Ignore:
Timestamp:
08/19/08 16:36:13 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SceneEntity.cpp

    r2848 r2853  
    3535        const Vector3 pos = GetCenter(); 
    3636 
    37         const float distance = SqrDistance(pos, viewPoint); 
     37        const float dist = SqrDistance(pos, viewPoint); 
    3838 
    3939        mCurrentLODLevel = 0; 
    4040 
     41        // note: we assume that lods are ordered from smallest distance to largest 
    4142        const int l = (int)mLODLevels.size(); 
    4243 
     
    4546                LODLevel *lod = mLODLevels[i]; 
    4647 
    47                 if (lod->GetSquaredDistance() > distance) 
     48                if (lod->GetSquaredDistance() > dist) 
    4849                        break; 
    4950 
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