Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

OgreGLSLLinkProgram.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __GLSLLinkProgram_H__
00026 #define __GLSLLinkProgram_H__
00027 
00028 #include "OgreGLPrerequisites.h"
00029 #include "OgreGpuProgram.h"
00030 
00031 namespace Ogre {
00032 
00037     class GLSLLinkProgram
00038     {
00039     private:
00041         struct UniformReference
00042         {
00043             String mName;
00044             GLenum mType;
00045             GLint  mLocation;
00046             bool isReal;
00047             GLsizei mElementCount;
00048             GLint mArraySize;
00049         };
00050 
00051         typedef std::vector<UniformReference> UniformReferenceList;
00052         typedef UniformReferenceList::iterator UniformReferenceIterator;
00054         UniformReferenceList mUniformReferences;
00055 
00057         bool        mUniformRefsBuilt;
00059         GLhandleARB mGLHandle;
00061         GLint       mLinked;
00063         bool mSkeletalAnimation;
00064 
00066         void buildUniformReferences(void);
00067 
00068     public:
00070         GLSLLinkProgram(void);
00071         ~GLSLLinkProgram(void);
00072 
00076         void activate(void);
00080         void updateUniforms(GpuProgramParametersSharedPtr params);
00084         void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
00086         GLhandleARB getGLHandle(void) const { return mGLHandle; }
00093         void setSkeletalAnimationIncluded(bool included) 
00094         { mSkeletalAnimation = included; }
00095 
00102         bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
00103 
00104     };
00105 
00106 }
00107 
00108 #endif // __GLSLLinkProgram_H__

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:41 2006