00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __GLSLLinkProgram_H__ 00026 #define __GLSLLinkProgram_H__ 00027 00028 #include "OgreGLPrerequisites.h" 00029 #include "OgreGpuProgram.h" 00030 00031 namespace Ogre { 00032 00037 class GLSLLinkProgram 00038 { 00039 private: 00041 struct UniformReference 00042 { 00043 String mName; 00044 GLenum mType; 00045 GLint mLocation; 00046 bool isReal; 00047 GLsizei mElementCount; 00048 GLint mArraySize; 00049 }; 00050 00051 typedef std::vector<UniformReference> UniformReferenceList; 00052 typedef UniformReferenceList::iterator UniformReferenceIterator; 00054 UniformReferenceList mUniformReferences; 00055 00057 bool mUniformRefsBuilt; 00059 GLhandleARB mGLHandle; 00061 GLint mLinked; 00063 bool mSkeletalAnimation; 00064 00066 void buildUniformReferences(void); 00067 00068 public: 00070 GLSLLinkProgram(void); 00071 ~GLSLLinkProgram(void); 00072 00076 void activate(void); 00080 void updateUniforms(GpuProgramParametersSharedPtr params); 00084 void updatePassIterationUniforms(GpuProgramParametersSharedPtr params); 00086 GLhandleARB getGLHandle(void) const { return mGLHandle; } 00093 void setSkeletalAnimationIncluded(bool included) 00094 { mSkeletalAnimation = included; } 00095 00102 bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; } 00103 00104 }; 00105 00106 } 00107 00108 #endif // __GLSLLinkProgram_H__
Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:41 2006