- Timestamp:
- 06/06/07 10:25:13 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/FPSarm.material
r2404 r2414 1 1 material phong3 2 2 { 3 technique 3 technique maintechnique 4 4 { 5 pass 5 pass mainpass 6 6 { 7 ambient 1 1 1 18 diffuse 1 1 1 19 specular 0 0 0 210 emissive 0 0 011 12 //scene_blend alpha_blend13 7 depth_write on 14 //depth_check off15 8 cull_hardware none 16 17 texture_unit9 10 vertex_program_ref GTP/Basic/ShadedTex_VS 18 11 { 19 texture colortex.png 20 tex_coord_set 0 21 colour_op modulate 12 param_named_auto WorldViewProj worldviewproj_matrix 13 param_named_auto World world_matrix 14 param_named_auto WorldInv inverse_world_matrix 15 } 16 fragment_program_ref GTP/Basic/Shaded/TexturedTwoLights_PS 17 { 18 param_named_auto lightPos1 light_position 0 19 param_named_auto lightDir1 light_direction 0 20 param_named_auto lightColor1 light_diffuse_colour 0 21 param_named_auto lightPower1 light_power 0 22 23 param_named_auto lightPos2 light_position 1 24 param_named_auto lightDir2 light_direction 1 25 param_named_auto lightColor2 light_diffuse_colour 1 26 param_named_auto lightPower2 light_power 1 27 } 28 29 texture_unit basetexture 30 { 31 texture colortex.png 22 32 } 23 33 }
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