- Timestamp:
- 10/23/08 12:26:37 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/RenderQueue.h
r3060 r3061 63 63 */ 64 64 RenderQueue(); 65 /** Constructor taking a render queue65 /** Constructor passing the current render state 66 66 */ 67 RenderQueue(RenderState *state , Camera *cam);67 RenderQueue(RenderState *state); 68 68 69 69 ~RenderQueue(); … … 77 77 */ 78 78 void SetRenderState(RenderState *state); 79 /** Sets the current render state80 */81 void SetCamera(Camera *cam);82 79 /** Returns the number of entries currently in the queue. 83 80 */ … … 98 95 */ 99 96 void Render(); 100 /** Prints the current state of the render queue.101 */102 void Print();103 97 104 98 … … 108 102 // the current render state 109 103 RenderState *mState; 110 111 Camera *mCamera;112 104 /// each bucket contains objects with similar materials that don't cause a hard state change 113 105 std::vector<RenderQueueBucket *> mBuckets;
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