#include <OgreSceneManager.h>
Public Member Functions | |
ShadowListener () | |
virtual | ~ShadowListener () |
virtual void | shadowTexturesUpdated (size_t numberOfShadowTextures)=0 |
Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). | |
virtual void | shadowTextureCasterPreViewProj (Light *light, Camera *camera)=0 |
This event occurs just before the view & projection matrices are set for rendering into a shadow texture. | |
virtual void | shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum)=0 |
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. |
Definition at line 65 of file OgreSceneManager.h.
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Definition at line 68 of file OgreSceneManager.h. |
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Definition at line 69 of file OgreSceneManager.h. |
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This event occurs just before the view & projection matrices are set for rendering into a shadow texture.
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This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver.
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Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes).
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Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:43:02 2006