Ignore:
Timestamp:
01/06/09 15:18:41 (15 years ago)
Author:
mattausch
Message:

played around with pvs. now using pvs without vfc or anything. using function that allows to skip tree at some point

File:
1 edited

Legend:

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ShaderManager.cpp

    r3147 r3251  
    6868        sCgFragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT); 
    6969        //sCgFragmentProfile = CG_PROFILE_GPU_FP; 
    70                 //CG_PROFILE_FP40;; 
     70        if (sCgFragmentProfile == CG_PROFILE_FP40) 
     71                cout << "cg profile: fp40" << endl; 
     72        else 
     73                cout << "cg profile " << sCgFragmentProfile << endl; 
     74 
    7175        cgGLSetOptimalOptions(sCgFragmentProfile); 
    7276        // get the optimal vertex profile 
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