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Ogre Namespace Reference


Classes

class  AnimableValue
 Defines an object property which is animable, ie may be keyframed. More...

class  AnimableObject
 Defines an interface to classes which have one or more AnimableValue instances to expose. More...

class  Animation
 An animation sequence. More...

class  AnimationState
 Represents the state of an animation and the weight of it's influence. More...

class  AnimationStateSet
 Class encapsulating a set of AnimationState objects. More...

class  AnimationStateControllerValue
 ControllerValue wrapper class for AnimationState. More...

class  AnimationTrack
 A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object. More...

class  NumericAnimationTrack
 Specialised AnimationTrack for dealing with generic animable values. More...

class  NodeAnimationTrack
 Specialised AnimationTrack for dealing with node transforms. More...

class  VertexAnimationTrack
 Specialised AnimationTrack for dealing with changing vertex position information. More...

class  Any
 Variant type that can hold Any other type. More...

class  Any::placeholder
class  Any::holder
class  AnyNumeric
 Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...

class  AnyNumeric::numplaceholder
class  AnyNumeric::numholder
struct  FileInfo
 Information about a file/directory within the archive will be returned using a FileInfo struct. More...

class  Archive
 Archive-handling class. More...

class  ArchiveFactory
 Abstract factory class, archive codec plugins can register concrete subclasses of this. More...

class  ArchiveManager
 This class manages the available ArchiveFactory plugins. More...

class  AutoParamDataSource
 This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...

class  AxisAlignedBox
 A 3D box aligned with the x/y/z axes. More...

class  Billboard
 A billboard is a primitive which always faces the camera in every frame. More...

class  BillboardChain
 Allows the rendering of a chain of connected billboards. More...

class  BillboardChain::Element
 Contains the data of an element of the BillboardChain. More...

struct  BillboardChain::ChainSegment
 Simple struct defining a chain segment by referencing a subset of the preallocated buffer (which will be mMaxElementsPerChain * mChainCount long), by it's chain index, and a head and tail value which describe the current chain. More...

class  BillboardChainFactory
 Factory object for creating BillboardChain instances. More...

class  BillboardParticleRenderer
 Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...

class  BillboardParticleRenderer::CmdBillboardType
 Command object for billboard type (see ParamCommand). More...

class  BillboardParticleRenderer::CmdBillboardOrigin
 Command object for billboard origin (see ParamCommand). More...

class  BillboardParticleRenderer::CmdBillboardRotationType
 Command object for billboard rotation type (see ParamCommand). More...

class  BillboardParticleRenderer::CmdCommonDirection
 Command object for common direction (see ParamCommand). More...

class  BillboardParticleRenderer::CmdCommonUpVector
 Command object for common up-vector (see ParamCommand). More...

class  BillboardParticleRenderer::CmdPointRendering
 Command object for point rendering (see ParamCommand). More...

class  BillboardParticleRenderer::CmdAccurateFacing
 Command object for accurate facing(see ParamCommand). More...

class  BillboardParticleRendererFactory
 Factory class for BillboardParticleRenderer. More...

class  BillboardSet
 A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...

struct  BillboardSet::SortByDirectionFunctor
 Sort by direction functor. More...

struct  BillboardSet::SortByDistanceFunctor
 Sort by distance functor. More...

class  BillboardSetFactory
 Factory object for creating BillboardSet instances. More...

class  Bitwise
 Class for manipulating bit patterns. More...

class  LayerBlendModeEx
 Class which manages blending of both colour and alpha components. More...

class  Bone
 A bone in a skeleton. More...

class  BorderPanelOverlayElement
 A specialisation of the PanelOverlayElement to provide a panel with a border. More...

class  BorderPanelOverlayElement::CmdBorderSize
 Command object for specifying border sizes (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderMaterial
 Command object for specifying the Material for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderTopUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderBottomUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderTopLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderBottomLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderBottomRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderTopRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

struct  BorderPanelOverlayElement::CellUV
class  BorderRenderable
 Class for rendering the border of a BorderPanelOverlayElement. More...

class  Camera
 A viewpoint from which the scene will be rendered. More...

class  Codec
 Abstract class that defines a 'codec'. More...

class  Codec::CodecData
class  ColourValue
 Class representing colour. More...

struct  TRect
struct  Box
 Structure used to define a box in a 3-D integer space. More...

class  Compiler2Pass
 Compiler2Pass is a generic 2 pass compiler/assembler. More...

struct  Compiler2Pass::TokenRule
 structure used to build rule paths More...

struct  Compiler2Pass::LexemeTokenDef
 structure used to build lexeme Type library More...

struct  Compiler2Pass::TokenInst
 structure for Token instructions that are constructed during first pass More...

struct  Compiler2Pass::TokenState
class  CompositionPass
 Object representing one pass or operation in a composition sequence. More...

class  CompositionTargetPass
 Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...

class  CompositionTechnique
 Base composition technique, can be subclassed in plugins. More...

class  CompositionTechnique::TextureDefinition
 Local texture definition. More...

class  Compositor
 Class representing a Compositor object. More...

class  CompositorPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr. More...

class  CompositorChain
 Chain of compositor effects applying to one viewport. More...

class  CompositorChain::RQListener
 Render queue listener used to set up rendering events. More...

class  CompositorInstance
 An instance of a Compositor object for one Viewport. More...

class  CompositorInstance::Listener
 Provides an interface to "listen in" to to render system operations executed by this CompositorInstance. More...

class  CompositorInstance::RenderSystemOperation
 Specific render system operation. More...

class  CompositorInstance::TargetOperation
 Operation setup for a RenderTarget (collected). More...

class  CompositorManager
 Class for managing Compositor settings for Ogre. More...

class  CompositorScriptCompiler
 Compiler for parsing & lexing .compositor scripts. More...

struct  CompositorScriptCompiler::CompositorScriptContext
 Struct for holding the script context while parsing. More...

class  CompositorSerializer
 Class for serializing Compositors to / from a .compositor script. More...

class  ConfigDialog
 Defines the behaviour of an automatic renderer configuration dialog. More...

class  ConfigFile
 Class for quickly loading settings from a text file. More...

struct  _ConfigOption
 Packages the details of a configuration option. More...

class  ControllerFunction
 Subclasses of this class are responsible for performing a function on an input value for a Controller. More...

class  ControllerValue
 Can either be used as an input or output value. More...

class  Controller
 Instances of this class 'control' the value of another object in the system. More...

class  ControllerManager
 Class for managing Controller instances. More...

class  Cursor
 The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader. More...

class  DataStream
 General purpose class used for encapsulating the reading of data. More...

class  MemoryDataStream
 Common subclass of DataStream for handling data from chunks of memory. More...

class  FileStreamDataStream
 Common subclass of DataStream for handling data from std::basic_istream. More...

class  FileHandleDataStream
 Common subclass of DataStream for handling data from C-style file handles. More...

class  DefaultHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for emulation. More...

class  DefaultHardwareIndexBuffer
 Specialisation of HardwareIndexBuffer for emulation. More...

class  DefaultHardwareBufferManager
 Specialisation of HardwareBufferManager to emulate hardware buffers. More...

class  DynLib
 Resource holding data about a dynamic library. More...

class  DynLibManager
 Manager for Dynamic-loading Libraries. More...

class  EdgeData
 This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...

struct  EdgeData::Triangle
 Basic triangle structure. More...

struct  EdgeData::Edge
 Edge data. More...

struct  EdgeData::EdgeGroup
 A group of edges sharing the same vertex data. More...

class  EdgeListBuilder
 General utility class for building edge lists for geometry. More...

struct  EdgeListBuilder::CommonVertex
 A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...

struct  EdgeListBuilder::Geometry
 A set of indexed geometry data. More...

struct  EdgeListBuilder::geometryLess
 Comparator for sorting geometries by vertex set. More...

struct  EdgeListBuilder::vectorLess
 Comparator for unique vertex list. More...

class  Entity
 Defines an instance of a discrete, movable object based on a Mesh. More...

class  Entity::EntityShadowRenderable
 Nested class to allow entity shadows. More...

class  EntityFactory
 Factory object for creating Entity instances. More...

class  ErrorDialog
 Class for displaying the error dialog if Ogre fails badly. More...

class  EventDispatcher
 Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for mouse moving). More...

class  EventListener
class  MouseListener
 Specialised EventListener for discrete mouse events. More...

class  KeyListener
class  MouseMotionListener
 Specialised EventListener for mouse motion. More...

class  EventProcessor
 The EventProcessor controls getting events, storing them in a queue, and dispatching events. More...

class  EventQueue
 This class holds InputEvents given to it by the EventProcessor in a FIFO queue. More...

class  EventTarget
 This is an abstract class that is the base class of all consumers of InputEvent instances. More...

class  Exception
 When thrown, provides information about an error that has occurred inside the engine. More...

class  AutomaticGuardUnguard
 Internal class. More...

class  ExternalTextureSource
 IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More...

class  ExternalTextureSource::CmdInputFileName
class  ExternalTextureSource::CmdFPS
class  ExternalTextureSource::CmdPlayMode
class  ExternalTextureSource::CmdTecPassState
class  ExternalTextureSourceManager
 Singleton Class which handles the registering and control of texture plugins. More...

class  FactoryObj
 Abstract factory class. More...

class  FileSystemArchive
 Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...

class  FileSystemArchiveFactory
 Specialisation of ArchiveFactory for FileSystem files. More...

class  Font
 Class representing a font in the system. More...

class  Font::CmdType
 Command object for Font - see ParamCommand. More...

class  Font::CmdSource
 Command object for Font - see ParamCommand. More...

class  Font::CmdSize
 Command object for Font - see ParamCommand. More...

class  Font::CmdResolution
 Command object for Font - see ParamCommand. More...

class  FontPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More...

class  FontManager
 Manages Font resources, parsing .fontdef files and generally organising them. More...

struct  FrameEvent
 Struct containing information about a frame event. More...

class  FrameListener
 A interface class defining a listener which can be used to receive notifications of frame events. More...

class  Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

class  GpuProgramParameters
 Collects together the program parameters used for a GpuProgram. More...

struct  GpuProgramParameters::AutoConstantDefinition
class  GpuProgramParameters::AutoConstantEntry
 Structure recording the use of an automatic parameter. More...

struct  GpuProgramParameters::RealConstantEntry
 Real parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. More...

struct  GpuProgramParameters::IntConstantEntry
 Int parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. More...

struct  GpuProgramParameters::ConstantDefinition
 stucture used to keep track of attributes for a constant definition. More...

class  GpuProgram
 Defines a program which runs on the GPU such as a vertex or fragment program. More...

class  GpuProgram::CmdType
 Command object - see ParamCommand. More...

class  GpuProgram::CmdSyntax
class  GpuProgram::CmdSkeletal
class  GpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More...

class  GpuProgramManager
class  GpuProgramUsage
 This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...

class  HardwareBuffer
 Abstract class defining common features of hardware buffers. More...

class  HardwareBufferLicensee
 Abtract interface representing a 'licensee' of a hardware buffer copy. More...

class  TempBlendedBufferInfo
 Structure for recording the use of temporary blend buffers. More...

class  HardwareBufferManager
 Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...

class  HardwareBufferManager::VertexBufferLicense
 Struct holding details of a license to use a temporary shared buffer. More...

class  HardwareIndexBuffer
 Specialisation of HardwareBuffer for vertex index buffers, still abstract. More...

class  HardwareIndexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...

class  HardwareOcclusionQuery
 This is a abstract class that that provides the interface for the query class for hardware occlusion. More...

class  HardwarePixelBuffer
 Specialisation of HardwareBuffer for a pixel buffer. More...

class  HardwarePixelBufferSharedPtr
 Shared pointer implementation used to share pixel buffers. More...

class  HardwareVertexBuffer
 Specialisation of HardwareBuffer for a vertex buffer. More...

class  HardwareVertexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...

class  VertexElement
 This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...

class  VertexDeclaration
 This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...

class  VertexBufferBinding
 Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...

class  HighLevelGpuProgram
 Abstract base class representing a high-level program (a vertex or fragment program). More...

class  HighLevelGpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More...

class  HighLevelGpuProgramFactory
 Interface definition for factories of HighLevelGpuProgram. More...

class  HighLevelGpuProgramManager
 This ResourceManager manages high-level vertex and fragment programs. More...

class  ILCodecs
class  ILImageCodec
 Codec specialized in images loaded using DevIL. More...

class  ILUtil
struct  ILUtil::ILFormat
 Structure that encapsulates a devIL image format definition. More...

class  Image
 Class representing an image file. More...

class  ImageCodec
 Codec specialized in images. More...

class  ImageCodec::ImageData
 Codec return class for images. More...

struct  MouseState
 Structure representing a snapshot of the state of the mouse input controller. More...

class  InputReader
 Abstract class which allows input to be read from various controllers. More...

class  InputEvent
 The root event class for all GuiElement-level input events. More...

class  VectorIterator
 Wraps iteration over a vector. More...

class  MapIterator
 Wraps iteration over a map. More...

class  ConstVectorIterator
 Wraps iteration over a const vector. More...

class  ConstMapIterator
 Wraps iteration over a const map. More...

class  KeyEvent
class  KeyFrame
 A key frame in an animation sequence defined by an AnimationTrack. More...

class  NumericKeyFrame
 Specialised KeyFrame which stores any numeric value. More...

class  TransformKeyFrame
 Specialised KeyFrame which stores a full transform. More...

class  VertexMorphKeyFrame
 Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...

class  VertexPoseKeyFrame
 Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...

struct  VertexPoseKeyFrame::PoseRef
 Reference to a pose at a given influence level. More...

class  KeyTarget
class  Light
 Representation of a dynamic light source in the scene. More...

class  LightFactory
 Factory object for creating Light instances. More...

class  Log
 Log class for writing debug/log data to files. More...

class  LogListener
 The log listener is here to provide alternate means to write out log data. More...

class  LogManager
 The log manager handles the creation and retrieval of logs for the application. More...

class  ManualObject
 Class providing a much simplified interface to generating manual objects with custom geometry. More...

class  ManualObject::ManualObjectSection
 Built, renderable section of geometry. More...

class  ManualObject::ManualObjectSectionShadowRenderable
 Nested class to allow shadows. More...

struct  ManualObject::TempVertex
 Temporary vertex structure. More...

class  ManualObjectFactory
 Factory object for creating ManualObject instances. More...

class  Material
 Class encapsulates rendering properties of an object. More...

class  MaterialPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More...

class  MaterialManager
 Class for managing Material settings for Ogre. More...

class  MaterialScriptCompiler
struct  MaterialScriptCompiler::MaterialScriptProgramDefinition
 Struct for holding a program definition which is in progress. More...

struct  MaterialScriptCompiler::MaterialScriptContext
 Struct for holding the script context while parsing. More...

struct  MaterialScriptProgramDefinition
 Struct for holding a program definition which is in progress. More...

struct  MaterialScriptContext
 Struct for holding the script context while parsing. More...

class  MaterialSerializer
 Class for serializing Materials to / from a .material script. More...

class  Radian
 Wrapper class which indicates a given angle value is in Radians. More...

class  Degree
 Wrapper class which indicates a given angle value is in Degrees. More...

class  Angle
 Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...

class  Math
 Class to provide access to common mathematical functions. More...

class  Matrix3
 A 3x3 matrix which can represent rotations around axes. More...

class  Matrix4
 Class encapsulating a standard 4x4 homogenous matrix. More...

class  MemoryManager
 See the The memory manager information page. More...

class  Mesh
class  MeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More...

struct  MeshLodUsage
 A way of recording the way each LODs is recorded this Mesh. More...

class  MeshManager
 Handles the management of mesh resources. More...

struct  MeshManager::MeshBuildParams
 Saved parameters used to (re)build a manual mesh built by this class. More...

class  MeshSerializer
 Class for serialising mesh data to/from an OGRE .mesh file. More...

class  MeshSerializerImpl
 Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...

class  MeshSerializerImpl_v1_2
 Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...

class  MeshSerializerImpl_v1_1
 Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...

class  MouseEvent
 An event which indicates that a mouse action occurred in a MouseTarget (e.g. More...

class  MouseMotionTarget
 Handles the adding and removing of MouseMotionListeners. More...

class  MouseTarget
 Handles the adding and removing of MouseListeners. More...

class  MovableObject
 Abstract class definining a movable object in a scene. More...

class  MovableObjectFactory
 Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...

class  MovablePlane
 Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...

class  Node
 Class representing a general-purpose node an articulated scene graph. More...

class  Node::Listener
 Listener which gets called back on Node events. More...

class  Overlay
 Represents a layer which is rendered on top of the 'normal' scene contents. More...

class  OverlayContainer
 A 2D element which contains other OverlayElement instances. More...

class  OverlayElement
 Abstract definition of a 2D element to be displayed in an Overlay. More...

class  OverlayElementFactory
 Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More...

class  PanelOverlayElementFactory
 Factory for creating PanelOverlayElement instances. More...

class  BorderPanelOverlayElementFactory
 Factory for creating BorderPanelOverlayElement instances. More...

class  TextAreaOverlayElementFactory
 Factory for creating TextAreaOverlayElement instances. More...

class  OverlayManager
 Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...

class  PanelOverlayElement
 OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...

class  PanelOverlayElement::CmdTiling
 Command object for specifying tiling (see ParamCommand). More...

class  PanelOverlayElement::CmdTransparent
 Command object for specifying transparency (see ParamCommand). More...

class  PanelOverlayElement::CmdUVCoords
 Command object for specifying UV coordinates (see ParamCommand). More...

class  ParticleVisualData
 Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...

class  Particle
 Class representing a single particle instance. More...

class  ParticleAffector
 Abstract class defining the interface to be implemented by particle affectors. More...

class  ParticleAffectorFactory
 Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...

class  ParticleEmitter
 Abstract class defining the interface to be implemented by particle emitters. More...

class  ParticleEmitterFactory
 Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...

class  ParticleIterator
 Convenience class to make it easy to step through all particles in a ParticleSystem. More...

class  ParticleSystem
 Class defining particle system based special effects. More...

class  ParticleSystem::CmdQuota
 Command object for quota (see ParamCommand). More...

class  ParticleSystem::CmdMaterial
 Command object for material (see ParamCommand). More...

class  ParticleSystem::CmdCull
 Command object for cull_each (see ParamCommand). More...

class  ParticleSystem::CmdWidth
 Command object for particle_width (see ParamCommand). More...

class  ParticleSystem::CmdHeight
 Command object for particle_height (see ParamCommand). More...

class  ParticleSystem::CmdRenderer
 Command object for renderer (see ParamCommand). More...

class  ParticleSystem::CmdSorted
 Command object for sorting (see ParamCommand). More...

class  ParticleSystem::CmdLocalSpace
 Command object for local space (see ParamCommand). More...

class  ParticleSystem::CmdIterationInterval
 Command object for iteration interval(see ParamCommand). More...

class  ParticleSystem::CmdNonvisibleTimeout
 Command object for nonvisible timeout (see ParamCommand). More...

struct  ParticleSystem::SortByDirectionFunctor
 Sort by direction functor. More...

struct  ParticleSystem::SortByDistanceFunctor
 Sort by distance functor. More...

class  ParticleSystemManager
 Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...

class  ParticleSystemFactory
 Factory object for creating ParticleSystem instances. More...

class  ParticleSystemRenderer
 Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...

class  ParticleSystemRendererFactory
 Abstract class definition of a factory object for ParticleSystemRenderer. More...

class  Pass
 Class defining a single pass of a Technique (of a Material), ie a single rendering call. More...

struct  IlluminationPass
 Struct recording a pass which can be used for a specific illumination stage. More...

class  PatchMesh
 Patch specialisation of Mesh. More...

class  PatchMeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...

class  PatchSurface
 A surface which is defined by curves of some kind to form a patch, e.g. More...

class  PixelBox
 A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...

class  PixelUtil
 Some utility functions for packing and unpacking pixel data. More...

class  Plane
 Defines a plane in 3D space. More...

class  PlaneBoundedVolume
 Represents a convex volume bounded by planes. More...

class  PlatformManager
 Class which manages the platform settings Ogre runs on. More...

class  Pose
 A pose is a linked set of vertex offsets applying to one set of vertex data. More...

class  PositionTarget
class  FrameTimeControllerValue
 Predefined controller value for getting the latest frame time. More...

class  TextureFrameControllerValue
 Predefined controller value for getting / setting the frame number of a texture layer. More...

class  TexCoordModifierControllerValue
 Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...

class  FloatGpuParameterControllerValue
 Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program. More...

class  PassthroughControllerFunction
 Predefined controller function which just passes through the original source directly to dest. More...

class  AnimationControllerFunction
 Predefined controller function for dealing with animation. More...

class  ScaleControllerFunction
 Predefined controller function which simply scales an input to an output value. More...

class  WaveformControllerFunction
 Predefined controller function based on a waveform. More...

class  Profile
 An individual profile that will be processed by the Profiler. More...

class  Profiler
 The profiler allows you to measure the performance of your code. More...

struct  Profiler::ProfileInstance
 Represents an individual profile call. More...

struct  Profiler::ProfileFrame
 Represents the total timing information of a profile since profiles can be called more than once each frame. More...

struct  Profiler::ProfileHistory
 Represents a history of each profile during the duration of the app. More...

class  ProgressiveMesh
 This class reduces the complexity of the geometry it is given. More...

class  ProgressiveMesh::PMFaceVertex
 A vertex as used by a face. More...

class  ProgressiveMesh::PMTriangle
 A triangle in the progressive mesh, holds extra info like face normal. More...

class  ProgressiveMesh::PMVertex
 A vertex in the progressive mesh, holds info like collapse cost etc. More...

struct  ProgressiveMesh::PMWorkingData
 Data used to calculate the collapse costs. More...

class  Quaternion
 Implementation of a Quaternion, i.e. More...

class  RadixSort
 Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...

struct  RadixSort::SortEntry
class  Ray
 Representation of a ray in space, ie a line with an origin and direction. More...

struct  Rectangle
class  Rectangle2D
 Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More...

class  Renderable
 Abstract class defining the interface all renderable objects must implement. More...

class  RenderOperation
 'New' rendering operation using vertex buffers. More...

class  RenderQueue
 Class to manage the scene object rendering queue. More...

class  RenderQueue::RenderableListener
 Class to listen in on items being added to the render queue. More...

class  RenderQueueInvocation
 Class representing the invocation of queue groups in a RenderQueue. More...

class  RenderQueueInvocationSequence
 Class to hold a linear sequence of RenderQueueInvocation objects. More...

class  RenderQueueListener
 Abstract interface which classes must implement if they wish to receive events from the render queue. More...

struct  RenderablePass
 Struct associating a single Pass with a single Renderable. More...

class  QueuedRenderableVisitor
 Visitor interface for items in a QueuedRenderableCollection. More...

class  QueuedRenderableCollection
 Lowest level collection of renderables. More...

struct  QueuedRenderableCollection::PassGroupLess
 Comparator to order pass groups. More...

struct  QueuedRenderableCollection::DepthSortDescendingLess
 Comparator to order objects by descending camera distance. More...

struct  QueuedRenderableCollection::RadixSortFunctorPass
 Functor for accessing sort value 1 for radix sort (Pass). More...

struct  QueuedRenderableCollection::RadixSortFunctorDistance
 Functor for descending sort value 2 for radix sort (distance). More...

class  RenderPriorityGroup
 Collection of renderables by priority. More...

class  RenderQueueGroup
 A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...

class  RenderSystem
 Defines the functionality of a 3D API. More...

class  RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...

class  RenderSystemCapabilities
 singleton class for storing the capabilities of the graphics card. More...

class  RenderTarget
 A 'canvas' which can receive the results of a rendering operation. More...

struct  RenderTarget::FrameStats
class  RenderTarget::Impl
 RenderSystem specific interface for a RenderTarget; this should be subclassed by RenderSystems. More...

struct  RenderTargetEvent
 Struct containing information about a RenderTarget event. More...

struct  RenderTargetViewportEvent
 Struct containing information about a RenderTarget Viewport-specific event. More...

class  RenderTargetListener
 A interface class defining a listener which can be used to receive notifications of RenderTarget events. More...

class  RenderTexture
 This class represents a RenderTarget that renders to a Texture. More...

class  MultiRenderTarget
 This class represents a render target that renders to multiple RenderTextures at once. More...

class  RenderWindow
 Manages the target rendering window. More...

class  Resource
 Abstract class reprensenting a loadable resource (e.g. More...

class  ManualResourceLoader
 Interface describing a manual resource loader. More...

class  ResourceBackgroundQueueListener
 This abstract listener interface lets you get immediate notifications of completed background processes instead of having to check ticket statuses. More...

class  ResourceBackgroundQueue
 This class is used to perform Resource operations in a background thread. More...

struct  ResourceBackgroundQueue::Request
 Encapsulates a queued request for the background queue. More...

class  ResourceGroupListener
 This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...

class  ResourceGroupManager
 This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...

struct  ResourceGroupManager::ResourceDeclaration
 Nested struct defining a resource declaration. More...

struct  ResourceGroupManager::ResourceLocation
 Resource location entry. More...

struct  ResourceGroupManager::ResourceGroup
 Resource group entry. More...

class  ResourceManager
 Defines a generic resource handler. More...

class  RibbonTrail
 Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More...

class  RibbonTrailFactory
 Factory object for creating RibbonTrail instances. More...

class  Root
 The root class of the Ogre system. More...

class  RotationalSpline
 This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...

struct  ViewPoint
 Structure for holding a position & orientation pair. More...

class  ShadowListener
 Interface definition for classes which can listen in on the process of rendering shadows, in order to implement custom behaviour. More...

class  SceneManager
 Manages the organisation and rendering of a 'scene' i.e. More...

struct  SceneManager::materialLess
 Comparator for material map, for sorting materials into render order (e.g. More...

struct  SceneManager::lightLess
 Comparator for sorting lights relative to a point. More...

struct  SceneManager::SkyDomeGenParameters
struct  SceneManager::SkyPlaneGenParameters
struct  SceneManager::SkyBoxGenParameters
class  SceneManager::ShadowCasterSceneQueryListener
 Inner class to use as callback for shadow caster scene query. More...

class  SceneManager::SceneMgrQueuedRenderableVisitor
 Inner helper class to implement the visitor pattern for rendering objects in a queue. More...

class  DefaultIntersectionSceneQuery
 Default implementation of IntersectionSceneQuery. More...

class  DefaultRaySceneQuery
 Default implementation of RaySceneQuery. More...

class  DefaultSphereSceneQuery
 Default implementation of SphereSceneQuery. More...

class  DefaultPlaneBoundedVolumeListSceneQuery
 Default implementation of PlaneBoundedVolumeListSceneQuery. More...

class  DefaultAxisAlignedBoxSceneQuery
 Default implementation of AxisAlignedBoxSceneQuery. More...

struct  SceneManagerMetaData
 Structure containing information about a scene manager. More...

class  SceneManagerFactory
 Class which will create instances of a given SceneManager. More...

class  DefaultSceneManagerFactory
 Factory for default scene manager. More...

class  DefaultSceneManager
 Default scene manager. More...

class  SceneManagerEnumerator
 Enumerates the SceneManager classes available to applications. More...

class  SceneNode
 Class representing a node in the scene graph. More...

class  SceneQuery
 A class for performing queries on a scene. More...

struct  SceneQuery::WorldFragment
 Represents part of the world geometry that is a result of a SceneQuery. More...

class  SceneQueryListener
 This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...

struct  SceneQueryResult
 Holds the results of a scene query. More...

class  RegionSceneQuery
 Abstract class defining a query which returns single results from a region. More...

class  AxisAlignedBoxSceneQuery
 Specialises the SceneQuery class for querying within an axis aligned box. More...

class  SphereSceneQuery
 Specialises the SceneQuery class for querying within a sphere. More...

class  PlaneBoundedVolumeListSceneQuery
 Specialises the SceneQuery class for querying within a plane-bounded volume. More...

class  RaySceneQueryListener
 Alternative listener class for dealing with RaySceneQuery. More...

struct  RaySceneQueryResultEntry
 This struct allows a single comparison of result data no matter what the type. More...

class  RaySceneQuery
 Specialises the SceneQuery class for querying along a ray. More...

class  IntersectionSceneQueryListener
 Alternative listener class for dealing with IntersectionSceneQuery. More...

struct  IntersectionSceneQueryResult
 Holds the results of an intersection scene query (pair values). More...

class  IntersectionSceneQuery
 Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...

class  ScriptLoader
 Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...

class  Serializer
 Generic class for serialising data to / from binary stream-based files. More...

class  ShadowRenderable
 Class which represents the renderable aspects of a set of shadow volume faces. More...

class  ShadowCaster
 This class defines the interface that must be implemented by shadow casters. More...

class  ShadowVolumeExtrudeProgram
 Static class containing source for vertex programs for extruding shadow volumes. More...

class  SharedPtr
 Reference-counted shared pointer, used for objects where implicit destruction is required. More...

class  SimpleRenderable
class  SimpleSpline
 A very simple spline class which implements the Catmull-Rom class of splines. More...

class  Singleton
 Template class for creating single-instance global classes. More...

class  Skeleton
 A collection of Bone objects used to animate a skinned mesh. More...

class  SkeletonPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...

struct  LinkedSkeletonAnimationSource
 Link to another skeleton to share animations. More...

class  SkeletonInstance
 A SkeletonInstance is a single instance of a Skeleton used by a world object. More...

class  SkeletonManager
 Handles the management of skeleton resources. More...

class  SkeletonSerializer
 Class for serialising skeleton data to/from an OGRE .skeleton file. More...

class  Sphere
 A sphere primitive, mostly used for bounds checking. More...

struct  StaticFaceGroup
 Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on. More...

class  StaticGeometry
 Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...

class  StaticGeometry::OptimisedSubMeshGeometry
 Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More...

struct  StaticGeometry::SubMeshLodGeometryLink
 Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...

struct  StaticGeometry::QueuedSubMesh
 Structure recording a queued submesh for the build. More...

struct  StaticGeometry::QueuedGeometry
 Structure recording a queued geometry for low level builds. More...

class  StaticGeometry::GeometryBucket
 A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...

class  StaticGeometry::MaterialBucket
 A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...

class  StaticGeometry::LODBucket
 A LODBucket is a collection of smaller buckets with the same LOD. More...

class  StaticGeometry::Region
 The details of a topological region which is the highest level of partitioning for this class. More...

class  StaticGeometry::Region::RegionShadowRenderable
 Nested class to allow region shadows. More...

class  StringUtil
 Utility class for manipulating Strings. More...

class  StringConverter
 Class for converting the core Ogre data types to/from Strings. More...

class  ParameterDef
 Definition of a parameter supported by a StringInterface class, for introspection. More...

class  ParamCommand
 Abstract class which is command object which gets/sets parameters. More...

class  ParamDictionary
 Class to hold a dictionary of parameters for a single class. More...

class  StringInterface
 Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...

class  SubEntity
 Utility class which defines the sub-parts of an Entity. More...

class  SubMesh
 Defines a part of a complete mesh. More...

class  TagPoint
 A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...

class  TargetManager
 An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y position. More...

class  Technique
 Class representing an approach to rendering this particular Material. More...

class  TextAreaOverlayElement
 OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...

class  TextAreaOverlayElement::CmdCaption
 Command object for setting the caption. More...

class  TextAreaOverlayElement::CmdCharHeight
 Command object for setting the char height. More...

class  TextAreaOverlayElement::CmdSpaceWidth
 Command object for setting the width of a space. More...

class  TextAreaOverlayElement::CmdFontName
 Command object for setting the caption. More...

class  TextAreaOverlayElement::CmdColourTop
 Command object for setting the top colour. More...

class  TextAreaOverlayElement::CmdColourBottom
 Command object for setting the bottom colour. More...

class  TextAreaOverlayElement::CmdColour
 Command object for setting the constant colour. More...

class  TextAreaOverlayElement::CmdAlignment
 Command object for setting the alignment. More...

class  Texture
 Abstract class representing a Texture resource. More...

class  TexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr. More...

class  TextureManager
 Class for loading & managing textures. More...

class  TextureUnitState
 Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...

struct  TextureUnitState::UVWAddressingMode
 Texture addressing mode for each texture coordinate. More...

struct  TextureUnitState::TextureEffect
 Internal structure defining a texture effect. More...

class  Timer
 Platform-independent Timer class. More...

class  UserDefinedObject
 This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine. More...

class  Vector2
 Standard 2-dimensional vector. More...

class  Vector3
 Standard 3-dimensional vector. More...

class  Vector4
 4-dimensional homogenous vector. More...

struct  VertexBoneAssignment_s
 Records the assignment of a single vertex to a single bone with the corresponding weight. More...

class  VertexData
 Summary class collecting together vertex source information. More...

struct  VertexData::HardwareAnimationData
 Struct used to hold hardware morph / pose vertex data information. More...

class  IndexData
 Summary class collecting together index data source information. More...

class  VertexCacheProfiler
 Vertex cache profiler. More...

class  Viewport
 An abstraction of a viewport, i.e. More...

class  WireBoundingBox
 Allows the rendering of a wireframe bounding box. More...

class  ZipArchive
 Specialisation of the Archive class to allow reading of files from a zip format source archive. More...

class  ZipArchiveFactory
 Specialisation of ArchiveFactory for Zip files. More...

class  ZipDataStream
 Specialisation of DataStream to handle streaming data from zip archives. More...

struct  NearestResampler
struct  LinearResampler
struct  LinearResampler_Float32
struct  LinearResampler_Byte
class  GLXConfig
 Simple CLI config. More...

class  GLXError
 Simple CLI error output. More...

class  GLXInput
class  GLXTimer
class  SDLConfig
 Simple CLI config. More...

class  SDLConfig::ModelColumns
class  SDLError
 Simple CLI error output. More...

class  SDLInput
class  SDLTimer
class  Win32ConfigDialog
 A Windows 95/98/NT platform version of the default engine configuration dialog. More...

class  Win32ErrorDialog
 Windows-specific class for displaying the error dialog if Ogre fails badly! More...

class  Win32Input8
 Utility class for dealing with user input on a Win32 system. More...

class  Win32Timer
class  BspLevel
 Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More...

struct  BspLevel::BspVertex
 Vertex format for fixed geometry. More...

struct  BspLevel::VisData
 Internal lookup table to determine visibility between leaves. More...

class  BspLevelPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to BspLevelPtr. More...

class  BspNode
 Encapsulates a node in a BSP tree. More...

struct  BspNode::Brush
class  BspResourceManager
 Manages the locating and loading of BSP-based indoor levels. More...

class  BspSceneManager
 Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More...

class  BspIntersectionSceneQuery
 BSP specialisation of IntersectionSceneQuery. More...

class  BspRaySceneQuery
 BSP specialisation of RaySceneQuery. More...

class  BspSceneManagerFactory
 Factory for BspSceneManager. More...

class  BspSceneNode
 Specialisation of SceneNode for the BspSceneManager. More...

class  Quake3Level
 Support for loading and extracting data from a Quake3 level file. More...

class  Quake3Shader
 Class for recording Quake3 shaders. More...

struct  Quake3Shader::Pass
class  Quake3ShaderManager
 Class for managing Quake3 custom shaders. More...

class  CgProgram
 Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. More...

class  CgProgram::CmdEntryPoint
 Command object for setting entry point. More...

class  CgProgram::CmdProfiles
 Command object for setting profiles. More...

class  CgProgram::CmdArgs
 Command object for setting compilation arguments. More...

class  CgProgramFactory
 Factory class for Cg programs. More...

class  EXRCodec
 Codec specialized in loading OpenEXR high dynamic range images. More...

class  HeightmapTerrainPageSource
 Specialisation of the TerrainPageSource class to provide tiles loaded from a 2D greyscale image. More...

class  Octree
 Octree datastructure for managing scene nodes. More...

class  OctreeCamera
 Specialized viewpoint from which an Octree can be rendered. More...

class  OctreeNode
 Specialized SceneNode that is customized for working within an Octree. More...

class  OctreeSceneManager
 Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries. More...

class  OctreeSceneManagerFactory
 Factory for OctreeSceneManager. More...

class  OctreeIntersectionSceneQuery
 Octree implementation of IntersectionSceneQuery. More...

class  OctreeRaySceneQuery
 Octree implementation of RaySceneQuery. More...

class  OctreeSphereSceneQuery
 Octree implementation of SphereSceneQuery. More...

class  OctreePlaneBoundedVolumeListSceneQuery
 Octree implementation of PlaneBoundedVolumeListSceneQuery. More...

class  OctreeAxisAlignedBoxSceneQuery
 Octree implementation of AxisAlignedBoxSceneQuery. More...

class  TerrainPage
 Groups a number of TerrainRenderables (tiles) into a page, which is the unit of loading / unloading. More...

class  TerrainPageSourceListener
 Abstract class which classes can override to receive notifications when a page is ready to be added to the terrain manager. More...

class  TerrainPageSourceListenerManager
 Simple manager class to hold onto a list of page source listeners across all sources. More...

class  TerrainPageSource
 Abstract class which describes the interface which a source of terrain pages must implement. More...

class  TerrainBufferCache
 A cache of TerrainIndexBuffers. More...

class  TerrainOptions
 A simple class for encapsulating parameters which are commonly needed by both TerrainSceneManager and TerrainRenderable. More...

class  TerrainRenderable
 Represents a terrain tile. More...

class  TerrainRaySceneQuery
 Default implementation of RaySceneQuery. More...

class  TerrainSceneManager
 This is a basic SceneManager for organizing TerrainRenderables into a total landscape. More...

class  TerrainSceneManagerFactory
 Factory for TerrainSceneManager. More...

class  TerrainVertexProgram
class  AreaEmitter
 Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). More...

class  AreaEmitter::CmdWidth
 Command object for area emitter size (see ParamCommand). More...

class  AreaEmitter::CmdHeight
 Command object for area emitter size (see ParamCommand). More...

class  AreaEmitter::CmdDepth
 Command object for area emitter size (see ParamCommand). More...

class  BoxEmitter
 Particle emitter which emits particles randomly from points inside a box. More...

class  BoxEmitterFactory
 Factory class for particle emitter of type "Box". More...

class  ColourFaderAffector
 This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...

class  ColourFaderAffector::CmdRedAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourFaderAffector::CmdGreenAdjust
 Command object for green adjust (see ParamCommand). More...

class  ColourFaderAffector::CmdBlueAdjust
 Command object for blue adjust (see ParamCommand). More...

class  ColourFaderAffector::CmdAlphaAdjust
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffector2
 This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...

class  ColourFaderAffector2::CmdRedAdjust1
 Command object for red adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdGreenAdjust1
 Command object for green adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdBlueAdjust1
 Command object for blue adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdAlphaAdjust1
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdRedAdjust2
 Command object for red adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdGreenAdjust2
 Command object for green adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdBlueAdjust2
 Command object for blue adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdAlphaAdjust2
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdStateChange
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffectorFactory
 Factory class for ColourFaderAffector. More...

class  ColourFaderAffectorFactory2
 Factory class for ColourFaderAffector. More...

class  ColourImageAffector
class  ColourImageAffector::CmdImageAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourImageAffectorFactory
 Factory class for ColourImageAffector. More...

class  ColourInterpolatorAffector
class  ColourInterpolatorAffector::CmdColourAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourInterpolatorAffector::CmdTimeAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourInterpolatorAffectorFactory
 Factory class for ColourInterpolatorAffector. More...

class  CylinderEmitter
 Particle emitter which emits particles randomly from points inside a cylinder. More...

class  CylinderEmitterFactory
 Factory class for particle emitter of type "Cylinder". More...

class  DeflectorPlaneAffector
 This class defines a ParticleAffector which deflects particles. More...

class  DeflectorPlaneAffector::CmdPlanePoint
 Command object for plane point (see ParamCommand). More...

class  DeflectorPlaneAffector::CmdPlaneNormal
 Command object for plane normal (see ParamCommand). More...

class  DeflectorPlaneAffector::CmdBounce
 Command object for bounce (see ParamCommand). More...

class  DeflectorPlaneAffectorFactory
 Factory class for DeflectorPlaneAffector. More...

class  DirectionRandomiserAffector
 This class defines a ParticleAffector which applies randomness to the movement of the particles. More...

class  DirectionRandomiserAffector::CmdRandomness
 Command object for randomness (see ParamCommand). More...

class  DirectionRandomiserAffector::CmdScope
 Command object for scope (see ParamCommand). More...

class  DirectionRandomiserAffector::CmdKeepVelocity
 Command object for keep_velocity (see ParamCommand). More...

class  DirectionRandomiserAffectorFactory
 Factory class for DirectionRandomiserAffector. More...

class  EllipsoidEmitter
 Particle emitter which emits particles randomly from points inside an ellipsoid. More...

class  EllipsoidEmitterFactory
 Factory class for particle emitter of type "Ellipsoid". More...

class  HollowEllipsoidEmitter
 Particle emitter which emits particles randomly from points inside a hollow ellipsoid. More...

class  HollowEllipsoidEmitter::CmdInnerX
 Command object for inner size (see ParamCommand). More...

class  HollowEllipsoidEmitter::CmdInnerY
 Command object for inner size (see ParamCommand). More...

class  HollowEllipsoidEmitter::CmdInnerZ
 Command object for inner size (see ParamCommand). More...

class  HollowEllipsoidEmitterFactory
 Factory class for particle emitter of type "HollowEllipsoid". More...

class  LinearForceAffector
 This class defines a ParticleAffector which applies a linear force to particles in a system. More...

class  LinearForceAffector::CmdForceVector
 Command object for force vector (see ParamCommand). More...

class  LinearForceAffector::CmdForceApp
 Command object for force application (see ParamCommand). More...

class  LinearForceAffectorFactory
 Factory class for LinearForceAffector. More...

class  PointEmitter
 Particle emitter which emits particles from a single point. More...

class  PointEmitterFactory
 Factory class for particle emitter of type "Point". More...

class  RingEmitter
 Particle emitter which emits particles randomly from points inside a ring (e.g. More...

class  RingEmitter::CmdInnerX
 Command object for inner size (see ParamCommand). More...

class  RingEmitter::CmdInnerY
 Command object for inner size (see ParamCommand). More...

class  RingEmitterFactory
 Factory class for particle emitter of type "Ring". More...

class  RotationAffector
 This plugin subclass of ParticleAffector allows you to alter the rotation of particles. More...

class  RotationAffector::CmdRotationSpeedRangeStart
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffector::CmdRotationSpeedRangeEnd
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffector::CmdRotationRangeStart
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffector::CmdRotationRangeEnd
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffectorFactory
 Factory class for RotationAffector. More...

class  ScaleAffector
 This plugin subclass of ParticleAffector allows you to alter the scale of particles. More...

class  ScaleAffector::CmdScaleAdjust
 Command object for scale adjust (see ParamCommand). More...

class  ScaleAffectorFactory
 Factory class for ScaleAffector. More...

class  D3D9Driver
class  D3D9DriverList
class  D3D9GpuProgram
 Direct3D implementation of a few things common to low-level vertex & fragment programs. More...

class  D3D9GpuVertexProgram
 Direct3D implementation of low-level vertex programs. More...

class  D3D9GpuFragmentProgram
 Direct3D implementation of low-level fragment programs. More...

class  D3D9GpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr. More...

class  D3D9GpuProgramManager
class  D3D9HardwareBufferManager
 Implementation of HardwareBufferManager for D3D9. More...

class  D3D9HardwareIndexBuffer
class  D3D9HardwareOcclusionQuery
 This is a class that is the DirectX9 implementation of hardware occlusion testing. More...

class  D3D9HardwarePixelBuffer
class  D3D9HardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for D3D9. More...

class  D3D9HLSLProgram
 Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL). More...

class  D3D9HLSLProgram::CmdEntryPoint
 Command object for setting entry point. More...

class  D3D9HLSLProgram::CmdTarget
 Command object for setting target assembler. More...

class  D3D9HLSLProgramFactory
 Factory class for D3D9 HLSL programs. More...

class  D3D9Mappings
class  D3D9MultiRenderTarget
class  D3D9RenderSystem
 Implementation of DirectX9 as a rendering system. More...

struct  D3D9RenderSystem::sD3DTextureStageDesc
 structure holding texture unit settings for every stage More...

struct  D3D9RenderSystem::ZBufferRef
class  D3D9RenderWindow
class  D3D9Texture
class  D3D9TexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr. More...

class  D3D9RenderTexture
 RenderTexture implementation for D3D9. More...

class  D3D9TextureManager
class  D3D9VertexDeclaration
 Specialisation of VertexDeclaration for D3D9. More...

class  D3D9VideoMode
class  D3D9VideoModeList
class  GLXContext
class  GLXGLSupport
class  GLXPBuffer
class  FBConfigData
 Class that acquires and stores properties of a frame buffer configuration. More...

class  GLXUtils
class  GLXWindow
class  GLXWindowInterface
 Interface that provides some GLX specific notification to an Ogre GLX window. More...

class  GTKGLSupport
 GL support in a GTK window. More...

class  OGREWidget
class  GTKWindow
class  GLContext
 Class that encapsulates an GL context. More...

class  GLDefaultHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for emulation. More...

class  GLDefaultHardwareIndexBuffer
 Specialisation of HardwareIndexBuffer for emulation. More...

class  GLDefaultHardwareBufferManager
 Specialisation of HardwareBufferManager to emulate hardware buffers. More...

class  GLFBOMultiRenderTarget
 MultiRenderTarget for GL. More...

class  GLFBORenderTexture
 RenderTexture for GL FBO. More...

class  GLFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...

struct  GLFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...

struct  GLFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...

struct  GLFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...

struct  GLFBOManager::RBRef
class  GLFrameBufferObject
 Frame Buffer Object abstraction. More...

class  GLGpuNvparseProgram
class  GLGpuProgram
 Generalised low-level GL program, can be applied to multiple types (eg ARB and NV). More...

class  GLArbGpuProgram
 Specialisation of the GL low-level program for ARB programs. More...

class  GLGpuProgramManager
class  GLHardwareBufferManager
 Implementation of HardwareBufferManager for OpenGL. More...

class  GLHardwareIndexBuffer
class  GLHardwareOcclusionQuery
 This is a class that is the base class of the query class for hardware occlusion. More...

class  GLHardwarePixelBuffer
class  GLTextureBuffer
 Texture surface. More...

class  GLRenderBuffer
 Renderbuffer surface. More...

class  GLHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for OpenGL. More...

class  GLPBRenderTexture
class  GLPBRTTManager
 Manager for rendertextures and PBuffers (offscreen rendering contexts). More...

struct  GLPBRTTManager::PBRef
 Reference to a PBuffer, with refcount. More...

class  GLPBuffer
 An off-screen rendering context. More...

class  GLPixelUtil
 Class to do pixel format mapping between GL and OGRE. More...

class  GLRenderSystem
 Implementation of GL as a rendering system. More...

struct  GLSurfaceDesc
 GL surface descriptor. More...

class  GLRenderTexture
 Base class for GL Render Textures. More...

class  GLRTTManager
 Manager/factory for RenderTextures. More...

class  GLCopyingRenderTexture
class  GLCopyingRTTManager
 Simple, copying manager/factory for RenderTextures. More...

class  GLSupport
class  GLTexture
class  GLTexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr. More...

class  GLTextureManager
 GL-specific implementation of a TextureManager. More...

class  SDLGLSupport
class  SDLWindow
class  Win32Context
class  Win32GLSupport
class  Win32PBuffer
class  Win32Window
class  GLSLGpuProgram
 GLSL low level compiled shader object - this class is used to get at the linked program object and provide an interface for GLRenderSystem calls. More...

class  GLSLLinkProgram
 C++ encapsulation of GLSL Program Object. More...

struct  GLSLLinkProgram::UniformReference
 structure used to keep track of named uniforms in the linked program object More...

class  GLSLLinkProgramManager
 Ogre assumes that there are seperate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...

class  GLSLProgram
 Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More...

class  GLSLProgram::CmdAttach
 Command object for attaching another GLSL Program. More...

class  GLSLProgramFactory
 Factory class for GLSL programs. More...


Typedefs

typedef SharedPtr< AnimableValueAnimableValuePtr
typedef std::map< String,
AnimationState * > 
AnimationStateMap
typedef MapIterator< AnimationStateMapAnimationStateIterator
typedef ConstMapIterator<
AnimationStateMap
ConstAnimationStateIterator
typedef std::list< AnimationState * > EnabledAnimationStateList
typedef ConstVectorIterator<
EnabledAnimationStateList
ConstEnabledAnimationStateIterator
typedef std::vector< FileInfoFileInfoList
typedef SharedPtr< FileInfoListFileInfoListPtr
typedef uint32 RGBA
typedef uint32 ARGB
typedef uint32 ABGR
typedef uint32 BGRA
typedef int TrackVertexColourType
 An enumeration describing which material properties should track the vertex colours.

typedef std::vector< Light * > LightList
typedef std::map< String,
bool > 
UnaryOptionList
typedef std::map< String,
String
BinaryOptionList
typedef std::map< String,
String
NameValuePairList
 Name / value parameter pair (first = name, second = value).

typedef std::map< String,
String
AliasTextureNamePairList
 Alias / Texture name pair (first = alias, second = texture name).

typedef TRect< float > FloatRect
 Structure used to define a rectangle in a 2-D floating point space.

typedef TRect< long > Rect
 Structure used to define a rectangle in a 2-D integer space.

typedef void(* DLL_CREATECONFIGDIALOG )(ConfigDialog **ppDlg)
 Defines the interface OgrePlatform.dll/OgrePlatform.so must implement.

typedef Ogre::_ConfigOption ConfigOption
 Packages the details of a configuration option.

typedef std::map< String,
ConfigOption
ConfigOptionMap
typedef SharedPtr< ControllerValue<
Real > > 
ControllerValueRealPtr
typedef SharedPtr< ControllerFunction<
Real > > 
ControllerFunctionRealPtr
typedef SharedPtr< DataStreamDataStreamPtr
 Shared pointer to allow data streams to be passed around without worrying about deallocation.

typedef std::list< DataStreamPtrDataStreamList
 List of DataStream items.

typedef SharedPtr< DataStreamListDataStreamListPtr
 Shared pointer to list of DataStream items.

typedef SharedPtr< MemoryDataStreamMemoryDataStreamPtr
 Shared pointer to allow memory data streams to be passed around without worrying about deallocation.

typedef void(* DLL_CREATEERRORDIALOG )(ErrorDialog **ppDlg)
 Defines the interface a platform-specific library must implement.

typedef SharedPtr< GpuProgramParametersGpuProgramParametersSharedPtr
 Shared pointer used to hold references to GpuProgramParameters instances.

typedef void(* DLL_CREATEINPUTREADER )(InputReader **ppReader)
 Defines the interface a platform-specific library must implement.

typedef bool(* ATTRIBUTE_PARSER )(String &params, MaterialScriptContext &context)
 Function def for material attribute parser; return value determines if the next line should be {.

typedef std::vector< IlluminationPass * > IlluminationPassList
typedef std::vector< PlanePlaneList
typedef std::vector< PlaneBoundedVolumePlaneBoundedVolumeList
typedef unsigned int uint32
typedef unsigned short uint16
typedef unsigned char uint8
typedef void(* DLL_CREATETIMER )(Timer **ppTimer)
typedef void(* DLL_DESTROYCONFIGDIALOG )(ConfigDialog *ppDlg)
typedef void(* DLL_DESTROYERRORDIALOG )(ErrorDialog *ppDlg)
typedef void(* DLL_DESTROYINPUTREADER )(InputReader *ppReader)
typedef void(* DLL_DESTROYTIMER )(Timer *ppTimer)
typedef void(* DLL_MESSAGEPUMP )(RenderWindow *rw)
typedef std::vector< Pose * > PoseList
typedef float Real
 Software floating point type.

typedef unsigned char uchar
 In order to avoid finger-aches :).

typedef unsigned short ushort
typedef unsigned int uint
typedef unsigned long ulong
typedef std::string _StringBase
typedef _StringBase String
typedef std::vector< RenderQueueInvocation * > RenderQueueInvocationList
 List of RenderQueueInvocations.

typedef VectorIterator< RenderQueueInvocationListRenderQueueInvocationIterator
typedef std::map< String,
RenderTarget * > 
RenderTargetMap
typedef std::multimap< uchar,
RenderTarget * > 
RenderTargetPriorityMap
typedef void(* DLL_CREATERENDERWINDOW )(RenderWindow **ppWindow)
 Defines the interface a DLL implemeting a platform-specific version must implement.

typedef unsigned long ResourceHandle
typedef SharedPtr< ResourceResourcePtr
 Shared pointer to a Resource.

typedef unsigned long BackgroundProcessTicket
 Identifier of a background process.

typedef std::vector< RenderSystem * > RenderSystemList
typedef uint16 SceneTypeMask
 Bitmask containing scene types.

typedef std::list< MovableObject * > SceneQueryResultMovableList
typedef std::list< SceneQuery::WorldFragment * > SceneQueryResultWorldFragmentList
typedef std::vector< RaySceneQueryResultEntryRaySceneQueryResult
typedef std::pair< MovableObject *,
MovableObject * > 
SceneQueryMovableObjectPair
typedef std::pair< MovableObject *,
SceneQuery::WorldFragment * > 
SceneQueryMovableObjectWorldFragmentPair
typedef std::list< SceneQueryMovableObjectPairSceneQueryMovableIntersectionList
typedef std::list< SceneQueryMovableObjectWorldFragmentPairSceneQueryMovableWorldFragmentIntersectionList
typedef stdext::hash_compare<
_StringBase, std::less< _StringBase > > 
_StringHash
typedef std::vector< ParameterDefParameterList
typedef std::map< String,
ParamCommand * > 
ParamCommandMap
typedef std::map< String,
ParamDictionary
ParamDictionaryMap
typedef std::vector< StringStringVector
typedef SharedPtr< StringVectorStringVectorPtr
typedef Ogre::VertexBoneAssignment_s VertexBoneAssignment
 Records the assignment of a single vertex to a single bone with the corresponding weight.

typedef std::vector< HardwareBuffer::UsageBufferUsageList
 Define a list of usage flags.

typedef unsigned __int64 uint64
typedef std::list< OctreeNode * > NodeList
typedef std::list< WireBoundingBox * > BoxList
typedef std::list< unsigned
long > 
ColorList
typedef std::pair< String,
String
TerrainPageSourceOption
typedef std::vector< TerrainPageSourceOptionTerrainPageSourceOptionList
typedef std::map< unsigned
int, IndexData * > 
IndexMap
typedef std::vector< IndexData * > IndexArray
typedef std::vector< IndexMap * > LevelArray
typedef std::vector< TerrainPage * > TerrainPageRow
typedef std::vector< TerrainPageRowTerrainPage2D

Enumerations

enum  VertexAnimationType { VAT_NONE = 0, VAT_MORPH = 1, VAT_POSE = 2 }
 Type of vertex animation. More...

enum  BillboardOrigin {
  BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT,
  BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER,
  BBO_BOTTOM_RIGHT
}
 Enum covering what exactly a billboard's position means (center, top-left etc). More...

enum  BillboardRotationType { BBR_VERTEX, BBR_TEXCOORD }
 The rotation type of billboard. More...

enum  BillboardType {
  BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF, BBT_PERPENDICULAR_COMMON,
  BBT_PERPENDICULAR_SELF
}
 The type of billboard to use. More...

enum  LayerBlendType { LBT_COLOUR, LBT_ALPHA }
 Type of texture blend mode. More...

enum  LayerBlendOperation { LBO_REPLACE, LBO_ADD, LBO_MODULATE, LBO_ALPHA_BLEND }
 List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...

enum  LayerBlendOperationEx {
  LBX_SOURCE1, LBX_SOURCE2, LBX_MODULATE, LBX_MODULATE_X2,
  LBX_MODULATE_X4, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH,
  LBX_SUBTRACT, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_TEXTURE_ALPHA, LBX_BLEND_CURRENT_ALPHA,
  LBX_BLEND_MANUAL, LBX_DOTPRODUCT, LBX_BLEND_DIFFUSE_COLOUR
}
 Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...

enum  LayerBlendSource {
  LBS_CURRENT, LBS_TEXTURE, LBS_DIFFUSE, LBS_SPECULAR,
  LBS_MANUAL
}
 List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...

enum  SceneBlendType {
  SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SBT_ADD, SBT_MODULATE,
  SBT_REPLACE
}
 Types of blending that you can specify between an object and the existing contents of the scene. More...

enum  SceneBlendFactor {
  SBF_ONE, SBF_ZERO, SBF_DEST_COLOUR, SBF_SOURCE_COLOUR,
  SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_DEST_ALPHA, SBF_SOURCE_ALPHA,
  SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA
}
 Blending factors for manually blending objects with the scene. More...

enum  CompareFunction {
  CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_LESS, CMPF_LESS_EQUAL,
  CMPF_EQUAL, CMPF_NOT_EQUAL, CMPF_GREATER_EQUAL, CMPF_GREATER
}
 Comparison functions used for the depth/stencil buffer operations and others. More...

enum  TextureFilterOptions { TFO_NONE, TFO_BILINEAR, TFO_TRILINEAR, TFO_ANISOTROPIC }
 High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More...

enum  FilterType { FT_MIN, FT_MAG, FT_MIP }
enum  FilterOptions { FO_NONE, FO_POINT, FO_LINEAR, FO_ANISOTROPIC }
 Filtering options for textures / mipmaps. More...

enum  ShadeOptions { SO_FLAT, SO_GOURAUD, SO_PHONG }
 Light shading modes. More...

enum  FogMode { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR }
 Fog modes. More...

enum  CullingMode { CULL_NONE = 1, CULL_CLOCKWISE = 2, CULL_ANTICLOCKWISE = 3 }
 Hardware culling modes based on vertex winding. More...

enum  ManualCullingMode { MANUAL_CULL_NONE = 1, MANUAL_CULL_BACK = 2, MANUAL_CULL_FRONT = 3 }
 Manual culling modes based on vertex normals. More...

enum  WaveformType {
  WFT_SINE, WFT_TRIANGLE, WFT_SQUARE, WFT_SAWTOOTH,
  WFT_INVERSE_SAWTOOTH, WFT_PWM
}
 Enumerates the wave types usable with the Ogre engine. More...

enum  PolygonMode { PM_POINTS = 1, PM_WIREFRAME = 2, PM_SOLID = 3 }
 The polygon mode to use when rasterising. More...

enum  ShadowTechnique {
  SHADOWTYPE_NONE = 0x00, SHADOWDETAILTYPE_ADDITIVE = 0x01, SHADOWDETAILTYPE_MODULATIVE = 0x02, SHADOWDETAILTYPE_STENCIL = 0x10,
  SHADOWDETAILTYPE_TEXTURE = 0x20, SHADOWTYPE_STENCIL_MODULATIVE = 0x12, SHADOWTYPE_STENCIL_ADDITIVE = 0x11, SHADOWTYPE_TEXTURE_MODULATIVE = 0x22,
  SHADOWTYPE_TEXTURE_ADDITIVE = 0x21
}
 An enumeration of broad shadow techniques. More...

enum  TrackVertexColourEnum {
  TVC_NONE = 0x0, TVC_AMBIENT = 0x1, TVC_DIFFUSE = 0x2, TVC_SPECULAR = 0x4,
  TVC_EMISSIVE = 0x8
}
enum  SortMode { SM_DIRECTION, SM_DISTANCE }
 Sort mode for billboard-set and particle-system. More...

enum  FrameBufferType { FBT_COLOUR = 0x1, FBT_DEPTH = 0x2, FBT_STENCIL = 0x4 }
 Defines the frame buffer types. More...

enum  eTexturePlayMode { TextureEffectPause = 0, TextureEffectPlay_ASAP = 1, TextureEffectPlay_Looping = 2 }
 Enum for type of texture play mode. More...

enum  FontType { FT_TRUETYPE = 1, FT_IMAGE = 2 }
 Enumerates the types of Font usable in the engine. More...

enum  ProjectionType { PT_ORTHOGRAPHIC, PT_PERSPECTIVE }
 Specifies perspective (realistic) or orthographic (architectural) projection. More...

enum  FrustumPlane {
  FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3,
  FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5
}
 Worldspace clipping planes. More...

enum  GpuProgramType { GPT_VERTEX_PROGRAM, GPT_FRAGMENT_PROGRAM }
 Enumerates the types of programs which can run on the GPU. More...

enum  VertexElementSemantic {
  VES_POSITION = 1, VES_BLEND_WEIGHTS = 2, VES_BLEND_INDICES = 3, VES_NORMAL = 4,
  VES_DIFFUSE = 5, VES_SPECULAR = 6, VES_TEXTURE_COORDINATES = 7, VES_BINORMAL = 8,
  VES_TANGENT = 9
}
 Vertex element semantics, used to identify the meaning of vertex buffer contents. More...

enum  VertexElementType {
  VET_FLOAT1 = 0, VET_FLOAT2 = 1, VET_FLOAT3 = 2, VET_FLOAT4 = 3,
  VET_COLOUR = 4, VET_SHORT1 = 5, VET_SHORT2 = 6, VET_SHORT3 = 7,
  VET_SHORT4 = 8, VET_UBYTE4 = 9, VET_COLOUR_ARGB = 10, VET_COLOUR_ABGR = 11
}
 Vertex element type, used to identify the base types of the vertex contents. More...

enum  ImageFlags { IF_COMPRESSED = 0x00000001, IF_CUBEMAP = 0x00000002, IF_3D_TEXTURE = 0x00000004 }
enum  KeyCode {
  KC_ESCAPE = 0x01, KC_1 = 0x02, KC_2 = 0x03, KC_3 = 0x04,
  KC_4 = 0x05, KC_5 = 0x06, KC_6 = 0x07, KC_7 = 0x08,
  KC_8 = 0x09, KC_9 = 0x0A, KC_0 = 0x0B, KC_MINUS = 0x0C,
  KC_EQUALS = 0x0D, KC_BACK = 0x0E, KC_TAB = 0x0F, KC_Q = 0x10,
  KC_W = 0x11, KC_E = 0x12, KC_R = 0x13, KC_T = 0x14,
  KC_Y = 0x15, KC_U = 0x16, KC_I = 0x17, KC_O = 0x18,
  KC_P = 0x19, KC_LBRACKET = 0x1A, KC_RBRACKET = 0x1B, KC_RETURN = 0x1C,
  KC_LCONTROL = 0x1D, KC_A = 0x1E, KC_S = 0x1F, KC_D = 0x20,
  KC_F = 0x21, KC_G = 0x22, KC_H = 0x23, KC_J = 0x24,
  KC_K = 0x25, KC_L = 0x26, KC_SEMICOLON = 0x27, KC_APOSTROPHE = 0x28,
  KC_GRAVE = 0x29, KC_LSHIFT = 0x2A, KC_BACKSLASH = 0x2B, KC_Z = 0x2C,
  KC_X = 0x2D, KC_C = 0x2E, KC_V = 0x2F, KC_B = 0x30,
  KC_N = 0x31, KC_M = 0x32, KC_COMMA = 0x33, KC_PERIOD = 0x34,
  KC_SLASH = 0x35, KC_RSHIFT = 0x36, KC_MULTIPLY = 0x37, KC_LMENU = 0x38,
  KC_SPACE = 0x39, KC_CAPITAL = 0x3A, KC_F1 = 0x3B, KC_F2 = 0x3C,
  KC_F3 = 0x3D, KC_F4 = 0x3E, KC_F5 = 0x3F, KC_F6 = 0x40,
  KC_F7 = 0x41, KC_F8 = 0x42, KC_F9 = 0x43, KC_F10 = 0x44,
  KC_NUMLOCK = 0x45, KC_SCROLL = 0x46, KC_NUMPAD7 = 0x47, KC_NUMPAD8 = 0x48,
  KC_NUMPAD9 = 0x49, KC_SUBTRACT = 0x4A, KC_NUMPAD4 = 0x4B, KC_NUMPAD5 = 0x4C,
  KC_NUMPAD6 = 0x4D, KC_ADD = 0x4E, KC_NUMPAD1 = 0x4F, KC_NUMPAD2 = 0x50,
  KC_NUMPAD3 = 0x51, KC_NUMPAD0 = 0x52, KC_DECIMAL = 0x53, KC_OEM_102 = 0x56,
  KC_F11 = 0x57, KC_F12 = 0x58, KC_F13 = 0x64, KC_F14 = 0x65,
  KC_F15 = 0x66, KC_KANA = 0x70, KC_ABNT_C1 = 0x73, KC_CONVERT = 0x79,
  KC_NOCONVERT = 0x7B, KC_YEN = 0x7D, KC_ABNT_C2 = 0x7E, KC_NUMPADEQUALS = 0x8D,
  KC_PREVTRACK = 0x90, KC_AT = 0x91, KC_COLON = 0x92, KC_UNDERLINE = 0x93,
  KC_KANJI = 0x94, KC_STOP = 0x95, KC_AX = 0x96, KC_UNLABELED = 0x97,
  KC_NEXTTRACK = 0x99, KC_NUMPADENTER = 0x9C, KC_RCONTROL = 0x9D, KC_MUTE = 0xA0,
  KC_CALCULATOR = 0xA1, KC_PLAYPAUSE = 0xA2, KC_MEDIASTOP = 0xA4, KC_VOLUMEDOWN = 0xAE,
  KC_VOLUMEUP = 0xB0, KC_WEBHOME = 0xB2, KC_NUMPADCOMMA = 0xB3, KC_DIVIDE = 0xB5,
  KC_SYSRQ = 0xB7, KC_RMENU = 0xB8, KC_PAUSE = 0xC5, KC_HOME = 0xC7,
  KC_UP = 0xC8, KC_PGUP = 0xC9, KC_LEFT = 0xCB, KC_RIGHT = 0xCD,
  KC_END = 0xCF, KC_DOWN = 0xD0, KC_PGDOWN = 0xD1, KC_INSERT = 0xD2,
  KC_DELETE = 0xD3, KC_LWIN = 0xDB, KC_RWIN = 0xDC, KC_APPS = 0xDD,
  KC_POWER = 0xDE, KC_SLEEP = 0xDF, KC_WAKE = 0xE3, KC_WEBSEARCH = 0xE5,
  KC_WEBFAVORITES = 0xE6, KC_WEBREFRESH = 0xE7, KC_WEBSTOP = 0xE8, KC_WEBFORWARD = 0xE9,
  KC_WEBBACK = 0xEA, KC_MYCOMPUTER = 0xEB, KC_MAIL = 0xEC, KC_MEDIASELECT = 0xED
}
 Keyboard scan codes - copied from DirectInput for now for speed. More...

enum  LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 }
 The level of detail to which the log will go into. More...

enum  LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 }
 The importance of a logged message. More...

enum  MaterialScriptSection {
  MSS_NONE, MSS_MATERIAL, MSS_TECHNIQUE, MSS_PASS,
  MSS_TEXTUREUNIT, MSS_PROGRAM_REF, MSS_PROGRAM, MSS_DEFAULT_PARAMETERS,
  MSS_TEXTURESOURCE
}
 Enum to identify material sections. More...

enum  MeshChunkID {
  M_HEADER = 0x1000, M_MESH = 0x3000, M_SUBMESH = 0x4000, M_SUBMESH_OPERATION = 0x4010,
  M_SUBMESH_BONE_ASSIGNMENT = 0x4100, M_SUBMESH_TEXTURE_ALIAS = 0x4200, M_GEOMETRY = 0x5000, M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
  M_GEOMETRY_VERTEX_ELEMENT = 0x5110, M_GEOMETRY_VERTEX_BUFFER = 0x5200, M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, M_MESH_SKELETON_LINK = 0x6000,
  M_MESH_BONE_ASSIGNMENT = 0x7000, M_MESH_LOD = 0x8000, M_MESH_LOD_USAGE = 0x8100, M_MESH_LOD_MANUAL = 0x8110,
  M_MESH_LOD_GENERATED = 0x8120, M_MESH_BOUNDS = 0x9000, M_SUBMESH_NAME_TABLE = 0xA000, M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
  M_EDGE_LISTS = 0xB000, M_EDGE_LIST_LOD = 0xB100, M_EDGE_GROUP = 0xB110, M_POSES = 0xC000,
  M_POSE = 0xC100, M_POSE_VERTEX = 0xC111, M_ANIMATIONS = 0xD000, M_ANIMATION = 0xD100,
  M_ANIMATION_TRACK = 0xD110, M_ANIMATION_MORPH_KEYFRAME = 0xD111, M_ANIMATION_POSE_KEYFRAME = 0xD112, M_ANIMATION_POSE_REF = 0xD113,
  M_GEOMETRY_NORMALS = 0x5100, M_GEOMETRY_COLOURS = 0x5200, M_GEOMETRY_TEXCOORDS = 0x5300
}
 Definition of the OGRE .mesh file format. More...

enum  GuiMetricsMode { GMM_RELATIVE, GMM_PIXELS, GMM_RELATIVE_ASPECT_ADJUSTED }
 Enum describing how the position / size of an element is to be recorded. More...

enum  GuiHorizontalAlignment { GHA_LEFT, GHA_CENTER, GHA_RIGHT }
 Enum describing where '0' is in relation to the parent in the horizontal dimension. More...

enum  GuiVerticalAlignment { GVA_TOP, GVA_CENTER, GVA_BOTTOM }
 Enum describing where '0' is in relation to the parent in the vertical dimension. More...

enum  IlluminationStage { IS_AMBIENT, IS_PER_LIGHT, IS_DECAL }
enum  PixelFormat {
  PF_UNKNOWN = 0, PF_L8 = 1, PF_BYTE_L = PF_L8, PF_L16 = 2,
  PF_SHORT_L = PF_L16, PF_A8 = 3, PF_BYTE_A = PF_A8, PF_A4L4 = 4,
  PF_BYTE_LA = 5, PF_R5G6B5 = 6, PF_B5G6R5 = 7, PF_R3G3B2 = 31,
  PF_A4R4G4B4 = 8, PF_A1R5G5B5 = 9, PF_R8G8B8 = 10, PF_B8G8R8 = 11,
  PF_A8R8G8B8 = 12, PF_A8B8G8R8 = 13, PF_B8G8R8A8 = 14, PF_R8G8B8A8 = 28,
  PF_X8R8G8B8 = 26, PF_X8B8G8R8 = 27, PF_BYTE_RGB = PF_B8G8R8, PF_BYTE_BGR = PF_R8G8B8,
  PF_BYTE_BGRA = PF_A8R8G8B8, PF_BYTE_RGBA = PF_A8B8G8R8, PF_A2R10G10B10 = 15, PF_A2B10G10R10 = 16,
  PF_DXT1 = 17, PF_DXT2 = 18, PF_DXT3 = 19, PF_DXT4 = 20,
  PF_DXT5 = 21, PF_FLOAT16_R = 32, PF_FLOAT16_RGB = 22, PF_FLOAT16_RGBA = 23,
  PF_FLOAT32_R = 33, PF_FLOAT32_RGB = 24, PF_FLOAT32_RGBA = 25, PF_DEPTH = 29,
  PF_SHORT_RGBA = 30, PF_COUNT = 34
}
 The pixel format used for images, textures, and render surfaces. More...

enum  PixelFormatFlags {
  PFF_HASALPHA = 0x00000001, PFF_COMPRESSED = 0x00000002, PFF_FLOAT = 0x00000004, PFF_DEPTH = 0x00000008,
  PFF_NATIVEENDIAN = 0x00000010, PFF_LUMINANCE = 0x00000020
}
 Flags defining some on/off properties of pixel formats. More...

enum  PixelComponentType {
  PCT_BYTE = 0, PCT_SHORT = 1, PCT_FLOAT16 = 2, PCT_FLOAT32 = 3,
  PCT_COUNT = 4
}
 Pixel component format. More...

enum  RenderQueueGroupID {
  RENDER_QUEUE_BACKGROUND = 0, RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20,
  RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, RENDER_QUEUE_MAIN = 50,
  RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, RENDER_QUEUE_8 = 80,
  RENDER_QUEUE_9 = 90, RENDER_QUEUE_SKIES_LATE = 95, RENDER_QUEUE_OVERLAY = 100
}
 Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More...

enum  TexCoordCalcMethod {
  TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...

enum  StencilOperation {
  SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT,
  SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT
}
 Enum describing the various actions which can be taken onthe stencil buffer. More...

enum  Capabilities {
  RSC_AUTOMIPMAP = 0x00000002, RSC_BLENDING = 0x00000004, RSC_ANISOTROPY = 0x00000008, RSC_DOT3 = 0x00000010,
  RSC_CUBEMAPPING = 0x00000020, RSC_HWSTENCIL = 0x00000040, RSC_VBO = 0x00000080, RSC_VERTEX_PROGRAM = 0x00000200,
  RSC_FRAGMENT_PROGRAM = 0x00000400, RSC_TEXTURE_COMPRESSION = 0x00000800, RSC_TEXTURE_COMPRESSION_DXT = 0x00001000, RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
  RSC_SCISSOR_TEST = 0x00004000, RSC_TWO_SIDED_STENCIL = 0x00008000, RSC_STENCIL_WRAP = 0x00010000, RSC_HWOCCLUSION = 0x00020000,
  RSC_USER_CLIP_PLANES = 0x00040000, RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000, RSC_INFINITE_FAR_PLANE = 0x00100000, RSC_HWRENDER_TO_TEXTURE = 0x00200000,
  RSC_TEXTURE_FLOAT = 0x00400000, RSC_NON_POWER_OF_2_TEXTURES = 0x00800000, RSC_TEXTURE_3D = 0x01000000
}
 Enum describing the different hardware capabilities we want to check for. More...

enum  SceneType {
  ST_GENERIC = 1, ST_EXTERIOR_CLOSE = 2, ST_EXTERIOR_FAR = 4, ST_EXTERIOR_REAL_FAR = 8,
  ST_INTERIOR = 16
}
 Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...

enum  ShadowRenderableFlags { SRF_INCLUDE_LIGHT_CAP = 0x00000001, SRF_INCLUDE_DARK_CAP = 0x00000002, SRF_EXTRUDE_TO_INFINITY = 0x00000004 }
 A set of flags that can be used to influence ShadowRenderable creation. More...

enum  SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE }
enum  SkeletonChunkID {
  SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000,
  SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, SKELETON_ANIMATION_LINK = 0x5000
}
 Definition of the OGRE .skeleton file format. More...

enum  FaceGroupType { FGT_FACE_LIST, FGT_PATCH, FGT_UNKNOWN }
 A type of face group, ie face list of procedural etc. More...

enum  ParameterType {
  PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT,
  PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG,
  PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4,
  PT_QUATERNION, PT_COLOURVALUE
}
 List of parameter types available. More...

enum  TextureUsage {
  TU_STATIC = HardwareBuffer::HBU_STATIC, TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
  TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, TU_AUTOMIPMAP = 0x100, TU_RENDERTARGET = 0x200,
  TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
}
 Enum identifying the texture usage. More...

enum  TextureType { TEX_TYPE_1D = 1, TEX_TYPE_2D = 2, TEX_TYPE_3D = 3, TEX_TYPE_CUBE_MAP = 4 }
 Enum identifying the texture type. More...

enum  TextureMipmap { MIP_UNLIMITED = 0x7FFFFFFF }
 Enum identifying special mipmap numbers. More...

enum  GrabMode { GRAB_NONE, GRAB_MOUSE_OVER, GRAB_MOUSE_CLICK }

Functions

template<typename ValueType> ValueType * any_cast (Any *operand)
template<typename ValueType> const ValueType * any_cast (const Any *operand)
template<typename ValueType> ValueType any_cast (const Any &operand)
int _OgreExport findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
 Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.

Radian operator * (Real a, const Radian &b)
Radian operator/ (Real a, const Radian &b)
Degree operator * (Real a, const Degree &b)
Degree operator/ (Real a, const Degree &b)
Vector4 operator * (const Vector4 &v, const Matrix4 &mat)
Rectangle intersect (const Rectangle &lhs, const Rectangle &rhs)
 Geometric intersection of two rectanglar regions.

template<class T, class U> bool operator== (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T, class U> bool operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b)
void checkForCgError (const String &ogreMethod, const String &errorTextPrefix, CGcontext context)
 Utility function, checks Cg for errors, throw exception if detected.

Real _max (Real x, Real y)
void checkForGLSLError (const String &ogreMethod, const String &errorTextPrefix, const GLhandleARB obj, const bool forceInfoLog=false, const bool forceException=false)
 Check for GL errors and report them in the Ogre Log.

String logObjectInfo (const String &msg, const GLhandleARB obj)
 if there is a message in GL info log then post it in the Ogre Log

GLSupportgetGLSupport ()

Variables

const size_t RENDER_QUEUE_COUNT = RENDER_QUEUE_OVERLAY+1
unsigned char SPOT_SHADOW_FADE_PNG [SPOT_SHADOW_FADE_PNG_SIZE]
unsigned int modeCount = 0


Detailed Description

Author:
Jon Anderson


Typedef Documentation

typedef std::string Ogre::_StringBase
 

Definition at line 153 of file OgrePrerequisites.h.

Referenced by stdext::hash_compare< Ogre::_StringBase, std::less< Ogre::_StringBase > >::operator()().

typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > Ogre::_StringHash
 

Definition at line 166 of file OgreString.h.

typedef uint32 Ogre::ABGR
 

Definition at line 34 of file OgreColourValue.h.

typedef std::map<String, String> Ogre::AliasTextureNamePairList
 

Alias / Texture name pair (first = alias, second = texture name).

Definition at line 247 of file OgreCommon.h.

typedef SharedPtr<AnimableValue> Ogre::AnimableValuePtr
 

Definition at line 192 of file OgreAnimable.h.

Referenced by Ogre::AnimableObject::createAnimableValue().

typedef MapIterator<AnimationStateMap> Ogre::AnimationStateIterator
 

Definition at line 115 of file OgreAnimationState.h.

Referenced by Ogre::SceneManager::getAnimationStateIterator().

typedef std::map<String, AnimationState*> Ogre::AnimationStateMap
 

Definition at line 114 of file OgreAnimationState.h.

typedef uint32 Ogre::ARGB
 

Definition at line 33 of file OgreColourValue.h.

typedef bool(* Ogre::ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context)
 

Function def for material attribute parser; return value determines if the next line should be {.

Definition at line 91 of file OgreMaterialSerializer.h.

typedef unsigned long Ogre::BackgroundProcessTicket
 

Identifier of a background process.

Definition at line 41 of file OgreResourceBackgroundQueue.h.

typedef uint32 Ogre::BGRA
 

Definition at line 35 of file OgreColourValue.h.

typedef std::map<String, String> Ogre::BinaryOptionList
 

Definition at line 241 of file OgreCommon.h.

typedef std::list< WireBoundingBox * > Ogre::BoxList
 

Definition at line 60 of file OgreOctreeSceneManager.h.

typedef std::vector<HardwareBuffer::Usage> Ogre::BufferUsageList
 

Define a list of usage flags.

Definition at line 35 of file OgreVertexIndexData.h.

typedef std::list< unsigned long > Ogre::ColorList
 

Definition at line 61 of file OgreOctreeSceneManager.h.

typedef struct Ogre::_ConfigOption Ogre::ConfigOption
 

Packages the details of a configuration option.

Remarks:
Used for RenderSystem::getConfigOptions. If immutable is true, this option must be disabled for modifying.

typedef std::map< String, ConfigOption > Ogre::ConfigOptionMap
 

Definition at line 49 of file OgreConfigOptionMap.h.

typedef ConstMapIterator<AnimationStateMap> Ogre::ConstAnimationStateIterator
 

Definition at line 116 of file OgreAnimationState.h.

typedef ConstVectorIterator<EnabledAnimationStateList> Ogre::ConstEnabledAnimationStateIterator
 

Definition at line 119 of file OgreAnimationState.h.

typedef SharedPtr< ControllerFunction<Real> > Ogre::ControllerFunctionRealPtr
 

Definition at line 40 of file OgreControllerManager.h.

typedef SharedPtr< ControllerValue<Real> > Ogre::ControllerValueRealPtr
 

Definition at line 39 of file OgreControllerManager.h.

typedef std::list<DataStreamPtr> Ogre::DataStreamList
 

List of DataStream items.

Definition at line 152 of file OgreDataStream.h.

typedef SharedPtr<DataStreamList> Ogre::DataStreamListPtr
 

Shared pointer to list of DataStream items.

Definition at line 154 of file OgreDataStream.h.

typedef SharedPtr<DataStream> Ogre::DataStreamPtr
 

Shared pointer to allow data streams to be passed around without worrying about deallocation.

Definition at line 149 of file OgreDataStream.h.

Referenced by Ogre::SceneManager::estimateWorldGeometry(), Ogre::Image::loadRawData(), and Ogre::ResourceManager::parseScript().

typedef void(* Ogre::DLL_CREATECONFIGDIALOG)(ConfigDialog **ppDlg)
 

Defines the interface OgrePlatform.dll/OgrePlatform.so must implement.

Definition at line 69 of file OgreConfigDialog.h.

typedef void(* Ogre::DLL_CREATEERRORDIALOG)(ErrorDialog **ppDlg)
 

Defines the interface a platform-specific library must implement.

Remarks:
Any library (.dll, .so) wishing to implement a platform-specific version of this dialog must export the symbol 'createErrorDialog' with the signature void createPlatformErrorDialog(ErrorDialog** ppDlg)

Definition at line 59 of file OgreErrorDialog.h.

typedef void(* Ogre::DLL_CREATEINPUTREADER)(InputReader **ppReader)
 

Defines the interface a platform-specific library must implement.

Remarks:
Any library (.dll, .so) wishing to implement a platform-specific version of this input reader must export the symbol 'createInputReader' with the signature void createPlatformInputReader(InputReader** ppReader).

Definition at line 378 of file OgreInput.h.

typedef void(* Ogre::DLL_CREATERENDERWINDOW)(RenderWindow** ppWindow)
 

Defines the interface a DLL implemeting a platform-specific version must implement.

Remarks:
Any library (.dll, .so) wishing to implement a platform-specific version of this dialog must export the symbol 'createRenderWindow' with the signature void createPlatformRenderWindow(RenderWindow** ppDlg)

Definition at line 197 of file OgreRenderWindow.h.

typedef void(* Ogre::DLL_CREATETIMER)(Timer** ppTimer)
 

Definition at line 36 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYCONFIGDIALOG)(ConfigDialog* ppDlg)
 

Definition at line 38 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYERRORDIALOG)(ErrorDialog* ppDlg)
 

Definition at line 39 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYINPUTREADER)(InputReader* ppReader)
 

Definition at line 40 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYTIMER)(Timer* ppTimer)
 

Definition at line 41 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_MESSAGEPUMP)(RenderWindow* rw)
 

Definition at line 43 of file OgrePlatformManager.h.

typedef std::list<AnimationState*> Ogre::EnabledAnimationStateList
 

Definition at line 118 of file OgreAnimationState.h.

typedef std::vector<FileInfo> Ogre::FileInfoList
 

Definition at line 57 of file OgreArchive.h.

typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr
 

Definition at line 58 of file OgreArchive.h.

typedef TRect<float> Ogre::FloatRect
 

Structure used to define a rectangle in a 2-D floating point space.

Definition at line 281 of file OgreCommon.h.

Referenced by Ogre::Billboard::getTexcoordRect().

typedef SharedPtr<GpuProgramParameters> Ogre::GpuProgramParametersSharedPtr
 

Shared pointer used to hold references to GpuProgramParameters instances.

Definition at line 895 of file OgreGpuProgram.h.

Referenced by Ogre::GLGpuProgram::bindProgramParameters(), and Ogre::GLGpuProgram::bindProgramPassIterationParameters().

typedef std::vector<IlluminationPass*> Ogre::IlluminationPassList
 

Definition at line 1183 of file OgrePass.h.

typedef std::vector< IndexData* > Ogre::IndexArray
 

Definition at line 54 of file OgreTerrainRenderable.h.

typedef std::map<unsigned int, IndexData* > Ogre::IndexMap
 

Definition at line 53 of file OgreTerrainRenderable.h.

typedef std::vector< IndexMap* > Ogre::LevelArray
 

Definition at line 55 of file OgreTerrainRenderable.h.

Referenced by Ogre::TerrainSceneManager::_getLevelIndex().

typedef std::vector<Light*> Ogre::LightList
 

Definition at line 238 of file OgreCommon.h.

Referenced by Ogre::OverlayElement::getLights(), and Ogre::BorderRenderable::getLights().

typedef SharedPtr<MemoryDataStream> Ogre::MemoryDataStreamPtr
 

Shared pointer to allow memory data streams to be passed around without worrying about deallocation.

Definition at line 306 of file OgreDataStream.h.

typedef std::map<String, String> Ogre::NameValuePairList
 

Name / value parameter pair (first = name, second = value).

Definition at line 244 of file OgreCommon.h.

typedef std::list< OctreeNode * > Ogre::NodeList
 

Definition at line 48 of file OgreOctree.h.

typedef std::map<String, ParamCommand* > Ogre::ParamCommandMap
 

Definition at line 76 of file OgreStringInterface.h.

typedef std::map<String, ParamDictionary> Ogre::ParamDictionaryMap
 

Definition at line 141 of file OgreStringInterface.h.

typedef std::vector<ParameterDef> Ogre::ParameterList
 

Definition at line 65 of file OgreStringInterface.h.

Referenced by Ogre::ParamDictionary::getParameters().

typedef std::vector<PlaneBoundedVolume> Ogre::PlaneBoundedVolumeList
 

Definition at line 125 of file OgrePlaneBoundedVolume.h.

Referenced by Ogre::SceneManager::ShadowCasterSceneQueryListener::prepare().

typedef std::vector<Plane> Ogre::PlaneList
 

Definition at line 109 of file OgrePlane.h.

Referenced by Ogre::Renderable::getClipPlanes().

typedef std::vector<Pose*> Ogre::PoseList
 

Definition at line 97 of file OgrePose.h.

typedef std::vector<RaySceneQueryResultEntry> Ogre::RaySceneQueryResult
 

Definition at line 363 of file OgreSceneQuery.h.

typedef float Ogre::Real
 

Software floating point type.

Note:
Not valid as a pointer to GPU buffers / parameters

Definition at line 113 of file OgrePrerequisites.h.

Referenced by Ogre::D3D9RenderSystem::__SetFloatRenderState(), Ogre::OverlayElement::_getHeight(), Ogre::OverlayElement::_getLeft(), Ogre::OverlayElement::_getTop(), Ogre::OverlayElement::_getWidth(), _max(), Ogre::Math::Abs(), Ogre::Angle::Angle(), Ogre::AnimableValue::applyDeltaValue(), Ogre::Math::ATan(), Ogre::Math::ATan2(), Ogre::GpuProgramParameters::AutoConstantEntry::AutoConstantEntry(), Ogre::AxisAlignedBox::AxisAlignedBox(), Ogre::Math::Ceil(), Ogre::Math::Cos(), Ogre::Vector2::crossProduct(), Ogre::Degree::Degree(), Ogre::Math::DegreesToRadians(), Ogre::Vector3::directionEquals(), Ogre::Vector4::dotProduct(), Ogre::Vector3::dotProduct(), Ogre::Vector2::dotProduct(), Ogre::Math::Exp(), Ogre::Math::Floor(), Ogre::WireBoundingBox::getBoundingRadius(), Ogre::TerrainRenderable::getBoundingRadius(), Ogre::Rectangle2D::getBoundingRadius(), Ogre::ParticleSystem::getBoundingRadius(), Ogre::MovablePlane::getBoundingRadius(), Ogre::Light::getBoundingRadius(), Ogre::ParticleSystem::getDefaultIterationInterval(), Ogre::ParticleSystem::getDefaultNonVisibleUpdateTimeout(), Ogre::Root::getFrameSmoothingPeriod(), Ogre::Font::getGlyphAspectRatio(), Ogre::Font::getGlyphTexCoords(), Ogre::VertexAnimationTrack::getInterpolatedKeyFrame(), Ogre::ParticleSystem::getIterationInterval(), Ogre::ResourceManager::getLoadingOrder(), Ogre::RenderSystemCapabilities::getMaxPointSize(), Ogre::InputReader::getMouseScale(), Ogre::EventDispatcher::getMouseX(), Ogre::EventDispatcher::getMouseY(), Ogre::ParticleSystem::getNonVisibleUpdateTimeout(), Ogre::BillboardChain::getOtherTextureCoordRange(), Ogre::Particle::getOwnHeight(), Ogre::Particle::getOwnWidth(), Ogre::Ray::getPoint(), Ogre::Sphere::getRadius(), Ogre::MouseEvent::getRelX(), Ogre::Cursor::getRelX(), Ogre::MouseEvent::getRelY(), Ogre::Cursor::getRelY(), Ogre::MouseEvent::getRelZ(), Ogre::Cursor::getRelZ(), Ogre::StaticGeometry::getRenderingDistance(), Ogre::MovableObject::getRenderingDistance(), Ogre::Vector3::getRotationTo(), Ogre::Matrix4::getScale(), Ogre::Cursor::getScale(), Ogre::SceneManager::getShadowFarDistance(), Ogre::ParticleSystem::getSpeedFactor(), Ogre::StaticGeometry::LODBucket::getSquaredDistance(), Ogre::StaticGeometry::getSquaredRenderingDistance(), Ogre::ShadowRenderable::getSquaredViewDepth(), Ogre::Rectangle2D::getSquaredViewDepth(), Ogre::OverlayElement::getSquaredViewDepth(), Ogre::BorderRenderable::getSquaredViewDepth(), Ogre::RibbonTrail::getTrailLength(), Ogre::Matrix4::getTrans(), Ogre::Rectangle::inside(), Ogre::PlaneBoundedVolume::intersects(), Ogre::Vector3::isZeroLength(), Ogre::Vector2::isZeroLength(), Ogre::Vector3::length(), Ogre::Vector2::length(), Ogre::Cursor::limit(), Ogre::LinkedSkeletonAnimationSource::LinkedSkeletonAnimationSource(), Ogre::Math::Log(), Ogre::Matrix4::makeTrans(), Ogre::Matrix3::Matrix3(), Ogre::Matrix4::Matrix4(), Ogre::AnyNumeric::numholder< ValueType >::multiply(), Ogre::Vector3::normalise(), Ogre::Vector2::normalise(), Ogre::Vector4::operator *(), Ogre::Vector3::operator *(), Ogre::Vector2::operator *(), Ogre::Ray::operator *(), Ogre::Matrix4::operator *(), operator *(), Ogre::Degree::operator *(), Ogre::Radian::operator *(), Ogre::AnyNumeric::operator *(), Ogre::Vector4::operator *=(), Ogre::Vector3::operator *=(), Ogre::Vector2::operator *=(), Ogre::Degree::operator *=(), Ogre::Radian::operator *=(), Ogre::QueuedRenderableCollection::DepthSortDescendingLess::operator()(), Ogre::Vector4::operator+=(), Ogre::Vector3::operator+=(), Ogre::Vector2::operator+=(), Ogre::Vector4::operator-=(), Ogre::Vector3::operator-=(), Ogre::Vector2::operator-=(), Ogre::Vector4::operator/(), Ogre::Vector3::operator/(), Ogre::Vector2::operator/(), operator/(), Ogre::Degree::operator/(), Ogre::Radian::operator/(), Ogre::Vector4::operator/=(), Ogre::Vector3::operator/=(), Ogre::Vector2::operator/=(), Ogre::Degree::operator/=(), Ogre::Radian::operator/=(), Ogre::Vector4::operator=(), Ogre::Vector3::operator=(), Ogre::Vector2::operator=(), Ogre::Matrix3::operator=(), Ogre::Degree::operator=(), Ogre::Radian::operator=(), Ogre::Vector4::operator[](), Ogre::Vector3::operator[](), Ogre::Vector2::operator[](), Ogre::Matrix4::operator[](), Ogre::Matrix3::operator[](), Ogre::Vector3::perpendicular(), Ogre::VertexPoseKeyFrame::PoseRef::PoseRef(), Ogre::Vector3::positionEquals(), Ogre::Math::Pow(), Ogre::SceneManager::ShadowCasterSceneQueryListener::prepare(), Ogre::Quaternion::Quaternion(), Ogre::Radian::Radian(), Ogre::Math::RadiansToDegrees(), Ogre::Vector2::randomDeviant(), Ogre::AnimableValue::setAsBaseValue(), Ogre::ParticleSystem::setDefaultIterationInterval(), Ogre::ParticleSystem::setDefaultNonVisibleUpdateTimeout(), Ogre::AxisAlignedBox::setExtents(), Ogre::Root::setFrameSmoothingPeriod(), Ogre::Font::setGlyphAspectRatio(), Ogre::Font::setGlyphTexCoords(), Ogre::AxisAlignedBox::setMaximum(), Ogre::RenderSystemCapabilities::setMaxPointSize(), Ogre::AxisAlignedBox::setMinimum(), Ogre::InputReader::setMouseScale(), Ogre::Sphere::setRadius(), Ogre::StaticGeometry::setRenderingDistance(), Ogre::MovableObject::setRenderingDistance(), Ogre::RotationAffector::setRotationRangeEnd(), Ogre::RotationAffector::setRotationRangeStart(), Ogre::RotationAffector::setRotationSpeedRangeEnd(), Ogre::RotationAffector::setRotationSpeedRangeStart(), Ogre::Cursor::setScale(), Ogre::SceneManager::setShadowDirLightTextureOffset(), Ogre::SceneManager::setShadowTextureFadeEnd(), Ogre::SceneManager::setShadowTextureFadeStart(), Ogre::ParticleSystem::setSpeedFactor(), Ogre::AnimableValue::setValue(), Ogre::Math::Sin(), Ogre::Sphere::Sphere(), Ogre::Math::Sqr(), Ogre::Math::Sqrt(), Ogre::Vector3::squaredLength(), Ogre::Vector2::squaredLength(), Ogre::Math::Tan(), Ogre::Degree::valueAngleUnits(), Ogre::Radian::valueAngleUnits(), Ogre::Radian::valueDegrees(), Ogre::Degree::valueDegrees(), Ogre::Degree::valueRadians(), Ogre::Radian::valueRadians(), Ogre::Vector2::Vector2(), Ogre::Vector3::Vector3(), Ogre::Vector4::Vector4(), and Ogre::AxisAlignedBox::volume().

typedef TRect< long > Ogre::Rect
 

Structure used to define a rectangle in a 2-D integer space.

Definition at line 285 of file OgreCommon.h.

typedef VectorIterator<RenderQueueInvocationList> Ogre::RenderQueueInvocationIterator
 

Definition at line 152 of file OgreRenderQueueInvocation.h.

typedef std::vector<RenderQueueInvocation*> Ogre::RenderQueueInvocationList
 

List of RenderQueueInvocations.

Definition at line 151 of file OgreRenderQueueInvocation.h.

typedef std::vector<RenderSystem*> Ogre::RenderSystemList
 

Definition at line 46 of file OgreRoot.h.

typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap
 

Definition at line 48 of file OgreRenderSystem.h.

typedef std::multimap<uchar, RenderTarget * > Ogre::RenderTargetPriorityMap
 

Definition at line 49 of file OgreRenderSystem.h.

typedef unsigned long Ogre::ResourceHandle
 

Definition at line 35 of file OgreResource.h.

Referenced by Ogre::Resource::getHandle(), and Ogre::ResourceManager::resourceExists().

typedef SharedPtr<Resource> Ogre::ResourcePtr
 

Shared pointer to a Resource.

Remarks:
This shared pointer allows many references to a resource to be held, and when the final reference is removed, the resource will be destroyed. Note that the ResourceManager which created this Resource will be holding at least one reference, so this resource will not get destroyed until someone removes the resource from the manager - this at least gives you strong control over when resources are freed. But the nature of the shared pointer means that if anyone refers to the removed resource in the meantime, the resource will remain valid.
You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed around internally within Ogre. These are 'weak references' ie they do not increment the reference count on the Resource. This is done for efficiency in temporary operations that shouldn't need to incur the overhead of maintaining the reference count; however we don't recommend you do it yourself since these references are not guaranteed to remain valid.

Definition at line 245 of file OgreResource.h.

Referenced by Ogre::BspLevelPtr::BspLevelPtr(), Ogre::CompositorPtr::CompositorPtr(), Ogre::D3D9GpuProgramPtr::D3D9GpuProgramPtr(), Ogre::D3D9TexturePtr::D3D9TexturePtr(), Ogre::FontPtr::FontPtr(), Ogre::GLTexturePtr::GLTexturePtr(), Ogre::HighLevelGpuProgramPtr::HighLevelGpuProgramPtr(), Ogre::MaterialPtr::MaterialPtr(), Ogre::TexturePtr::operator=(), Ogre::SkeletonPtr::operator=(), Ogre::PatchMeshPtr::operator=(), Ogre::MaterialPtr::operator=(), Ogre::HighLevelGpuProgramPtr::operator=(), Ogre::GpuProgramPtr::operator=(), Ogre::GLTexturePtr::operator=(), Ogre::FontPtr::operator=(), Ogre::D3D9TexturePtr::operator=(), Ogre::D3D9GpuProgramPtr::operator=(), Ogre::CompositorPtr::operator=(), Ogre::BspLevelPtr::operator=(), Ogre::PatchMeshPtr::PatchMeshPtr(), Ogre::SkeletonPtr::SkeletonPtr(), and Ogre::TexturePtr::TexturePtr().

typedef uint32 Ogre::RGBA
 

Definition at line 32 of file OgreColourValue.h.

Referenced by Ogre::VertexElement::baseVertexPointerToElement().

typedef std::list<SceneQueryMovableObjectPair> Ogre::SceneQueryMovableIntersectionList
 

Definition at line 480 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, MovableObject*> Ogre::SceneQueryMovableObjectPair
 

Definition at line 478 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> Ogre::SceneQueryMovableObjectWorldFragmentPair
 

Definition at line 479 of file OgreSceneQuery.h.

typedef std::list<SceneQueryMovableObjectWorldFragmentPair> Ogre::SceneQueryMovableWorldFragmentIntersectionList
 

Definition at line 481 of file OgreSceneQuery.h.

typedef std::list<MovableObject*> Ogre::SceneQueryResultMovableList
 

Definition at line 196 of file OgreSceneQuery.h.

typedef std::list<SceneQuery::WorldFragment*> Ogre::SceneQueryResultWorldFragmentList
 

Definition at line 197 of file OgreSceneQuery.h.

typedef uint16 Ogre::SceneTypeMask
 

Bitmask containing scene types.

Definition at line 2385 of file OgreSceneManager.h.

typedef _StringBase Ogre::String
 

Definition at line 156 of file OgrePrerequisites.h.

Referenced by Ogre::D3D9Texture::_getCubeFaceName(), Ogre::Resource::_notifyOrigin(), Ogre::ParticleSystem::_notifyOrigin(), Ogre::Overlay::_notifyOrigin(), Ogre::GpuProgramManager::_pushSyntaxCode(), Ogre::Archive::Archive(), Ogre::GpuProgramParameters::AutoConstantDefinition::AutoConstantDefinition(), Ogre::AutomaticGuardUnguard::AutomaticGuardUnguard(), Ogre::MaterialSerializer::beginSection(), Ogre::BspSceneNode::BspSceneNode(), Ogre::AnimableObject::createAnimableValue(), Ogre::ZipArchiveFactory::createInstance(), Ogre::FileSystemArchiveFactory::createInstance(), Ogre::TextureManager::createManual(), Ogre::TextAreaOverlayElementFactory::createOverlayElement(), Ogre::BorderPanelOverlayElementFactory::createOverlayElement(), Ogre::PanelOverlayElementFactory::createOverlayElement(), Ogre::StringInterface::createParamDictionary(), Ogre::D3D9RenderTexture::D3D9RenderTexture(), Ogre::DataStream::DataStream(), Ogre::ImageCodec::ImageData::dataType(), Ogre::Codec::CodecData::dataType(), Ogre::SDLError::display(), Ogre::GLXError::display(), Ogre::MaterialSerializer::endSection(), Ogre::SceneManager::estimateWorldGeometry(), Ogre::AnimableObject::getAnimableDictionaryName(), Ogre::GLSLProgram::getAttachedShaderNames(), Ogre::MaterialScriptCompiler::getClientBNFGrammer(), Ogre::CompositorScriptCompiler::getClientBNFGrammer(), Ogre::MaterialScriptCompiler::getClientGrammerName(), Ogre::CompositorScriptCompiler::getClientGrammerName(), Ogre::CgProgram::getCompileArguments(), Ogre::SDLWindow::getCustomAttribute(), Ogre::D3D9RenderTexture::getCustomAttribute(), Ogre::ImageCodec::getDataType(), Ogre::Exception::getDescription(), Ogre::TerrainSceneManager::getDetailTexture(), Ogre::ExternalTextureSource::getDictionaryStringName(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1Debug(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1Finite(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1FiniteDebug(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1Debug(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1Finite(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1FiniteDebug(), Ogre::D3D9HLSLProgram::getEntryPoint(), Ogre::CgProgram::getEntryPoint(), Ogre::Exception::getFile(), Ogre::GLSupport::getGLVendor(), Ogre::GLSupport::getGLVersion(), Ogre::Resource::getGroup(), Ogre::ExternalTextureSource::getInputName(), Ogre::RenderQueueInvocation::getInvocationName(), Ogre::StaticGeometry::MaterialBucket::getMaterialName(), Ogre::ManualObject::ManualObjectSection::getMaterialName(), Ogre::BillboardChain::getMaterialName(), Ogre::Viewport::getMaterialScheme(), Ogre::RenderSystemCapabilities::getMaxFragmentProgramVersion(), Ogre::RenderSystemCapabilities::getMaxVertexProgramVersion(), Ogre::TerrainRenderable::getMovableType(), Ogre::TextureUnitState::getName(), Ogre::Technique::getName(), Ogre::StaticGeometry::getName(), Ogre::SceneManager::getName(), Ogre::ScaleAffectorFactory::getName(), Ogre::RotationAffectorFactory::getName(), Ogre::RingEmitterFactory::getName(), Ogre::Resource::getName(), Ogre::RenderQueueInvocationSequence::getName(), Ogre::Pose::getName(), Ogre::PointEmitterFactory::getName(), Ogre::Pass::getName(), Ogre::MovableObject::getName(), Ogre::LinearForceAffectorFactory::getName(), Ogre::HollowEllipsoidEmitterFactory::getName(), Ogre::EllipsoidEmitterFactory::getName(), Ogre::DynLib::getName(), Ogre::DirectionRandomiserAffectorFactory::getName(), Ogre::DeflectorPlaneAffectorFactory::getName(), Ogre::DataStream::getName(), Ogre::CylinderEmitterFactory::getName(), Ogre::ColourInterpolatorAffectorFactory::getName(), Ogre::ColourImageAffectorFactory::getName(), Ogre::ColourFaderAffectorFactory2::getName(), Ogre::ColourFaderAffectorFactory::getName(), Ogre::BoxEmitterFactory::getName(), Ogre::Archive::getName(), Ogre::SceneManager::getOption(), Ogre::SceneManager::getOptionValues(), Ogre::Resource::getOrigin(), Ogre::ParticleSystem::getOrigin(), Ogre::Overlay::getOrigin(), Ogre::ParamDictionary::getParamCommand(), Ogre::StringInterface::getParameter(), Ogre::ExternalTextureSource::getPlugInStringName(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1Debug(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1Finite(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1FiniteDebug(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1Debug(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1Finite(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1FiniteDebug(), Ogre::GpuProgramUsage::getProgramName(), Ogre::ParticleSystem::getResourceGroupName(), Ogre::ResourceManager::getResourceType(), Ogre::GpuProgram::getSource(), Ogre::Exception::getSource(), Ogre::GpuProgram::getSyntaxCode(), Ogre::D3D9HLSLProgram::getTarget(), Ogre::TextureUnitState::getTextureNameAlias(), Ogre::ParticleEmitter::getType(), Ogre::ParticleAffector::getType(), Ogre::Archive::getType(), Ogre::TextAreaOverlayElementFactory::getTypeName(), Ogre::BorderPanelOverlayElementFactory::getTypeName(), Ogre::PanelOverlayElementFactory::getTypeName(), Ogre::ResourceGroupManager::getWorldResourceGroupName(), Ogre::TerrainSceneManager::getWorldTexture(), Ogre::SceneManager::hasOption(), Ogre::OverlayManager::isTemplate(), Ogre::Compiler2Pass::LexemeTokenDef::LexemeTokenDef(), Ogre::LinkedSkeletonAnimationSource::LinkedSkeletonAnimationSource(), Ogre::LogManager::logMessage(), Ogre::ParameterDef::ParameterDef(), Ogre::StringConverter::parseAngle(), Ogre::ResourceManager::parseScript(), Ogre::ResourceManager::resourceExists(), Ogre::CgProgram::setCompileArguments(), Ogre::D3D9HLSLProgram::setEntryPoint(), Ogre::CgProgram::setEntryPoint(), Ogre::ExternalTextureSource::setInputName(), Ogre::Viewport::setMaterialScheme(), Ogre::RenderSystemCapabilities::setMaxFragmentProgramVersion(), Ogre::RenderSystemCapabilities::setMaxVertexProgramVersion(), Ogre::SceneManager::setOption(), Ogre::ResourceGroupManager::setWorldResourceGroupName(), Ogre::StringConverter::toString(), Ogre::MaterialSerializer::writeAttribute(), Ogre::MaterialSerializer::writeComment(), Ogre::MaterialSerializer::writeValue(), and Ogre::GpuProgram::~GpuProgram().

typedef std::vector<String> Ogre::StringVector
 

Definition at line 36 of file OgreStringVector.h.

Referenced by Ogre::AnimableObject::createAnimableDictionary(), Ogre::AnimableObject::getAnimableValueNames(), Ogre::SceneManager::getOptionKeys(), Ogre::SceneManager::getOptionValues(), Ogre::CgProgram::getProfiles(), Ogre::RenderSystem::getRenderSystemEvents(), Ogre::ResourceManager::getScriptPatterns(), and Ogre::AnimableObject::initialiseAnimableDictionary().

typedef SharedPtr<StringVector> Ogre::StringVectorPtr
 

Definition at line 37 of file OgreStringVector.h.

typedef std::vector< TerrainPageRow > Ogre::TerrainPage2D
 

Definition at line 53 of file OgreTerrainSceneManager.h.

typedef std::vector< TerrainPage * > Ogre::TerrainPageRow
 

Definition at line 52 of file OgreTerrainSceneManager.h.

typedef std::pair<String, String> Ogre::TerrainPageSourceOption
 

Definition at line 34 of file OgreTerrainPageSource.h.

typedef std::vector<TerrainPageSourceOption> Ogre::TerrainPageSourceOptionList
 

Definition at line 35 of file OgreTerrainPageSource.h.

Referenced by Ogre::TerrainPageSource::initialise().

typedef int Ogre::TrackVertexColourType
 

An enumeration describing which material properties should track the vertex colours.

Definition at line 212 of file OgreCommon.h.

typedef unsigned char Ogre::uchar
 

In order to avoid finger-aches :).

Definition at line 141 of file OgrePrerequisites.h.

Referenced by Ogre::MemoryDataStream::getCurrentPtr(), Ogre::RenderTarget::getPriority(), Ogre::MemoryDataStream::getPtr(), Ogre::MouseState::isButtonDown(), Ogre::Image::loadDynamicImage(), Ogre::LinearResampler_Byte< channels >::scale(), Ogre::LinearResampler::scale(), Ogre::NearestResampler< elemsize >::scale(), and Ogre::RenderTarget::setPriority().

typedef unsigned int Ogre::uint
 

Definition at line 143 of file OgrePrerequisites.h.

Referenced by Ogre::TextureManager::createManual(), and Ogre::Compiler2Pass::setActiveContexts().

typedef unsigned short Ogre::uint16
 

Definition at line 201 of file OgrePlatform.h.

Referenced by Ogre::Bitwise::floatToHalf(), Ogre::Bitwise::floatToHalfI(), Ogre::Billboard::getTexcoordIndex(), Ogre::Bitwise::halfToFloat(), Ogre::Bitwise::halfToFloatI(), Ogre::Bitwise::intRead(), and Ogre::Bitwise::intWrite().

typedef unsigned int Ogre::uint32
 

Definition at line 200 of file OgrePlatform.h.

Referenced by Ogre::MovableObject::addQueryFlags(), Ogre::MovableObject::addVisibilityFlags(), Ogre::Bitwise::firstPO2From(), Ogre::Bitwise::fixedToFixed(), Ogre::Bitwise::floatToHalfI(), Ogre::MovableObject::getDefaultQueryFlags(), Ogre::MovableObject::getDefaultVisibilityFlags(), Ogre::StaticGeometry::Region::getID(), Ogre::MovableObject::getQueryFlags(), Ogre::MovableObject::getVisibilityFlags(), Ogre::SceneManager::getVisibilityMask(), Ogre::Bitwise::halfToFloat(), Ogre::Bitwise::halfToFloatI(), Ogre::Bitwise::intRead(), Ogre::Bitwise::intWrite(), Ogre::QueuedRenderableCollection::RadixSortFunctorPass::operator()(), Ogre::QueuedRenderableCollection::PassGroupLess::operator()(), Ogre::MovableObject::removeVisibilityFlags(), Ogre::MovableObject::setDefaultQueryFlags(), Ogre::MovableObject::setDefaultVisibilityFlags(), Ogre::MovableObject::setQueryFlags(), Ogre::MovableObject::setVisibilityFlags(), Ogre::SceneManager::setVisibilityMask(), and Ogre::VertexCacheProfiler::VertexCacheProfiler().

typedef unsigned __int64 Ogre::uint64
 

Definition at line 36 of file OgreImageResampler.h.

Referenced by Ogre::LinearResampler_Byte< channels >::scale(), Ogre::LinearResampler_Float32::scale(), Ogre::LinearResampler::scale(), and Ogre::NearestResampler< elemsize >::scale().

typedef unsigned char Ogre::uint8
 

Definition at line 202 of file OgrePlatform.h.

Referenced by Ogre::RenderQueueInvocation::getRenderQueueGroupID(), Ogre::Bitwise::intRead(), and Ogre::Bitwise::intWrite().

typedef unsigned long Ogre::ulong
 

Definition at line 144 of file OgrePrerequisites.h.

typedef std::map<String, bool> Ogre::UnaryOptionList
 

Definition at line 240 of file OgreCommon.h.

typedef unsigned short Ogre::ushort
 

Definition at line 142 of file OgrePrerequisites.h.

Referenced by Ogre::RenderQueueGroup::addRenderable(), Ogre::RenderSystemCapabilities::getFragmentProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::getFragmentProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::getFragmentProgramConstantIntCount(), Ogre::StaticGeometry::LODBucket::getLod(), Ogre::RenderSystemCapabilities::getNumTextureUnits(), Ogre::RenderSystemCapabilities::getNumWorldMatricies(), Ogre::RenderSystemCapabilities::getStencilBufferBitDepth(), Ogre::Pose::getTarget(), Ogre::RenderSystemCapabilities::getVertexProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::getVertexProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::getVertexProgramConstantIntCount(), Ogre::OverlayElement::getZOrder(), Ogre::TerrainPageSource::initialise(), Ogre::RenderSystemCapabilities::numMultiRenderTargets(), Ogre::RenderSystemCapabilities::numVertexBlendMatrices(), Ogre::VertexPoseKeyFrame::PoseRef::PoseRef(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantIntCount(), Ogre::RenderSystemCapabilities::setNumMultiRenderTargets(), Ogre::RenderSystemCapabilities::setNumTextureUnits(), Ogre::RenderSystemCapabilities::setNumVertexBlendMatrices(), Ogre::RenderSystemCapabilities::setNumWorldMatricies(), Ogre::RenderSystemCapabilities::setStencilBufferBitDepth(), Ogre::RenderSystemCapabilities::setVertexProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::setVertexProgramConstantFloatCount(), and Ogre::RenderSystemCapabilities::setVertexProgramConstantIntCount().

typedef struct Ogre::VertexBoneAssignment_s Ogre::VertexBoneAssignment
 

Records the assignment of a single vertex to a single bone with the corresponding weight.

Remarks:
This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.


Enumeration Type Documentation

enum Ogre::BillboardOrigin
 

Enum covering what exactly a billboard's position means (center, top-left etc).

See also:
BillboardSet::setBillboardOrigin
Enumeration values:
BBO_TOP_LEFT 
BBO_TOP_CENTER 
BBO_TOP_RIGHT 
BBO_CENTER_LEFT 
BBO_CENTER 
BBO_CENTER_RIGHT 
BBO_BOTTOM_LEFT 
BBO_BOTTOM_CENTER 
BBO_BOTTOM_RIGHT 

Definition at line 43 of file OgreBillboardSet.h.

Referenced by Ogre::BillboardParticleRenderer::getBillboardOrigin().

enum Ogre::BillboardRotationType
 

The rotation type of billboard.

Enumeration values:
BBR_VERTEX  Rotate the billboard's vertices around their facing direction.
BBR_TEXCOORD  Rotate the billboard's texture coordinates.

Definition at line 56 of file OgreBillboardSet.h.

enum Ogre::BillboardType
 

The type of billboard to use.

Enumeration values:
BBT_POINT  Standard point billboard (default), always faces the camera completely and is always upright.
BBT_ORIENTED_COMMON  Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera.
BBT_ORIENTED_SELF  Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera.
BBT_PERPENDICULAR_COMMON  Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor.
BBT_PERPENDICULAR_SELF  Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor.

Definition at line 64 of file OgreBillboardSet.h.

enum Ogre::Capabilities
 

Enum describing the different hardware capabilities we want to check for.

Enumeration values:
RSC_AUTOMIPMAP  Supporta generating mipmaps in hardware.
RSC_BLENDING 
RSC_ANISOTROPY  Supports anisotropic texture filtering.
RSC_DOT3  Supports fixed-function DOT3 texture blend.
RSC_CUBEMAPPING  Supports cube mapping.
RSC_HWSTENCIL  Supports hardware stencil buffer.
RSC_VBO  Supports hardware vertex and index buffers.
RSC_VERTEX_PROGRAM  Supports vertex programs (vertex shaders).
RSC_FRAGMENT_PROGRAM  Supports fragment programs (pixel shaders).
RSC_TEXTURE_COMPRESSION  Supports compressed textures.
RSC_TEXTURE_COMPRESSION_DXT  Supports compressed textures in the DXT/ST3C formats.
RSC_TEXTURE_COMPRESSION_VTC  Supports compressed textures in the VTC format.
RSC_SCISSOR_TEST  Supports performing a scissor test to exclude areas of the screen.
RSC_TWO_SIDED_STENCIL  Supports separate stencil updates for both front and back faces.
RSC_STENCIL_WRAP  Supports wrapping the stencil value at the range extremeties.
RSC_HWOCCLUSION  Supports hardware occlusion queries.
RSC_USER_CLIP_PLANES  Supports user clipping planes.
RSC_VERTEX_FORMAT_UBYTE4  Supports the VET_UBYTE4 vertex element type.
RSC_INFINITE_FAR_PLANE  Supports infinite far plane projection.
RSC_HWRENDER_TO_TEXTURE  Supports hardware render-to-texture (bigger than framebuffer).
RSC_TEXTURE_FLOAT  Supports float textures and render targets.
RSC_NON_POWER_OF_2_TEXTURES  Supports non-power of two textures.
RSC_TEXTURE_3D  Supports 3d (volume) textures.

Definition at line 35 of file OgreRenderSystemCapabilities.h.

enum Ogre::CompareFunction
 

Comparison functions used for the depth/stencil buffer operations and others.

Enumeration values:
CMPF_ALWAYS_FAIL 
CMPF_ALWAYS_PASS 
CMPF_LESS 
CMPF_LESS_EQUAL 
CMPF_EQUAL 
CMPF_NOT_EQUAL 
CMPF_GREATER_EQUAL 
CMPF_GREATER 

Definition at line 36 of file OgreCommon.h.

Referenced by Ogre::Pass::getAlphaRejectFunction().

enum Ogre::CullingMode
 

Hardware culling modes based on vertex winding.

This setting applies to how the hardware API culls triangles it is sent.

Enumeration values:
CULL_NONE  Hardware never culls triangles and renders everything it receives.
CULL_CLOCKWISE  Hardware culls triangles whose vertices are listed clockwise in the view (default).
CULL_ANTICLOCKWISE  Hardware culls triangles whose vertices are listed anticlockwise in the view.

Definition at line 107 of file OgreCommon.h.

enum Ogre::eTexturePlayMode
 

Enum for type of texture play mode.

Enumeration values:
TextureEffectPause 
TextureEffectPlay_ASAP  Video starts out paused.
TextureEffectPlay_Looping  Video starts playing as soon as posible.

Definition at line 50 of file OgreExternalTextureSource.h.

Referenced by Ogre::ExternalTextureSource::getPlayMode().

enum Ogre::FaceGroupType
 

A type of face group, ie face list of procedural etc.

Enumeration values:
FGT_FACE_LIST 
FGT_PATCH 
FGT_UNKNOWN 

Definition at line 36 of file OgreStaticFaceGroup.h.

enum Ogre::FilterOptions
 

Filtering options for textures / mipmaps.

Enumeration values:
FO_NONE  No filtering, used for FILT_MIP to turn off mipmapping.
FO_POINT  Use the closest pixel.
FO_LINEAR  Average of a 2x2 pixel area, denotes bilinear for MIN and MAG, trilinear for MIP.
FO_ANISOTROPIC  Similar to FO_LINEAR, but compensates for the angle of the texture plane.

Definition at line 72 of file OgreCommon.h.

enum Ogre::FilterType
 

Enumeration values:
FT_MIN  The filter used when shrinking a texture.
FT_MAG  The filter used when magnifiying a texture.
FT_MIP  The filter used when determining the mipmap.

Definition at line 62 of file OgreCommon.h.

enum Ogre::FogMode
 

Fog modes.

Enumeration values:
FOG_NONE  No fog. Duh.
FOG_EXP  Fog density increases exponentially from the camera (fog = 1/e^(distance * density)).
FOG_EXP2  Fog density increases at the square of FOG_EXP, i.e. even quicker (fog = 1/e^(distance * density)^2).
FOG_LINEAR  Fog density increases linearly between the start and end distances.

Definition at line 93 of file OgreCommon.h.

enum Ogre::FontType
 

Enumerates the types of Font usable in the engine.

Enumeration values:
FT_TRUETYPE  Generated from a truetype (.ttf) font.
FT_IMAGE  Loaded from an image created by an artist.

Definition at line 52 of file OgreFont.h.

enum Ogre::FrameBufferType
 

Defines the frame buffer types.

Enumeration values:
FBT_COLOUR 
FBT_DEPTH 
FBT_STENCIL 

Definition at line 231 of file OgreCommon.h.

enum Ogre::FrustumPlane
 

Worldspace clipping planes.

Enumeration values:
FRUSTUM_PLANE_NEAR 
FRUSTUM_PLANE_FAR 
FRUSTUM_PLANE_LEFT 
FRUSTUM_PLANE_RIGHT 
FRUSTUM_PLANE_TOP 
FRUSTUM_PLANE_BOTTOM 

Definition at line 47 of file OgreFrustum.h.

enum Ogre::GpuProgramType
 

Enumerates the types of programs which can run on the GPU.

Enumeration values:
GPT_VERTEX_PROGRAM 
GPT_FRAGMENT_PROGRAM 

Definition at line 37 of file OgreGpuProgram.h.

Referenced by Ogre::GpuProgramUsage::getType(), and Ogre::GpuProgram::getType().

enum Ogre::GrabMode
 

Enumeration values:
GRAB_NONE 
GRAB_MOUSE_OVER 
GRAB_MOUSE_CLICK 

Definition at line 43 of file OgreSDLInput.h.

enum Ogre::GuiHorizontalAlignment
 

Enum describing where '0' is in relation to the parent in the horizontal dimension.

Remarks:
Affects how 'left' is interpreted.
Enumeration values:
GHA_LEFT 
GHA_CENTER 
GHA_RIGHT 

Definition at line 56 of file OgreOverlayElement.h.

enum Ogre::GuiMetricsMode
 

Enum describing how the position / size of an element is to be recorded.

Enumeration values:
GMM_RELATIVE  'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
GMM_PIXELS  Positions & sizes are in absolute pixels.
GMM_RELATIVE_ASPECT_ADJUSTED  Positions & sizes are in virtual pixels.

Definition at line 43 of file OgreOverlayElement.h.

enum Ogre::GuiVerticalAlignment
 

Enum describing where '0' is in relation to the parent in the vertical dimension.

Remarks:
Affects how 'top' is interpreted.
Enumeration values:
GVA_TOP 
GVA_CENTER 
GVA_BOTTOM 

Definition at line 65 of file OgreOverlayElement.h.

enum Ogre::IlluminationStage
 

Enumeration values:
IS_AMBIENT  Part of the rendering which occurs without any kind of direct lighting.
IS_PER_LIGHT  Part of the rendering which occurs per light.
IS_DECAL  Post-lighting rendering.

Definition at line 1154 of file OgrePass.h.

enum Ogre::ImageFlags
 

Enumeration values:
IF_COMPRESSED 
IF_CUBEMAP 
IF_3D_TEXTURE 

Definition at line 35 of file OgreImage.h.

enum Ogre::KeyCode
 

Keyboard scan codes - copied from DirectInput for now for speed.

Enumeration values:
KC_ESCAPE 
KC_1 
KC_2 
KC_3 
KC_4 
KC_5 
KC_6 
KC_7 
KC_8 
KC_9 
KC_0 
KC_MINUS 
KC_EQUALS 
KC_BACK 
KC_TAB 
KC_Q 
KC_W 
KC_E 
KC_R 
KC_T 
KC_Y 
KC_U 
KC_I 
KC_O 
KC_P 
KC_LBRACKET 
KC_RBRACKET 
KC_RETURN 
KC_LCONTROL 
KC_A 
KC_S 
KC_D 
KC_F 
KC_G 
KC_H 
KC_J 
KC_K 
KC_L 
KC_SEMICOLON 
KC_APOSTROPHE 
KC_GRAVE 
KC_LSHIFT 
KC_BACKSLASH 
KC_Z 
KC_X 
KC_C 
KC_V 
KC_B 
KC_N 
KC_M 
KC_COMMA 
KC_PERIOD 
KC_SLASH 
KC_RSHIFT 
KC_MULTIPLY 
KC_LMENU 
KC_SPACE 
KC_CAPITAL 
KC_F1 
KC_F2 
KC_F3 
KC_F4 
KC_F5 
KC_F6 
KC_F7 
KC_F8 
KC_F9 
KC_F10 
KC_NUMLOCK 
KC_SCROLL 
KC_NUMPAD7 
KC_NUMPAD8 
KC_NUMPAD9 
KC_SUBTRACT 
KC_NUMPAD4 
KC_NUMPAD5 
KC_NUMPAD6 
KC_ADD 
KC_NUMPAD1 
KC_NUMPAD2 
KC_NUMPAD3 
KC_NUMPAD0 
KC_DECIMAL 
KC_OEM_102 
KC_F11 
KC_F12 
KC_F13 
KC_F14 
KC_F15 
KC_KANA 
KC_ABNT_C1 
KC_CONVERT 
KC_NOCONVERT 
KC_YEN 
KC_ABNT_C2 
KC_NUMPADEQUALS 
KC_PREVTRACK 
KC_AT 
KC_COLON 
KC_UNDERLINE 
KC_KANJI 
KC_STOP 
KC_AX 
KC_UNLABELED 
KC_NEXTTRACK 
KC_NUMPADENTER 
KC_RCONTROL 
KC_MUTE 
KC_CALCULATOR 
KC_PLAYPAUSE 
KC_MEDIASTOP 
KC_VOLUMEDOWN 
KC_VOLUMEUP 
KC_WEBHOME 
KC_NUMPADCOMMA 
KC_DIVIDE 
KC_SYSRQ 
KC_RMENU 
KC_PAUSE 
KC_HOME 
KC_UP 
KC_PGUP 
KC_LEFT 
KC_RIGHT 
KC_END 
KC_DOWN 
KC_PGDOWN 
KC_INSERT 
KC_DELETE 
KC_LWIN 
KC_RWIN 
KC_APPS 
KC_POWER 
KC_SLEEP 
KC_WAKE 
KC_WEBSEARCH 
KC_WEBFAVORITES 
KC_WEBREFRESH 
KC_WEBSTOP 
KC_WEBFORWARD 
KC_WEBBACK 
KC_MYCOMPUTER 
KC_MAIL 
KC_MEDIASELECT 

Definition at line 34 of file OgreInput.h.

enum Ogre::LayerBlendOperation
 

List of valid texture blending operations, for use with TextureUnitState::setColourOperation.

Remarks:
This list is a more limited list than LayerBlendOperationEx because it only includes operations that are supportable in both multipass and multitexture rendering and thus provides automatic fallback if multitexture hardware is lacking or insufficient.
Enumeration values:
LBO_REPLACE  Replace all colour with texture with no adjustment.
LBO_ADD  Add colour components together.
LBO_MODULATE  Multiply colour components together.
LBO_ALPHA_BLEND  Blend based on texture alpha.

Definition at line 48 of file OgreBlendMode.h.

enum Ogre::LayerBlendOperationEx
 

Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.

Enumeration values:
LBX_SOURCE1  use source1 without modification
LBX_SOURCE2  use source2 without modification
LBX_MODULATE  multiply source1 and source2 together
LBX_MODULATE_X2  as LBX_MODULATE but brighten afterwards (x2)
LBX_MODULATE_X4  as LBX_MODULATE but brighten more afterwards (x4)
LBX_ADD  add source1 and source2 together
LBX_ADD_SIGNED  as LBX_ADD, but subtract 0.5 from the result
LBX_ADD_SMOOTH  as LBX_ADD, but subtract product from the sum
LBX_SUBTRACT  subtract source2 from source1
LBX_BLEND_DIFFUSE_ALPHA  use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
LBX_BLEND_TEXTURE_ALPHA  as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
LBX_BLEND_CURRENT_ALPHA  as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
LBX_BLEND_MANUAL  as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
LBX_DOTPRODUCT  dotproduct of color1 and color2
LBX_BLEND_DIFFUSE_COLOUR  use interpolated color values from vertices to scale source1, then add source2 scaled by (1-color)

Definition at line 66 of file OgreBlendMode.h.

enum Ogre::LayerBlendSource
 

List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

Enumeration values:
LBS_CURRENT  the colour as built up from previous stages
LBS_TEXTURE  the colour derived from the texture assigned to this layer
LBS_DIFFUSE  the interpolated diffuse colour from the vertices
LBS_SPECULAR  the interpolated specular colour from the vertices
LBS_MANUAL  a colour supplied manually as a separate argument

Definition at line 103 of file OgreBlendMode.h.

enum Ogre::LayerBlendType
 

Type of texture blend mode.

Enumeration values:
LBT_COLOUR 
LBT_ALPHA 

Definition at line 35 of file OgreBlendMode.h.

enum Ogre::LoggingLevel
 

The level of detail to which the log will go into.

Enumeration values:
LL_LOW 
LL_NORMAL 
LL_BOREME 

Definition at line 38 of file OgreLog.h.

enum Ogre::LogMessageLevel
 

The importance of a logged message.

Enumeration values:
LML_TRIVIAL 
LML_NORMAL 
LML_CRITICAL 

Definition at line 47 of file OgreLog.h.

enum Ogre::ManualCullingMode
 

Manual culling modes based on vertex normals.

This setting applies to how the software culls triangles before sending them to the hardware API. This culling mode is used by scene managers which choose to implement it - normally those which deal with large amounts of fixed world geometry which is often planar (software culling movable variable geometry is expensive).

Enumeration values:
MANUAL_CULL_NONE  No culling so everything is sent to the hardware.
MANUAL_CULL_BACK  Cull triangles whose normal is pointing away from the camera (default).
MANUAL_CULL_FRONT  Cull triangles whose normal is pointing towards the camera.

Definition at line 122 of file OgreCommon.h.

enum Ogre::MaterialScriptSection
 

Enum to identify material sections.

Enumeration values:
MSS_NONE 
MSS_MATERIAL 
MSS_TECHNIQUE 
MSS_PASS 
MSS_TEXTUREUNIT 
MSS_PROGRAM_REF 
MSS_PROGRAM 
MSS_DEFAULT_PARAMETERS 
MSS_TEXTURESOURCE 

Definition at line 38 of file OgreMaterialSerializer.h.

enum Ogre::MeshChunkID
 

Definition of the OGRE .mesh file format.

.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)

A .mesh file only contains a single mesh, which can itself have multiple submeshes.

Enumeration values:
M_HEADER 
M_MESH 
M_SUBMESH 
M_SUBMESH_OPERATION 
M_SUBMESH_BONE_ASSIGNMENT 
M_SUBMESH_TEXTURE_ALIAS 
M_GEOMETRY 
M_GEOMETRY_VERTEX_DECLARATION 
M_GEOMETRY_VERTEX_ELEMENT 
M_GEOMETRY_VERTEX_BUFFER 
M_GEOMETRY_VERTEX_BUFFER_DATA 
M_MESH_SKELETON_LINK 
M_MESH_BONE_ASSIGNMENT 
M_MESH_LOD 
M_MESH_LOD_USAGE 
M_MESH_LOD_MANUAL 
M_MESH_LOD_GENERATED 
M_MESH_BOUNDS 
M_SUBMESH_NAME_TABLE 
M_SUBMESH_NAME_TABLE_ELEMENT 
M_EDGE_LISTS 
M_EDGE_LIST_LOD 
M_EDGE_GROUP 
M_POSES 
M_POSE 
M_POSE_VERTEX 
M_ANIMATIONS 
M_ANIMATION 
M_ANIMATION_TRACK 
M_ANIMATION_MORPH_KEYFRAME 
M_ANIMATION_POSE_KEYFRAME 
M_ANIMATION_POSE_REF 
M_GEOMETRY_NORMALS 
M_GEOMETRY_COLOURS 
M_GEOMETRY_TEXCOORDS 

Definition at line 49 of file OgreMeshFileFormat.h.

enum Ogre::ParameterType
 

List of parameter types available.

Enumeration values:
PT_BOOL 
PT_REAL 
PT_INT 
PT_UNSIGNED_INT 
PT_SHORT 
PT_UNSIGNED_SHORT 
PT_LONG 
PT_UNSIGNED_LONG 
PT_STRING 
PT_VECTOR3 
PT_MATRIX3 
PT_MATRIX4 
PT_QUATERNION 
PT_COLOURVALUE 

Definition at line 37 of file OgreStringInterface.h.

enum Ogre::PixelComponentType
 

Pixel component format.

Enumeration values:
PCT_BYTE 
PCT_SHORT  Byte per component (8 bit fixed 0.0..1.0).
PCT_FLOAT16  Short per component (16 bit fixed 0.0..1.0)).
PCT_FLOAT32  16 bit float per component
PCT_COUNT  32 bit float per component

Definition at line 153 of file OgrePixelFormat.h.

Referenced by Ogre::GLPBuffer::getFormat().

enum Ogre::PixelFormat
 

The pixel format used for images, textures, and render surfaces.

Enumeration values:
PF_UNKNOWN  Unknown pixel format.
PF_L8  8-bit pixel format, all bits luminace.
PF_BYTE_L 
PF_L16  16-bit pixel format, all bits luminace.
PF_SHORT_L 
PF_A8  8-bit pixel format, all bits alpha.
PF_BYTE_A 
PF_A4L4  8-bit pixel format, 4 bits alpha, 4 bits luminace.
PF_BYTE_LA  2 byte pixel format, 1 byte luminance, 1 byte alpha
PF_R5G6B5  16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
PF_B5G6R5  16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
PF_R3G3B2  8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
PF_A4R4G4B4  16-bit pixel format, 4 bits for alpha, red, green and blue.
PF_A1R5G5B5  16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
PF_R8G8B8  24-bit pixel format, 8 bits for red, green and blue.
PF_B8G8R8  24-bit pixel format, 8 bits for blue, green and red.
PF_A8R8G8B8  32-bit pixel format, 8 bits for alpha, red, green and blue.
PF_A8B8G8R8  32-bit pixel format, 8 bits for blue, green, red and alpha.
PF_B8G8R8A8  32-bit pixel format, 8 bits for blue, green, red and alpha.
PF_R8G8B8A8  32-bit pixel format, 8 bits for red, green, blue and alpha.
PF_X8R8G8B8  32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like PF_A8R8G8B8, but alpha will get discarded
PF_X8B8G8R8  32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like PF_A8B8G8R8, but alpha will get discarded
PF_BYTE_RGB  3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
PF_BYTE_BGR  3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
PF_BYTE_BGRA  4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
PF_BYTE_RGBA  4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
PF_A2R10G10B10  32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
PF_A2B10G10R10  32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
PF_DXT1  DDS (DirectDraw Surface) DXT1 format.
PF_DXT2  DDS (DirectDraw Surface) DXT2 format.
PF_DXT3  DDS (DirectDraw Surface) DXT3 format.
PF_DXT4  DDS (DirectDraw Surface) DXT4 format.
PF_DXT5  DDS (DirectDraw Surface) DXT5 format.
PF_FLOAT16_R 
PF_FLOAT16_RGB 
PF_FLOAT16_RGBA 
PF_FLOAT32_R 
PF_FLOAT32_RGB 
PF_FLOAT32_RGBA 
PF_DEPTH 
PF_SHORT_RGBA 
PF_COUNT 

Definition at line 33 of file OgrePixelFormat.h.

Referenced by Ogre::Texture::getFormat(), Ogre::HardwarePixelBuffer::getFormat(), and Ogre::SceneManager::getShadowTexturePixelFormat().

enum Ogre::PixelFormatFlags
 

Flags defining some on/off properties of pixel formats.

Enumeration values:
PFF_HASALPHA 
PFF_COMPRESSED 
PFF_FLOAT 
PFF_DEPTH 
PFF_NATIVEENDIAN 
PFF_LUMINANCE 

Definition at line 134 of file OgrePixelFormat.h.

enum Ogre::PolygonMode
 

The polygon mode to use when rasterising.

Enumeration values:
PM_POINTS  Only points are rendered.
PM_WIREFRAME  Wireframe models are rendered.
PM_SOLID  Solid polygons are rendered.

Definition at line 151 of file OgreCommon.h.

enum Ogre::ProjectionType
 

Specifies perspective (realistic) or orthographic (architectural) projection.

Enumeration values:
PT_ORTHOGRAPHIC 
PT_PERSPECTIVE 

Definition at line 39 of file OgreFrustum.h.

enum Ogre::RenderQueueGroupID
 

Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.

Remarks:
When passed into methods these are actually passed as a uint8 to allow you to use values in between if you want to.
Enumeration values:
RENDER_QUEUE_BACKGROUND  Use this queue for objects which must be rendered first e.g. backgrounds.
RENDER_QUEUE_SKIES_EARLY  First queue (after backgrounds), used for skyboxes if rendered first.
RENDER_QUEUE_1 
RENDER_QUEUE_2 
RENDER_QUEUE_WORLD_GEOMETRY_1 
RENDER_QUEUE_3 
RENDER_QUEUE_4 
RENDER_QUEUE_MAIN  The default render queue.
RENDER_QUEUE_6 
RENDER_QUEUE_7 
RENDER_QUEUE_WORLD_GEOMETRY_2 
RENDER_QUEUE_8 
RENDER_QUEUE_9 
RENDER_QUEUE_SKIES_LATE  Penultimate queue(before overlays), used for skyboxes if rendered last.
RENDER_QUEUE_OVERLAY  Use this queue for objects which must be rendered last e.g. overlays.

Definition at line 39 of file OgreRenderQueue.h.

enum Ogre::SceneBlendFactor
 

Blending factors for manually blending objects with the scene.

If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.

Enumeration values:
SBF_ONE 
SBF_ZERO 
SBF_DEST_COLOUR 
SBF_SOURCE_COLOUR 
SBF_ONE_MINUS_DEST_COLOUR 
SBF_ONE_MINUS_SOURCE_COLOUR 
SBF_DEST_ALPHA 
SBF_SOURCE_ALPHA 
SBF_ONE_MINUS_DEST_ALPHA 
SBF_ONE_MINUS_SOURCE_ALPHA 

Definition at line 225 of file OgreBlendMode.h.

enum Ogre::SceneBlendType
 

Types of blending that you can specify between an object and the existing contents of the scene.

Remarks:
As opposed to the LayerBlendType, which classifies blends between texture layers, these blending types blend between the output of the texture units and the pixels already in the viewport, allowing for object transparency, glows, etc.
These types are provided to give quick and easy access to common effects. You can also use the more manual method of supplying source and destination blending factors. See Material::setSceneBlending for more details.
See also:
Material::setSceneBlending
Enumeration values:
SBT_TRANSPARENT_ALPHA  Make the object transparent based on the final alpha values in the texture.
SBT_TRANSPARENT_COLOUR  Make the object transparent based on the colour values in the texture (brighter = more opaque).
SBT_ADD  Add the texture values to the existing scene content.
SBT_MODULATE  Multiply the 2 colours together.
SBT_REPLACE  The default blend mode where source replaces destination.

Definition at line 206 of file OgreBlendMode.h.

enum Ogre::SceneType
 

Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.

Enumeration values:
ST_GENERIC 
ST_EXTERIOR_CLOSE 
ST_EXTERIOR_FAR 
ST_EXTERIOR_REAL_FAR 
ST_INTERIOR 

Definition at line 2390 of file OgreSceneManager.h.

enum Ogre::ShadeOptions
 

Light shading modes.

Enumeration values:
SO_FLAT 
SO_GOURAUD 
SO_PHONG 

Definition at line 85 of file OgreCommon.h.

enum Ogre::ShadowRenderableFlags
 

A set of flags that can be used to influence ShadowRenderable creation.

Enumeration values:
SRF_INCLUDE_LIGHT_CAP  For shadow volume techniques only, generate a light cap on the volume.
SRF_INCLUDE_DARK_CAP  For shadow volume techniques only, generate a dark cap on the volume.
SRF_EXTRUDE_TO_INFINITY  For shadow volume techniques only, indicates volume is extruded to infinity.

Definition at line 92 of file OgreShadowCaster.h.

enum Ogre::ShadowTechnique
 

An enumeration of broad shadow techniques.

Enumeration values:
SHADOWTYPE_NONE  No shadows.
SHADOWDETAILTYPE_ADDITIVE  Mask for additive shadows (not for direct use, use SHADOWTYPE_ enum instead).
SHADOWDETAILTYPE_MODULATIVE  Mask for modulative shadows (not for direct use, use SHADOWTYPE_ enum instead).
SHADOWDETAILTYPE_STENCIL  Mask for stencil shadows (not for direct use, use SHADOWTYPE_ enum instead).
SHADOWDETAILTYPE_TEXTURE  Mask for texture shadows (not for direct use, use SHADOWTYPE_ enum instead).
SHADOWTYPE_STENCIL_MODULATIVE  Stencil shadow technique which renders all shadow volumes as a modulation after all the non-transparent areas have been rendered.

This technique is considerably less fillrate intensive than the additive stencil shadow approach when there are multiple lights, but is not an accurate model.

SHADOWTYPE_STENCIL_ADDITIVE  Stencil shadow technique which renders each light as a separate additive pass to the scene.

This technique can be very fillrate intensive because it requires at least 2 passes of the entire scene, more if there are multiple lights. However, it is a more accurate model than the modulative stencil approach and this is especially apparant when using coloured lights or bump mapping.

SHADOWTYPE_TEXTURE_MODULATIVE  Texture-based shadow technique which involves a monochrome render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers as a modulative pass.
SHADOWTYPE_TEXTURE_ADDITIVE  Texture-based shadow technique which involves a monochrome render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers, built up per light as additive passes.

This technique can be very fillrate intensive because it requires numLights + 2 passes of the entire scene. However, it is a more accurate model than the modulative approach and this is especially apparant when using coloured lights or bump mapping.

Definition at line 162 of file OgreCommon.h.

Referenced by Ogre::SceneManager::getShadowTechnique().

enum Ogre::SkeletonAnimationBlendMode
 

Enumeration values:
ANIMBLEND_AVERAGE  Animations are applied by calculating a weighted average of all animations.
ANIMBLEND_CUMULATIVE  Animations are applied by calculating a weighted cumulative total.

Definition at line 38 of file OgreSkeleton.h.

enum Ogre::SkeletonChunkID
 

Definition of the OGRE .skeleton file format.

.skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.

Enumeration values:
SKELETON_HEADER 
SKELETON_BONE 
SKELETON_BONE_PARENT 
SKELETON_ANIMATION 
SKELETON_ANIMATION_TRACK 
SKELETON_ANIMATION_TRACK_KEYFRAME 
SKELETON_ANIMATION_LINK 

Definition at line 46 of file OgreSkeletonFileFormat.h.

enum Ogre::SortMode
 

Sort mode for billboard-set and particle-system.

Enumeration values:
SM_DIRECTION  Sort by direction of the camera.
SM_DISTANCE  Sort by distance from the camera.

Definition at line 222 of file OgreCommon.h.

enum Ogre::StencilOperation
 

Enum describing the various actions which can be taken onthe stencil buffer.

Enumeration values:
SOP_KEEP  Leave the stencil buffer unchanged.
SOP_ZERO  Set the stencil value to zero.
SOP_REPLACE  Set the stencil value to the reference value.
SOP_INCREMENT  Increase the stencil value by 1, clamping at the maximum value.
SOP_DECREMENT  Decrease the stencil value by 1, clamping at 0.
SOP_INCREMENT_WRAP  Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value.
SOP_DECREMENT_WRAP  Decrease the stencil value by 1, wrapping when decrementing 0.
SOP_INVERT  Invert the bits of the stencil buffer.

Definition at line 67 of file OgreRenderSystem.h.

enum Ogre::TexCoordCalcMethod
 

Enum describing the ways to generate texture coordinates.

Enumeration values:
TEXCALC_NONE  No calculated texture coordinates.
TEXCALC_ENVIRONMENT_MAP  Environment map based on vertex normals.
TEXCALC_ENVIRONMENT_MAP_PLANAR  Environment map based on vertex positions.
TEXCALC_ENVIRONMENT_MAP_REFLECTION 
TEXCALC_ENVIRONMENT_MAP_NORMAL 
TEXCALC_PROJECTIVE_TEXTURE  Projective texture.

Definition at line 53 of file OgreRenderSystem.h.

enum Ogre::TextureFilterOptions
 

High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.

Enumeration values:
TFO_NONE  Equal to: min=FO_POINT, mag=FO_POINT, mip=FO_NONE.
TFO_BILINEAR  Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_POINT.
TFO_TRILINEAR  Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_LINEAR.
TFO_ANISOTROPIC  Equal to: min=FO_ANISOTROPIC, max=FO_ANISOTROPIC, mip=FO_LINEAR.

Definition at line 50 of file OgreCommon.h.

enum Ogre::TextureMipmap
 

Enum identifying special mipmap numbers.

Enumeration values:
MIP_UNLIMITED  Generate mipmaps up to 1x1.

Definition at line 72 of file OgreTexture.h.

enum Ogre::TextureType
 

Enum identifying the texture type.

Enumeration values:
TEX_TYPE_1D  1D texture, used in combination with 1D texture coordinates
TEX_TYPE_2D  2D texture, used in combination with 2D texture coordinates (default)
TEX_TYPE_3D  3D volume texture, used in combination with 3D texture coordinates
TEX_TYPE_CUBE_MAP  3D cube map, used in combination with 3D texture coordinates

Definition at line 58 of file OgreTexture.h.

Referenced by Ogre::Texture::getTextureType().

enum Ogre::TextureUsage
 

Enum identifying the texture usage.

Enumeration values:
TU_STATIC 
TU_DYNAMIC 
TU_WRITE_ONLY 
TU_STATIC_WRITE_ONLY 
TU_DYNAMIC_WRITE_ONLY 
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE 
TU_AUTOMIPMAP  mipmaps will be automatically generated for this texture
TU_RENDERTARGET  this texture will be a render target, ie.

used as a target for render to texture setting this flag will ignore all other texture usages except TU_AUTOMIPMAP

TU_DEFAULT  default to automatic mipmap generation static textures

Definition at line 37 of file OgreTexture.h.

enum Ogre::TrackVertexColourEnum
 

Enumeration values:
TVC_NONE 
TVC_AMBIENT 
TVC_DIFFUSE 
TVC_SPECULAR 
TVC_EMISSIVE 

Definition at line 213 of file OgreCommon.h.

enum Ogre::VertexAnimationType
 

Type of vertex animation.

Vertex animation comes in 2 types, morph and pose. The reason for the 2 types is that we have 2 different potential goals - to encapsulate a complete, flowing morph animation with multiple keyframes (a typical animation, but implemented by having snapshots of the vertex data at each keyframe), or to represent a single pose change, for example a facial expression. Whilst both could in fact be implemented using the same system, we choose to separate them since the requirements and limitations of each are quite different.

Morph animation is a simple approach where we have a whole series of snapshots of vertex data which must be interpolated, e.g. a running animation implemented as morph targets. Because this is based on simple snapshots, it's quite fast to use when animating an entire mesh because it's a simple linear change between keyframes. However, this simplistic approach does not support blending between multiple morph animations. If you need animation blending, you are advised to use skeletal animation for full-mesh animation, and pose animation for animation of subsets of meshes or where skeletal animation doesn't fit - for example facial animation. For animating in a vertex shader, morph animation is quite simple and just requires the 2 vertex buffers (one the original position buffer) of absolute position data, and an interpolation factor. Each track in a morph animation refrences a unique set of vertex data.
Pose animation is more complex. Like morph animation each track references a single unique set of vertex data, but unlike morph animation, each keyframe references 1 or more 'poses', each with an influence level. A pose is a series of offsets to the base vertex data, and may be sparse - ie it may not reference every vertex. Because they're offsets, they can be blended - both within a track and between animations. This set of features is very well suited to facial animation.
For example, let's say you modelled a face (one set of vertex data), and defined a set of poses which represented the various phonetic positions of the face. You could then define an animation called 'SayHello', containing a single track which referenced the face vertex data, and which included a series of keyframes, each of which referenced one or more of the facial positions at different influence levels - the combination of which over time made the face form the shapes required to say the word 'hello'. Since the poses are only stored once, but can be referenced may times in many animations, this is a very powerful way to build up a speech system.
The downside of pose animation is that it can be more difficult to set up. Also, since it uses more buffers (one for the base data, and one for each active pose), if you're animating in hardware using vertex shaders you need to keep an eye on how many poses you're blending at once. You define a maximum supported number in your vertex program definition, see the includes_pose_animation material script entry.
So, by partitioning the vertex animation approaches into 2, we keep the simple morph technique easy to use, whilst still allowing all the powerful techniques to be used. Note that morph animation cannot be blended with other types of vertex animation (pose animation or other morph animation); pose animation can be blended with other pose animation though, and both types can be combined with skeletal animation. Also note that all morph animation can be expressed as pose animation, but not vice versa.
Enumeration values:
VAT_NONE  No animation.
VAT_MORPH  Morph animation is made up of many interpolated snapshot keyframes.
VAT_POSE  Pose animation is made up of a single delta pose keyframe.

Definition at line 355 of file OgreAnimationTrack.h.

Referenced by Ogre::VertexAnimationTrack::getAnimationType().

enum Ogre::VertexElementSemantic
 

Vertex element semantics, used to identify the meaning of vertex buffer contents.

Enumeration values:
VES_POSITION  Position, 3 reals per vertex.
VES_BLEND_WEIGHTS  Blending weights.
VES_BLEND_INDICES  Blending indices.
VES_NORMAL  Normal, 3 reals per vertex.
VES_DIFFUSE  Diffuse colours.
VES_SPECULAR  Specular colours.
VES_TEXTURE_COORDINATES  Texture coordinates.
VES_BINORMAL  Binormal (Y axis if normal is Z).
VES_TANGENT  Tangent (X axis if normal is Z).

Definition at line 70 of file OgreHardwareVertexBuffer.h.

Referenced by Ogre::VertexElement::getSemantic().

enum Ogre::VertexElementType
 

Vertex element type, used to identify the base types of the vertex contents.

Enumeration values:
VET_FLOAT1 
VET_FLOAT2 
VET_FLOAT3 
VET_FLOAT4 
VET_COLOUR  alias to more specific colour type - use the current rendersystem's colour packing
VET_SHORT1 
VET_SHORT2 
VET_SHORT3 
VET_SHORT4 
VET_UBYTE4 
VET_COLOUR_ARGB  D3D style compact colour.
VET_COLOUR_ABGR  GL style compact colour.

Definition at line 93 of file OgreHardwareVertexBuffer.h.

Referenced by Ogre::VertexElement::getType().

enum Ogre::WaveformType
 

Enumerates the wave types usable with the Ogre engine.

Enumeration values:
WFT_SINE  Standard sine wave which smoothly changes from low to high and back again.
WFT_TRIANGLE  An angular wave with a constant increase / decrease speed with pointed peaks.
WFT_SQUARE  Half of the time is spent at the min, half at the max with instant transition between.
WFT_SAWTOOTH  Gradual steady increase from min to max over the period with an instant return to min at the end.
WFT_INVERSE_SAWTOOTH  Gradual steady decrease from max to min over the period, with an instant return to max at the end.
WFT_PWM  Pulse Width Modulation.

Works like WFT_SQUARE, except the high to low transition is controlled by duty cycle. With a duty cycle of 50% (0.5) will give the same output as WFT_SQUARE.

Definition at line 133 of file OgreCommon.h.


Function Documentation

Real _max Real  x,
Real  y
 

Definition at line 80 of file OgreTerrainRenderable.h.

References Real.

template<typename ValueType>
ValueType any_cast const Any &  operand  ) 
 

Definition at line 382 of file OgreAny.h.

References Ogre::Any::getType(), OGRE_EXCEPT, and Ogre::StringUtil::StrStreamType.

template<typename ValueType>
const ValueType* any_cast const Any *  operand  ) 
 

Definition at line 376 of file OgreAny.h.

template<typename ValueType>
ValueType* any_cast Any *  operand  ) 
 

Definition at line 368 of file OgreAny.h.

References Ogre::Any::getType(), and Ogre::Any::mContent.

void checkForCgError const String &  ogreMethod,
const String &  errorTextPrefix,
CGcontext  context
 

Utility function, checks Cg for errors, throw exception if detected.

Parameters:
ogreMethod Ogre method name, as Class::method
errorTextPrefix The text to prefix the Cg error text with

void checkForGLSLError const String &  ogreMethod,
const String &  errorTextPrefix,
const GLhandleARB  obj,
const bool  forceInfoLog = false,
const bool  forceException = false
 

Check for GL errors and report them in the Ogre Log.

Parameters:
forceInfoLog if true then message from GL info log is obtained
forceException if true then exception is generated if a GL error found

int _OgreExport findCommandLineOpts int  numargs,
char **  argv,
UnaryOptionList &  unaryOptList,
BinaryOptionList &  binOptList
 

Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.

Parameters:
numargs,argv The standard parameters passed to the main method
unaryOptList Map of unary options (ie those that do not require a parameter). Should be pre-populated with, for example '-e' in the key and false in the value. Options which are found will be set to true on return.
binOptList Map of binnary options (ie those that require a parameter e.g. '-e afile.txt'). Should be pre-populated with, for example '-e' and the default setting. Options which are found will have the value updated.

GLSupport * Ogre::getGLSupport  ) 
 

Definition at line 33 of file GLX/OgreGLUtil.h.

Rectangle intersect const Rectangle &  lhs,
const Rectangle &  rhs
 

Geometric intersection of two rectanglar regions.

Remarks:
Calculates the geometric intersection of two rectangular regions. Rectangle coordinates must be ([0-N], [0-N]), such that (0,0) is in the upper left hand corner.
If the two input rectangles do not intersect, then the result will be a degenerate rectangle, i.e. left >= right or top >= bottom, or both.

Definition at line 51 of file OgreRectangle.h.

References Ogre::Rectangle::bottom, Ogre::Rectangle::left, Ogre::Rectangle::right, and Ogre::Rectangle::top.

String logObjectInfo const String &  msg,
const GLhandleARB  obj
 

if there is a message in GL info log then post it in the Ogre Log

Parameters:
msg the info log message string is appended to this string
obj the GL object that is used to retrieve the info log

Vector4 operator * const Vector4 &  v,
const Matrix4 &  mat
 

Definition at line 515 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

Degree operator * Real  a,
const Degree &  b
 

Definition at line 584 of file OgreMath.h.

References Real, and Ogre::Degree::valueDegrees().

Radian operator * Real  a,
const Radian &  b
 

Definition at line 574 of file OgreMath.h.

References Real, and Ogre::Radian::valueRadians().

template<class T, class U>
bool operator!= SharedPtr< T > const &  a,
SharedPtr< U > const &  b
 

Definition at line 163 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

Degree operator/ Real  a,
const Degree &  b
 

Definition at line 589 of file OgreMath.h.

References Real, and Ogre::Degree::valueDegrees().

Radian operator/ Real  a,
const Radian &  b
 

Definition at line 579 of file OgreMath.h.

References Real, and Ogre::Radian::valueRadians().

template<class T, class U>
bool operator== SharedPtr< T > const &  a,
SharedPtr< U > const &  b
 

Definition at line 158 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

Referenced by Ogre::Quaternion::operator!=(), and Ogre::Matrix3::operator!=().


Variable Documentation

unsigned int Ogre::modeCount = 0 [static]
 

Definition at line 37 of file OgreD3D9VideoMode.h.

Referenced by Ogre::D3D9VideoMode::D3D9VideoMode(), and Ogre::D3D9VideoMode::~D3D9VideoMode().

const size_t Ogre::RENDER_QUEUE_COUNT = RENDER_QUEUE_OVERLAY+1
 

Definition at line 33 of file OgreCompositorInstance.h.

unsigned char Ogre::SPOT_SHADOW_FADE_PNG[SPOT_SHADOW_FADE_PNG_SIZE]
 

Definition at line 33 of file OgreSpotShadowFadePng.h.


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Last modified Sun Mar 12 14:38:03 2006