- Timestamp:
- 11/20/08 12:56:59 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ShaderManager.cpp
r3146 r3147 207 207 const string fullName = "src/shaders/" + filename + ".cg"; 208 208 209 ShaderProgram *p = 210 new ShaderProgram(sCgContext, fullName, 211 isFragment ? sCgFragmentProfile : sCgVertexProfile, funcName); 209 ShaderProgram *p; 210 211 if (isFragment) 212 { 213 p = new ShaderProgram(sCgContext, fullName, sCgFragmentProfile, funcName, ShaderProgram::FRAGMENT_PROGRAM); 214 } 215 else 216 { 217 p = new ShaderProgram(sCgContext, fullName, sCgVertexProfile, funcName, ShaderProgram::VERTEX_PROGRAM); 218 } 212 219 213 220 if (GetShaderProgram(name))
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