- Timestamp:
- 11/06/08 13:31:58 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/globillum.cg
r3103 r3104 254 254 255 255 pixel combine(fragment IN, 256 uniform sampler2D colors ,256 uniform sampler2D colorsTex, 257 257 uniform sampler2D ssaoTex, 258 258 uniform sampler2D illumTex … … 261 261 pixel OUT; 262 262 263 float4 col = tex2Dlod(colors , float4(IN.texCoord, 0, 0));263 float4 col = tex2Dlod(colorsTex, float4(IN.texCoord, 0, 0)); 264 264 float ao = tex2Dlod(ssaoTex, float4(IN.texCoord, 0, 0)).x; 265 265
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