- Timestamp:
- 01/06/09 15:18:41 (15 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ShaderManager.cpp
r3147 r3251 68 68 sCgFragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT); 69 69 //sCgFragmentProfile = CG_PROFILE_GPU_FP; 70 //CG_PROFILE_FP40;; 70 if (sCgFragmentProfile == CG_PROFILE_FP40) 71 cout << "cg profile: fp40" << endl; 72 else 73 cout << "cg profile " << sCgFragmentProfile << endl; 74 71 75 cgGLSetOptimalOptions(sCgFragmentProfile); 72 76 // get the optimal vertex profile
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