultPS117 target ps_2_0118 119 }120 121 vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl122 {123 source GameTools_Localized_EnvMap.hlsl124 entry_point LocalizedVS125 target vs_2_0126 }127 128 fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl129 {130 source GameTools_Localized_EnvMap.hlsl131 entry_point LocalizedPS132 target ps_3_0133 }134 135 vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl136 {137 source GameTools_LocalizedBump_EnvMap.hlsl138 entry_point LocalizedBumpVS139 target vs_2_0140 }141 142 fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl143 {144 source GameTools_LocalizedBump_EnvMap.hlsl145 entry_point LocalizedBumpPS146 target ps_3_0147 }148 149 150 fragment_program GameTools/PhotonMapCausticPS hlsl151 {152 source GameTools_Localized_EnvMap.hlsl153 entry_point PhotonMapCausticPS154 target ps_3_0155 }156 157 //fragment_program GameTools/PhotonMapSoftShadowPS hlsl158 //{159 // source GameTools_Localized_EnvMap.hlsl160 // entry_point PhotonMapSoftShadowPS161 // target ps_3_0162 //}163 164 165 166 fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl167 {168 source GameTools_Localized_EnvMap.hlsl169 entry_point LocalizedMetalPS170 target ps_3_0171 172 }173 174 vertex_program GameTools/DistanceVS hlsl175 {176 source GameTools_Distance.hlsl177 entry_point DistanceVS178 target vs_1_1179 }180 181 fragment_program GameTools/DistancePS hlsl182 {183 source GameTools_Distance.hlsl184 entry_point DistancePS185 target ps_2_0186 187 }188 189 vertex_program GameTools/ShadowMap/DepthVS hlsl190 {191 source GameTools_DepthShadow.hlsl192 entry_point DepthVS193 target vs_3_0194 }195 196 fragment_program GameTools/ShadowMap/DepthPS hlsl197 {198 source GameTools_DepthShadow.hlsl199 entry_point DepthPS200 target ps_3_0201 202 }203 204 vertex_program GameTools/ShadowMap/DistVS hlsl205 {206 source GameTools_DepthShadow.hlsl207 entry_point DepthDistVS208 target vs_3_0209 }210 211 fragment_program GameTools/ShadowMap/DistPS hlsl212 {213 source GameTools_DepthShadow.hlsl214 entry_point DepthDistPS215 target ps_3_0216 217 }218 219 vertex_program GameTools/ShadowMap/ShadowVS hlsl220 {221 source GameTools_DepthShadow.hlsl222 entry_point depthShadowVS223 target vs_1_1224 }225 226 fragment_program GameTools/ShadowMap/ShadowPS hlsl227 {228 source GameTools_DepthShadow.hlsl229 entry_point depthShadowPS230 target ps_2_0231 232 }233 234 vertex_program GameTools/ShadowMap/ShadowDistVS hlsl235 {236 source GameTools_DepthShadow.hlsl237 entry_point distShadowVS238 target vs_1_1239 }240 241 fragment_program GameTools/ShadowMap/ShadowDistPS hlsl242 {243 source GameTools_DepthShadow.hlsl244 entry_point distShadowPS245 target ps_2_0246 247 }248 249 vertex_program GameTools/UV_VS hlsl250 {251 source GameTools_UV.hlsl252 entry_point UV_VS253 target vs_2_0254 }255 256 fragment_program GameTools/UV_PS hlsl257 {258 source GameTools_UV.hlsl259 entry_point UV_PS260 target ps_2_0261 }262 263 vertex_program GameTools/CauVS hlsl264 {265 source GameTools_Cau.hlsl266 entry_point CauVS267 target vs_3_0268 }269 270 fragment_program GameTools/CauPS hlsl271 {272 source GameTools_Cau.hlsl273 entry_point CauPS274 target ps_2_0275 276 }277 278 279 280 vertex_program GameTools/SceneCameraDepthVS hlsl281 {282 source GameTools_Depth.hlsl283 entry_point cDepthVS284 target vs_2_0285 }286 287 fragment_program GameTools/SceneDepthPS hlsl288 {289 source GameTools_Depth.hlsl290 entry_point DepthPS291 target ps_2_0292 }293 294 50 vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl 295 51 { … … 298 54 target vs_3_0 299 55 } 300 301 fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl302 {303 source GameTools_ReduceCubeMap.hlsl304 entry_point ReduceTexturePS305 target ps_3_0306 307 }308 309 310 vertex_program GameTools/DiffuseVS hlsl311 {312 source GameTools_Localized_EnvMap.hlsl313 entry_point DiffuseVS314 target vs_3_0315 }316 317 fragment_program GameTools/DiffusePS hlsl318 {319 source GameTools_Localized_EnvMap.hlsl320 entry_point DiffusePS321 target ps_3_0322 323 }
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