- Timestamp:
- 04/13/09 08:44:22 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg
r3341 r3342 496 496 497 497 //const float radiusMult = kernelRadius; 498 const float radiusMult = 3e-2; 499 //const float radiusMult = kernelRadius * invw; 500 501 #if 1 502 //#ifdef PERFORMANCE_TEST 498 //const float radiusMult = 3e-2; 499 const float radiusMult = kernelRadius * invw; 500 501 #ifdef PERFORMANCE_TEST 503 502 504 503 float3 diffVec = tex2Dlod(attribsTex, float4(IN.texCoord, 0, 0)).xyz; … … 558 557 } 559 558 560 #if 1 561 //#ifdef PERFORMANCE_TEST559 560 #ifdef PERFORMANCE_TEST 562 561 563 562 ///////////
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