#include <OgreD3D9HardwareOcclusionQuery.h>
Inheritance diagram for Ogre::D3D9HardwareOcclusionQuery:
Public Member Functions | |
D3D9HardwareOcclusionQuery (IDirect3DDevice9 *pD3DDevice) | |
Default object constructor. | |
~D3D9HardwareOcclusionQuery () | |
Object destructor. | |
void | beginOcclusionQuery () |
Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. | |
void | endOcclusionQuery () |
Ends the hardware occlusion test. | |
bool | pullOcclusionQuery (unsigned int *NumOfFragments) |
Pulls the hardware occlusion query too see if there is a result. | |
unsigned int | getLastQuerysPixelcount () |
bool | isStillOutstanding (void) |
unsigned int | getLastQuerysPixelcount () const |
Let's you get the last pixel count with out doing the hardware occlusion test. | |
virtual bool | HardwareOcclusionQuery::isStillOutstanding (void)=0 |
Lets you know when query is done, or still be processed by the Hardware. | |
Protected Attributes | |
unsigned int | mPixelCount |
bool | mIsQueryResultStillOutstanding |
Private Attributes | |
IDirect3DQuery9 * | mpQuery |
IDirect3DDevice9 * | mpDevice |
Definition at line 50 of file OgreD3D9HardwareOcclusionQuery.h.
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Default object constructor.
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Object destructor.
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Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. Results must be pulled using: UINT m_uintNumberOfPixelsVisable; pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); Implements Ogre::HardwareOcclusionQuery. |
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Ends the hardware occlusion test.
Implements Ogre::HardwareOcclusionQuery. |
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Let's you get the last pixel count with out doing the hardware occlusion test.
Definition at line 98 of file OgreHardwareOcclusionQuery.h. |
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Definition at line 75 of file OgreD3D9HardwareOcclusionQuery.h. |
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Lets you know when query is done, or still be processed by the Hardware.
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Pulls the hardware occlusion query too see if there is a result.
Implements Ogre::HardwareOcclusionQuery. |
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Definition at line 114 of file OgreHardwareOcclusionQuery.h. |
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Definition at line 85 of file OgreD3D9HardwareOcclusionQuery.h. |
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Definition at line 112 of file OgreHardwareOcclusionQuery.h. |
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Definition at line 84 of file OgreD3D9HardwareOcclusionQuery.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:50:38 2006