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Ogre::ShadowRenderable Class Reference

Class which represents the renderable aspects of a set of shadow volume faces. More...

#include <OgreShadowCaster.h>

Inheritance diagram for Ogre::ShadowRenderable:

Ogre::Renderable Ogre::Entity::EntityShadowRenderable Ogre::ManualObject::ManualObjectSectionShadowRenderable Ogre::StaticGeometry::Region::RegionShadowRenderable List of all members.

Public Member Functions

 ShadowRenderable ()
virtual ~ShadowRenderable ()
void setMaterial (MaterialPtr &mat)
 Set the material to be used by the shadow, should be set by the caller before adding to a render queue.

const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.

void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.

RenderOperationgetRenderOperationForUpdate (void)
 Get the internal render operation for set up.

void getWorldTransforms (Matrix4 *xform) const=0
 Overridden from Renderable.

const QuaterniongetWorldOrientation (void) const=0
 Overridden from Renderable.

const Vector3getWorldPosition (void) const=0
 Overridden from Renderable.

Real getSquaredViewDepth (const Camera *cam) const
 Overridden from Renderable.

const LightListgetLights (void) const
 Overridden from Renderable.

bool isLightCapSeparate (void) const
 Does this renderable require a separate light cap?

ShadowRenderablegetLightCapRenderable (void)
 Get the light cap version of this renderable.

virtual bool isVisible (void) const
 Should this ShadowRenderable be treated as visible?

virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.

virtual const PlaneListgetClipPlanes () const
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.

void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.

virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.


Protected Types

typedef std::map< size_t,
Vector4
CustomParameterMap

Protected Attributes

MaterialPtr mMaterial
RenderOperation mRenderOp
ShadowRenderablemLightCap
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable

Static Protected Attributes

const PlaneList msDummyPlaneList

Detailed Description

Class which represents the renderable aspects of a set of shadow volume faces.

Remarks:
Note that for casters comprised of more than one set of vertex buffers (e.g. SubMeshes each using their own geometry), it will take more than one ShadowRenderable to render the shadow volume. Therefore for shadow caster geometry, it is best to stick to one set of vertex buffers (not necessarily one buffer, but the positions for the entire geometry should come from one buffer if possible)

Definition at line 43 of file OgreShadowCaster.h.


Member Typedef Documentation

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited]
 

Definition at line 247 of file OgreRenderable.h.


Constructor & Destructor Documentation

Ogre::ShadowRenderable::ShadowRenderable  ) 
 

Definition at line 50 of file OgreShadowCaster.h.

virtual Ogre::ShadowRenderable::~ShadowRenderable  )  [virtual]
 

Definition at line 51 of file OgreShadowCaster.h.


Member Function Documentation

virtual void Ogre::Renderable::_updateCustomGpuParameter const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params
const [virtual, inherited]
 

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity, and Ogre::TerrainRenderable.

Definition at line 215 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, and Ogre::GpuProgramParameters::setConstant().

virtual bool Ogre::Renderable::getCastsShadows void   )  const [virtual, inherited]
 

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 150 of file OgreRenderable.h.

virtual const PlaneList& Ogre::Renderable::getClipPlanes  )  const [virtual, inherited]
 

Definition at line 142 of file OgreRenderable.h.

References Ogre::PlaneList.

const Vector4& Ogre::Renderable::getCustomParameter size_t  index  )  const [inherited]
 

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParaemter for full details.

Definition at line 176 of file OgreRenderable.h.

References OGRE_EXCEPT.

ShadowRenderable* Ogre::ShadowRenderable::getLightCapRenderable void   ) 
 

Get the light cap version of this renderable.

Definition at line 85 of file OgreShadowCaster.h.

const LightList& Ogre::ShadowRenderable::getLights void   )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

const MaterialPtr& Ogre::ShadowRenderable::getMaterial void   )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 57 of file OgreShadowCaster.h.

virtual bool Ogre::Renderable::getNormaliseNormals void   )  const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 134 of file OgreRenderable.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void   )  const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, and Ogre::SubEntity.

Definition at line 104 of file OgreRenderable.h.

virtual bool Ogre::Renderable::getPolygonModeOverrideable void   )  const [virtual, inherited]
 

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 239 of file OgreRenderable.h.

void Ogre::ShadowRenderable::getRenderOperation RenderOperation op  )  [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 59 of file OgreShadowCaster.h.

RenderOperation* Ogre::ShadowRenderable::getRenderOperationForUpdate void   ) 
 

Get the internal render operation for set up.

Definition at line 61 of file OgreShadowCaster.h.

Real Ogre::ShadowRenderable::getSquaredViewDepth const Camera cam  )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 69 of file OgreShadowCaster.h.

References Ogre::Real.

virtual Technique* Ogre::Renderable::getTechnique void   )  const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 69 of file OgreRenderable.h.

const Quaternion& Ogre::ShadowRenderable::getWorldOrientation void   )  const [pure virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Implemented in Ogre::Entity::EntityShadowRenderable, Ogre::ManualObject::ManualObjectSectionShadowRenderable, and Ogre::StaticGeometry::Region::RegionShadowRenderable.

const Vector3& Ogre::ShadowRenderable::getWorldPosition void   )  const [pure virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Implemented in Ogre::Entity::EntityShadowRenderable, Ogre::ManualObject::ManualObjectSectionShadowRenderable, and Ogre::StaticGeometry::Region::RegionShadowRenderable.

void Ogre::ShadowRenderable::getWorldTransforms Matrix4 xform  )  const [pure virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Implemented in Ogre::Entity::EntityShadowRenderable, Ogre::ManualObject::ManualObjectSectionShadowRenderable, and Ogre::StaticGeometry::Region::RegionShadowRenderable.

bool Ogre::ShadowRenderable::isLightCapSeparate void   )  const
 

Does this renderable require a separate light cap?

Remarks:
If possible, the light cap (when required) should be contained in the usual geometry of the shadow renderable. However, if for some reason the normal depth function (less than) could cause artefacts, then a separate light cap with a depth function of 'always fail' can be used instead. The primary example of this is when there are floating point inaccuracies caused by calculating the shadow geometry separately from the real geometry.

Definition at line 82 of file OgreShadowCaster.h.

virtual bool Ogre::ShadowRenderable::isVisible void   )  const [virtual]
 

Should this ShadowRenderable be treated as visible?

Reimplemented in Ogre::Entity::EntityShadowRenderable.

Definition at line 87 of file OgreShadowCaster.h.

void Ogre::Renderable::setCustomParameter size_t  index,
const Vector4 value
[inherited]
 

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 167 of file OgreRenderable.h.

void Ogre::ShadowRenderable::setMaterial MaterialPtr mat  ) 
 

Set the material to be used by the shadow, should be set by the caller before adding to a render queue.

Definition at line 55 of file OgreShadowCaster.h.

virtual void Ogre::Renderable::setPolygonModeOverrideable bool  override  )  [virtual, inherited]
 

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 231 of file OgreRenderable.h.

virtual bool Ogre::Renderable::useIdentityProjection void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 114 of file OgreRenderable.h.

virtual bool Ogre::Renderable::useIdentityView void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 124 of file OgreRenderable.h.


Member Data Documentation

CustomParameterMap Ogre::Renderable::mCustomParameters [protected, inherited]
 

Definition at line 248 of file OgreRenderable.h.

ShadowRenderable* Ogre::ShadowRenderable::mLightCap [protected]
 

Definition at line 48 of file OgreShadowCaster.h.

MaterialPtr Ogre::ShadowRenderable::mMaterial [protected]
 

Definition at line 46 of file OgreShadowCaster.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]
 

Definition at line 249 of file OgreRenderable.h.

RenderOperation Ogre::ShadowRenderable::mRenderOp [protected]
 

Definition at line 47 of file OgreShadowCaster.h.

const PlaneList Ogre::Renderable::msDummyPlaneList [static, protected, inherited]
 

Definition at line 246 of file OgreRenderable.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:44:06 2006