- Timestamp:
- 06/24/07 10:58:31 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/FPSarm.material
r2422 r2458 19 19 source FPSArm_PS.hlsl 20 20 entry_point FPSArm_PS 21 target ps_ 2_021 target ps_3_0 22 22 } 23 23 … … 81 81 param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4 82 82 param_named_auto viewProjectionMatrix viewproj_matrix 83 param_named_auto lightPos light_position 0 83 param_named_auto lightPos1 light_position 0 84 param_named_auto lightPos2 light_position 1 84 85 param_named_auto cameraPos camera_position 85 86 } 86 87 fragment_program_ref FPSArm_PS 87 88 { 88 param_named_auto lightRange light_attenuation 0 89 param_named_auto lightPower light_power 0 90 param_named_auto lightColor light_diffuse_colour 0 89 param_named_auto lightRange1 light_attenuation 0 90 param_named_auto lightPower1 light_power 0 91 param_named_auto lightColor1 light_diffuse_colour 0 92 param_named_auto lightRange2 light_attenuation 1 93 param_named_auto lightPower2 light_power 1 94 param_named_auto lightColor2 light_diffuse_colour 1 91 95 param_named specularity float 100 92 96 param_named albedo float 0.1
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