- Timestamp:
- 08/19/08 16:36:13 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SceneEntity.cpp
r2848 r2853 35 35 const Vector3 pos = GetCenter(); 36 36 37 const float dist ance= SqrDistance(pos, viewPoint);37 const float dist = SqrDistance(pos, viewPoint); 38 38 39 39 mCurrentLODLevel = 0; 40 40 41 // note: we assume that lods are ordered from smallest distance to largest 41 42 const int l = (int)mLODLevels.size(); 42 43 … … 45 46 LODLevel *lod = mLODLevels[i]; 46 47 47 if (lod->GetSquaredDistance() > dist ance)48 if (lod->GetSquaredDistance() > dist) 48 49 break; 49 50
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