Ignore:
Timestamp:
11/11/05 21:28:02 (19 years ago)
Author:
mattausch
Message:

started kd based bottom-up view cells

File:
1 edited

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  • trunk/VUT/GtpVisibilityPreprocessor/src/SamplingPreprocessor.h

    r392 r406  
    9999        int PostprocessViewCells(const RayContainer &rays); 
    100100 
    101         /** Simulated rendering using a simple render heuristics. Used to evaluate the  
    102                 quality of the view cell partition. 
    103         */ 
    104         Real SimulateRendering(); 
    105         /** Simulates rendering of the pvs of one view cell, with given rendering time for an object. 
    106                 @param viewCell the view cell holding the Pvs 
    107                 @param objRenderTime estimated render time for one object of the Pvs 
    108         */ 
    109         Real RenderPvs(ViewCell &viewCell, const float objRenderTime) const; 
    110  
     101        // rendering costs for a single object 
     102        float mObjRenderCost; 
     103        // rendering overhead when crossing a view cell border 
     104        float mVcOverhead; 
    111105}; 
    112106 
    113  
    114  
    115107#endif 
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