Ignore:
Timestamp:
10/23/08 12:26:37 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/RenderQueue.h

    r3060 r3061  
    6363        */ 
    6464        RenderQueue(); 
    65         /** Constructor taking a render queue 
     65        /** Constructor passing the current render state 
    6666        */ 
    67         RenderQueue(RenderState *state, Camera *cam); 
     67        RenderQueue(RenderState *state); 
    6868 
    6969        ~RenderQueue(); 
     
    7777        */ 
    7878        void SetRenderState(RenderState *state); 
    79         /** Sets the current render state 
    80         */ 
    81         void SetCamera(Camera *cam); 
    8279        /** Returns the number of entries currently in the queue. 
    8380        */ 
     
    9895        */ 
    9996        void Render(); 
    100         /** Prints the current state of the render queue. 
    101         */ 
    102         void Print(); 
    10397 
    10498 
     
    108102        // the current render state 
    109103        RenderState *mState; 
    110          
    111         Camera *mCamera; 
    112104        /// each bucket contains objects with similar materials that don't cause a hard state change 
    113105        std::vector<RenderQueueBucket *> mBuckets; 
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