- Timestamp:
- 06/25/07 17:50:39 (17 years ago)
- Location:
- GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/FPSArm_PS.hlsl
r2458 r2467 46 46 float4 diffuseColor = albedo * tex2D(colorTexture, IN.texCoord); 47 47 48 if( lightPower1!=0)48 if( dot(lightRange1, lightRange1) !=0) 49 49 Color = Illumination(N, L1, V, lightColor1 * lightPower1, lightRange1, diffuseColor, specularity, specularColor); 50 50 51 if( lightPower2!=0)51 if( dot(lightRange2, lightRange2) !=0) 52 52 Color = Illumination(N, L2, V, lightColor2 * lightPower2, lightRange2, diffuseColor, specularity, specularColor); 53 53 -
GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/FPSarm.material
r2458 r2467 94 94 param_named_auto lightColor2 light_diffuse_colour 1 95 95 param_named specularity float 100 96 param_named albedo float 0. 196 param_named albedo float 0.4 97 97 param_named specularColor float4 0 0 0 0 98 98 } -
GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/trollps.hlsl
r2458 r2467 45 45 46 46 float4 diffuseColor = albedo * tex2D(colorTexture, IN.texCoord); 47 if( lightPower1!= 0)47 if( dot(lightRange1, lightRange1) != 0) 48 48 Color += Illumination(N, L1, V, lightColor1 * lightPower1, lightRange1, diffuseColor, specularity, specularColor); 49 if( lightPower2!= 0)49 if(dot(lightRange2, lightRange2) != 0) 50 50 Color += Illumination(N, L2, V, lightColor2 * lightPower2, lightRange2, diffuseColor, specularity, specularColor); 51 51
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