Changeset 2723 for GTP/trunk/Lib/Vis/Preprocessing/src/AxisAlignedBox3.cpp
- Timestamp:
- 05/28/08 04:02:18 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/Preprocessing/src/AxisAlignedBox3.cpp
r2720 r2723 2162 2162 Triangle3 tri; 2163 2163 2164 tri.mVertices[ 0] = Vector3(mMin.x, mMin.y, mMax.z);2164 tri.mVertices[2] = Vector3(mMin.x, mMin.y, mMax.z); 2165 2165 tri.mVertices[1] = Vector3(mMin.x, mMax.y, mMax.z); 2166 tri.mVertices[ 2] = Vector3(mMin.x, mMax.y ,mMin.z);2166 tri.mVertices[0] = Vector3(mMin.x, mMax.y ,mMin.z); 2167 2167 2168 2168 triObj = new TriangleIntersectable(tri); 2169 2169 triangles.push_back(triObj); 2170 2170 2171 tri.mVertices[ 0] = Vector3(mMin.x, mMax.y ,mMin.z);2171 tri.mVertices[2] = Vector3(mMin.x, mMax.y ,mMin.z); 2172 2172 tri.mVertices[1] = Vector3(mMin.x, mMin.y, mMin.z); 2173 tri.mVertices[ 2] = Vector3(mMin.x, mMin.y, mMax.z);2173 tri.mVertices[0] = Vector3(mMin.x, mMin.y, mMax.z); 2174 2174 2175 2175 triObj = new TriangleIntersectable(tri); 2176 2176 triangles.push_back(triObj); 2177 2177 2178 tri.mVertices[0] = Vector3(mMax.x, mMin.y, mMin.z); 2178 ////////////////////////////////////// 2179 2180 tri.mVertices[2] = Vector3(mMax.x, mMin.y, mMin.z); 2179 2181 tri.mVertices[1] = Vector3(mMax.x, mMax.y, mMin.z); 2180 tri.mVertices[ 2] = Vector3(mMax.x, mMax.y, mMax.z);2182 tri.mVertices[0] = Vector3(mMax.x, mMax.y, mMax.z); 2181 2183 2182 2184 triObj = new TriangleIntersectable(tri); 2183 2185 triangles.push_back(triObj); 2184 2186 2185 tri.mVertices[ 0] = Vector3(mMax.x, mMax.y, mMax.z);2187 tri.mVertices[2] = Vector3(mMax.x, mMax.y, mMax.z); 2186 2188 tri.mVertices[1] = Vector3(mMax.x, mMin.y, mMax.z); 2187 tri.mVertices[ 2] = Vector3(mMax.x, mMin.y, mMin.z);2189 tri.mVertices[0] = Vector3(mMax.x, mMin.y, mMin.z); 2188 2190 2189 2191 triObj = new TriangleIntersectable(tri); 2190 2192 triangles.push_back(triObj); 2191 2193 2192 tri.mVertices[0] = Vector3(mMax.x, mMin.y ,mMin.z); 2194 ////////////////////////////////////// 2195 2196 tri.mVertices[2] = Vector3(mMax.x, mMin.y ,mMin.z); 2193 2197 tri.mVertices[1] = Vector3(mMax.x, mMin.y, mMax.z); 2194 tri.mVertices[ 2] = Vector3(mMin.x, mMin.y, mMax.z);2198 tri.mVertices[0] = Vector3(mMin.x, mMin.y, mMax.z); 2195 2199 2196 2200 triObj = new TriangleIntersectable(tri); 2197 2201 triangles.push_back(triObj); 2198 2202 2199 tri.mVertices[ 0] = Vector3(mMin.x, mMin.y, mMax.z);2203 tri.mVertices[2] = Vector3(mMin.x, mMin.y, mMax.z); 2200 2204 tri.mVertices[1] = Vector3(mMin.x, mMin.y, mMin.z); 2201 tri.mVertices[2] = Vector3(mMax.x, mMin.y ,mMin.z); 2202 2205 tri.mVertices[0] = Vector3(mMax.x, mMin.y ,mMin.z); 2203 2206 2204 2207 triObj = new TriangleIntersectable(tri); 2205 2208 triangles.push_back(triObj); 2206 2209 2207 tri.mVertices[0] = Vector3(mMin.x, mMax.y, mMin.z); 2210 ////////////////////////////////////// 2211 2212 tri.mVertices[2] = Vector3(mMin.x, mMax.y, mMin.z); 2208 2213 tri.mVertices[1] = Vector3(mMin.x, mMax.y, mMax.z); 2209 tri.mVertices[ 2] = Vector3(mMax.x, mMax.y, mMax.z);2214 tri.mVertices[0] = Vector3(mMax.x, mMax.y, mMax.z); 2210 2215 2211 2216 triObj = new TriangleIntersectable(tri); 2212 2217 triangles.push_back(triObj); 2213 2218 2214 tri.mVertices[ 0] = Vector3(mMax.x, mMax.y, mMax.z);2219 tri.mVertices[2] = Vector3(mMax.x, mMax.y, mMax.z); 2215 2220 tri.mVertices[1] = Vector3(mMax.x, mMax.y, mMin.z); 2216 tri.mVertices[ 2] = Vector3(mMin.x, mMax.y, mMin.z);2221 tri.mVertices[0] = Vector3(mMin.x, mMax.y, mMin.z); 2217 2222 2218 2223 triObj = new TriangleIntersectable(tri); 2219 2224 triangles.push_back(triObj); 2220 2225 2221 tri.mVertices[0] = Vector3(mMin.x, mMax.y, mMin.z); 2226 ////////////////////////////////////// 2227 2228 tri.mVertices[2] = Vector3(mMin.x, mMax.y, mMin.z); 2222 2229 tri.mVertices[1] = Vector3(mMax.x, mMax.y, mMin.z); 2223 tri.mVertices[2] = Vector3(mMax.x, mMin.y, mMin.z); 2224 2230 tri.mVertices[0] = Vector3(mMax.x, mMin.y, mMin.z); 2225 2231 2226 2232 triObj = new TriangleIntersectable(tri); 2227 2233 triangles.push_back(triObj); 2228 2234 2229 tri.mVertices[ 0] = Vector3(mMax.x, mMin.y, mMin.z);2235 tri.mVertices[2] = Vector3(mMax.x, mMin.y, mMin.z); 2230 2236 tri.mVertices[1] = Vector3(mMin.x, mMin.y, mMin.z); 2231 tri.mVertices[ 2] = Vector3(mMin.x, mMax.y, mMin.z);2237 tri.mVertices[0] = Vector3(mMin.x, mMax.y, mMin.z); 2232 2238 2233 2239 triObj = new TriangleIntersectable(tri); 2234 2240 triangles.push_back(triObj); 2235 2241 2236 tri.mVertices[0] = Vector3(mMin.x, mMin.y, mMax.z); 2242 ////////////////////////////////////// 2243 2244 tri.mVertices[2] = Vector3(mMin.x, mMin.y, mMax.z); 2237 2245 tri.mVertices[1] = Vector3(mMax.x, mMin.y, mMax.z); 2238 tri.mVertices[ 2] = Vector3(mMax.x, mMax.y, mMax.z);2246 tri.mVertices[0] = Vector3(mMax.x, mMax.y, mMax.z); 2239 2247 2240 2248 … … 2242 2250 triangles.push_back(triObj); 2243 2251 2244 tri.mVertices[ 0] = Vector3(mMax.x, mMax.y, mMax.z);2252 tri.mVertices[2] = Vector3(mMax.x, mMax.y, mMax.z); 2245 2253 tri.mVertices[1] = Vector3(mMin.x, mMax.y, mMax.z); 2246 tri.mVertices[ 2] = Vector3(mMin.x, mMin.y, mMax.z);2254 tri.mVertices[0] = Vector3(mMin.x, mMin.y, mMax.z); 2247 2255 2248 2256 triObj = new TriangleIntersectable(tri);
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